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Alien Uprising» Forums » General

Subject: My first official Kickstarter mistake rss

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Canada
Edmonton
Alberta
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This was a mistake. Although when comparing to how some other kickstarters have gone, I should not be too upset.

We tried to play it when it first came, and the rule book is a quake mire of tank traps, land mines, and alligators, with little chance of getting out of it alive. So we put it back on the shelf for a while. Since then I pulled it out twice more and have come to the point where this has lost all its luster.

Yes the FAQ helps, but seriously, what a freakin mess. I cant stand it.
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Martin Gallo
United States
O'Fallon
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I had a couple of issues wit the rules initially, but managed to play it and really enjoy it. Not every game is right for every gamer and vice versa. Hopefully you can sell or trade it for something you like.
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Like yourself, the included rules made my head spin - but after I got all the rules straightened out and clarified, the gameplay itself is quite stellar though fiddly. That being said, with the amount of games out there without cumbersome rulebooks, I can understand not wanting to waste hours trying to figure out how these games work when they should in all reality have come ready to play in the box.

On the other hand, most of these games also tend to be on clearance and I find it worthwhile to pick up some games for dirt cheap and work out the rules myself (some of these include Alien Uprising, Lupin the III, Disaster Looms, Level 7, Fallen City of Karez, etc. all great games with horrible rulebooks)
 
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Steve O'Grady
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Jacksonville
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My wife and I played this as an event at Origins, and had it taught to us by the company reps. We enjoyed it so much we bought the game. It was a nail biter but we managed to get off that rock just as the aliens were starting to swarm in from the south side. Haven't read the rule book, but as I said, we were lucky enough to have it taught to us at Origins. There IS a tense, and exciting game in there.
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Val Doonican
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Ipswich
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GeekDadGamer wrote:
There IS a tense, and exciting game in there.


This. Get your head around it and it is so worth it. This will remain a hidden gem!
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Sebastian Beck
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I love it as well. Yes, the rulebook is not that great but I have read a lot rulebooks that were more terrible (Level 7: Escape or Marvel Heroes f.e.).


This game really rocks! Give it a shot!

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The Game Steward
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Alexandria
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I agree with the comment above about the game being a bit fiddly. But beyond that, I consider it another excellent Richard Launius title. The tension is fantastic. Big thumbs up from me.
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I think I would enjoy it, but I do not think enough to warrant it in my collection. I love tough mentally exhausting games. I do not mind games with bad rule books. I love 4 games from Vlaada, I think the idea that I fronted money for this game, and the quality of the rule book is what it is; I have been turned off. I doubt that will be rekindled.

Right now, another friend has it and he is going to work through it. I will give more chances but atm still pissed off about it.
 
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Tyrone ..................
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I hate how much table space it uses up, this is the primary reason I never bring it out.
 
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Well the number of unused components is staggering, and the uselessness of the mini's makes me wonder why that was ever conceived of to begin with. All in all, I learnt allot with this KS and have not made similar mistakes since.
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M.C.Crispy
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Mabuchi wrote:
Well the number of unused components is staggering, and the uselessness of the mini's makes me wonder why that was ever conceived of to begin with. All in all, I learnt allot with this KS and have not made similar mistakes since.
It was a Kickstarter.
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Tyrone ..................
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Mabuchi wrote:
Well the number of unused components is staggering, and the uselessness of the mini's makes me wonder why that was ever conceived of to begin with. All in all, I learnt allot with this KS and have not made similar mistakes since.


Yeah this was the only game I've bought where I got mini's and ended up only using the cardboard instead, that was a huge mistake on their part in not designing mini's that were actually compatible with the game play.
 
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M.C.Crispy
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rccoll wrote:
Mabuchi wrote:
Well the number of unused components is staggering, and the uselessness of the mini's makes me wonder why that was ever conceived of to begin with. All in all, I learnt allot with this KS and have not made similar mistakes since.


Yeah this was the only game I've bought where I got mini's and ended up only using the cardboard instead, that was a huge mistake on their part in not designing mini's that were actually compatible with the game play.
To do that they would have had to be micros, not minis. Then they would have out of scale with the board.
 
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