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Enemy Action: Ardennes» Forums » Rules

Subject: GS : wandering behind enemy lines rss

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Mendel Lius
France
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Hi,

I have some trouble understanding the rationale behind the 2nd option for units wandering behind enemy lines behavior (10.8) : "Move the unit into a Westwall hex and stop if the unit can reach such an hex in a single move".

Is it because occupying Westwall hexes occupied by allied units make you lose VPs? So it is only a mechanism designed to prevent the player not to leave units behind him?

I have trouble imagining an allied colonel "come on guys, we are beaten and cut off but never mind, let's assault Germanay! Go east!".

Cheers,
 
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Tom Kassel
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They have nice warm pillboxes. It's cold in December.
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John Butterfield
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Fremont
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Tom's reply makes a good point. But the primary purpose is as you say Mendel. It forces the German Player to deal with bypassed enemy units. Also, in the 2-player game, its a good tactic for the Allied Player to grab Westwall hexes for the VPs, so it makes sense that the Allied AI should attempt to do the same in the German Solo game.
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Mendel Lius
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Thanks for the clarification, John!

As the Westwall has to be reached in one move only, I guess the incentive to deal with these units is only valid to unit close to the Westwall? However, mechanized units can go a long way.
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