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Subject: Cards with lots of instructions rss

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Donald Brown
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I'm working on a design that has a deck (about 60 cards) of "missions", each mission has steps that must be done to succeed, rewards for success and punishment for failure, flavor text, etc.

It's too much to fit on a 2.5"x3.5" card.

I'm considering two choices - going with a bigger 3.5"x5" card, or sticking with a 2.5" card that says "Open the manual and read mission #23"

Anyone ever face that issue? As gamers, any strong preference? It'll be cheaper to do the latter, but I don't want to hurt the experience.
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Charles Ward
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Matsumoto
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Does https://boardgamegeek.com/boardgame/111105/agents-smersh do this? The game needs to be what it needs to be. Go ahead and experiment. Put costs aside for a while, that usually hinders creativity for me.
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Can you print on the back of the card? If it is a draw deck, you can always put one "cover" card over the deck during the game. Easy to remove to draw.
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Clive Cleland
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If the missions can be reduced to a fairly common set elements, icons might save you? If each mission needs to be spelled out in detail, perhaps look at how they might be reduced to a more narrow set of common elements? Even if you reduce the success/failure to icons, you're saving valuable real estate.

For instance, I can see the following phrase becoming a small set of "mission", "success", and "failure" icons, rather than writing out long-hand: "Travel to Egypt by boat, collect three art treasures from the markets, and sell them through the auction-house in London. Success gives you 2 gold + 1 archaeology skill, failure loses you 1 influence." With technical data reduced to icons, there's plenty more room for flavour.
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Ryan Byrd
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toober wrote:
Can you print on the back of the card? If it is a draw deck, you can always put one "cover" card over the deck during the game. Easy to remove to draw.


Or draw from the bottom of the deck (with the cover card on top).

Another thing to consider... Do you have serious plans to manufacture this game? If it is not likely to actually have a print run, then make them the way you want it. If it is to be published, then the options above may work.
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Donald Brown
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I have a hope of interesting a publisher (but don't we all?). It's unlikely I'd self publish.

Thanks everyone for the feedback. Time to try things.
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John
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My first thought would be to remove the flavour text. (But then I'm not really that interesting in flavour text anyway - my opinion is that you can usually get the theme though card name, powers and artwork).
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Gary Boyd
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ryan_c_byrd wrote:
toober wrote:
Can you print on the back of the card? If it is a draw deck, you can always put one "cover" card over the deck during the game. Easy to remove to draw.


Or draw from the bottom of the deck (with the cover card on top).

Another thing to consider... Do you have serious plans to manufacture this game? If it is not likely to actually have a print run, then make them the way you want it. If it is to be published, then the options above may work.


I agree with printing double-sided and drawing from the bottom of the deck.
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