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Subject: Custom Watchmen heroes rss

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Tyler Wall
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Wanted to know what you thought about these watchmen heroes I created and compare when the crossover pack comes out.

 
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Max Maloney
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"If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." -Jack Handey
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Interesting ideas, though your wording is somewhat wonky. I think you could clean up the wording a lot on all of those cards. Silk Spectre seems weak unless the Kick is meant to go to your Hand when you Gain it.
 
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Tyler Wall
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Yeah reading them over again the wording was a bit off. We tried SS with the kick card going into your hand but it proved that it was overpowered early in the game that way. So we reworded it to just gaining the kick. Because you could discard 2 vulnerabilities and a weakness to gain a kick.
 
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Benj Davis
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Dr Manhattan seems overly random and probably weak.

Nite Owl seems strong, if awkwardly worded.

I'm not sure I actually get what Ozymandius does.

Rorschach seems good for turning over your first couple of hands to curb your new cards in fast, and definitely worthwhile if you draw all your Vulnerabilities in your first hand. Not so sure about later. Maybe in a game with solid scrapping, so people are likely to have ditched their Starters.

Doesn't seem like Silk Spectre needs the cost limitation.
 
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Richard Brady
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Tyler Wall
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True, you really don't need the cost limitation with Silk Spectre.

Ozymandias: basically, every hand you have you can set aside cards (unplayed) that remain in front of you while others play and if they play attacks that require you to discard or destroy cards you can use them instead. At the start of your next turn you discard those cards and can put any new cards there from your hand.

Nite owl could possibly be a bit OP if there are lots of equipment in the lineup.

Dr. Manhattan: this is the 3rd iteration I have made after playing 2 before. it was originally, basically, destroy all your cards (except your hand) and draw 10 cards, but you could only do that if you were destroying at least 20 cards. So basically you are getting a new, smaller deck. It ended up taking too long to get to 20 cards but when we had it at 15 cards it was way too fast and the player ran away with the game. So I changed it to paying power to get a new deck.
 
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Benj Davis
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twall wrote:
Ozymandias: basically, every hand you have you can set aside cards (unplayed) that remain in front of you while others play and if they play attacks that require you to discard or destroy cards you can use them instead. At the start of your next turn you discard those cards and can put any new cards there from your hand.


Right, okay. That's an interesting power. I'm curious how it would work out in play.

Quote:
Dr. Manhattan: this is the 3rd iteration I have made after playing 2 before. it was originally, basically, destroy all your cards (except your hand) and draw 10 cards, but you could only do that if you were destroying at least 20 cards. So basically you are getting a new, smaller deck. It ended up taking too long to get to 20 cards but when we had it at 15 cards it was way too fast and the player ran away with the game. So I changed it to paying power to get a new deck.


It seems very chunky and risky. If I can somehow scrape together a 10 Power hand in the early game, it's more likely to be worth it, but it's still something that's only going to come up a very small number of times per game, which is lame.
And highly random seems like the utter opposite of Dr Manhattan.
 
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Tyler Wall
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I was thinking of his ability of matter re-organization. If you can do it early enough in game you "reorganize" your weaknesses, punch and vulnerability cards "hopefully". The other option is to leave the hand played in front of you as you purge all the other cards.

Any suggestions?
 
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Benj Davis
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Card destruction definitely makes sense for him, but for the sake of it being an ability that sees use more than once a game, I'd recommend making it more ... cool atomic.
 
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Martin DeOlden
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For Manhattan how about:

Destroy a card and gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn.


That seems more in line with his destruction and building capabilities.
 
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Benj Davis
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tawnos76 wrote:
For Manhattan how about:

Destroy a card and gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn.


That seems more in line with his destruction and building capabilities.


Seems strong, but worth trying out.
 
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Martin DeOlden
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Jlerpy wrote:
tawnos76 wrote:
For Manhattan how about:

Destroy a card and gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn.


That seems more in line with his destruction and building capabilities.


Seems strong, but worth trying out.


Similar in strength to Shazam.

There will not always be good cards in the line-up though for grabbing.
 
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Benj Davis
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tawnos76 wrote:
Jlerpy wrote:
tawnos76 wrote:
For Manhattan how about:

Destroy a card and gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn.


That seems more in line with his destruction and building capabilities.


Seems strong, but worth trying out.


Similar in strength to Shazam.

There will not always be good cards in the line-up though for grabbing.


That's fine, if you have to be able to gain a card to destroy a card. If you can destroy starters without having to gain something, that's still a huge power.
 
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Martin DeOlden
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Jlerpy wrote:
tawnos76 wrote:
Jlerpy wrote:
tawnos76 wrote:
For Manhattan how about:

Destroy a card and gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn.


That seems more in line with his destruction and building capabilities.


Seems strong, but worth trying out.


Similar in strength to Shazam.

There will not always be good cards in the line-up though for grabbing.


That's fine, if you have to be able to gain a card to destroy a card. If you can destroy starters without having to gain something, that's still a huge power.


Yes, you have to be able to gain something or you cannot destroy the card. So if you were to destroy a starter then their must be a 2 cost card in the line-up.

Maybe it should read:
Destroy a card to gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn


Taking out the "and" and changing it to "to" should make it mandatory.
 
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Benj Davis
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tawnos76 wrote:
Jlerpy wrote:
tawnos76 wrote:
Jlerpy wrote:
tawnos76 wrote:
For Manhattan how about:

Destroy a card and gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn.


That seems more in line with his destruction and building capabilities.


Seems strong, but worth trying out.


Similar in strength to Shazam.

There will not always be good cards in the line-up though for grabbing.


That's fine, if you have to be able to gain a card to destroy a card. If you can destroy starters without having to gain something, that's still a huge power.


Yes, you have to be able to gain something or you cannot destroy the card. So if you were to destroy a starter then their must be a 2 cost card in the line-up.

Maybe it should read:
Destroy a card to gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn


Taking out the "and" and changing it to "to" should make it mandatory.


Doesn't read that way to me. How about:

"Once per turn, you may reveal a card from your hand. Gain a card from the line-up costing up to 2 more than that card. If you do, destroy the revealed card."
 
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Martin DeOlden
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Jlerpy wrote:
tawnos76 wrote:
Jlerpy wrote:
tawnos76 wrote:
Jlerpy wrote:
tawnos76 wrote:
For Manhattan how about:

Destroy a card and gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn.


That seems more in line with his destruction and building capabilities.


Seems strong, but worth trying out.


Similar in strength to Shazam.

There will not always be good cards in the line-up though for grabbing.


That's fine, if you have to be able to gain a card to destroy a card. If you can destroy starters without having to gain something, that's still a huge power.


Yes, you have to be able to gain something or you cannot destroy the card. So if you were to destroy a starter then their must be a 2 cost card in the line-up.

Maybe it should read:
Destroy a card to gain any 1 card from the Line-up that costs 2 more then the destroyed cards cost.
You may only use this ability once per turn


Taking out the "and" and changing it to "to" should make it mandatory.


Doesn't read that way to me. How about:

"Once per turn, you may reveal a card from your hand. Gain a card from the line-up costing up to 2 more than that card. If you do, destroy the revealed card."


That sounds best for the card and should fix and other interpretation of it.

The lovely English Language
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Tyler Wall
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Worth a try, I think it would end up being pretty powerful in the early game with kicks. Buy a couple kicks and you can essentially trade them for cost 5 cards. Which would be fun forsure but maybe not for people playing against you.

I think putting in that the card you are gaining MUST cost 2 more than the card you are destroying:

"Once per turn, you may reveal a card cost 1 or greater from your hand. Gain a card from the line-up costing exactly 2 more than that card. If you do, destroy the revealed card."

That may balance it out a bit.
 
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Tyler Wall
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Or try this on for size:
"Once per turn, you may reveal any non-kick card cost 1 or more from hand. Gain a card from the line-up costing up to 2 more than that card. If you do, destroy the revealed card."
 
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Benj Davis
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If you limit it to cost 1 or higher, that already brings its utility so far down that I really don't think you need to exclude Kicks as well.
 
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