And then we played City of Remnants. I was so looking forward to this game. Unfortunately, we played with one new guy and he had the worst case of analysis-paralysis I have ever seen. And the worst part was, he didn't pay much attention to the game and only started to analyze his turn ON HIS TURN. It was so boring that me and my friend just played Qwixx during his turns. It was very rude but we couldn't take it anymore. After like 2 or 3 hours we were only in round 3...
If you're having hull problems I feel bad for you son, I've got 99 problems but a breach ain't one.
I did not expect to play as many games this weekend as I did. No complaints! I also happened to win the majority of games.
No Thanks! - Played twice. Quick little filler that was immediately requested again after I won the first game in a landslide. Then I also won the second game! I think people were needlessly taking low cards rather than waiting to build a sequence of good cards.
High Society - One player ended with no cards whatsoever. I won by first winning the 2x multiplier card and then grabbing a 6 and 3 for a total of 18 points. The game ended abruptly as the 3rd game-ending icon was drawn just a little after the halfway point.
Splendor - Last game of the night and I won it again! One out of 4 of the players was completely new to the game. She only scored 5 points but really enjoyed the simple mechanics. I ended the game with a fast 15 points by completely ignoring the noble cards. By the time I triggered the final round, the other 2 regular players were just a few turns away from grabbing more Nobles and exceeding 15. This was a close one!
Lords of Waterdeep - My Lord was the one that allows you to pick a quest type and score 6 points for each completed one at the end of the game. I decided to aim for commerce quests and it paid off big time netting me 42 points in the final scoring. I was also able to complete the Plot Quest that grants an additional 2 points for each commerce quest complete. Still, the game was neck and neck as one of the players completed one of the big 25+ point quests. Both expansion modules were played.
Kingsburg - My favorite game and the only one I didn't win this week. All 5 expansion modules played. I started with the Fairy as my governor and decided to use the Market strategy to make summers pay out for me big time. I was doing fine until I was caught unaware of the raiding goblins and ended up losing an expensive building. The rest of the game was bouncing back for me. I rolled well enough to get help from the Queen more than 4 times!
Alas, it was not meant the be. The player with the Sculptor took a planned defeat from the final winter attack and lost his Cathedral, but NOT the victory points thanks to the tier 1 building (subterfuge?) that prevents him from losing VP from raids.
Final score for 3 players was 44, 41, 41.
Frontier Stations - A nice and light co-operative point from VPG that feels a lot like Machi Koro. My group really enjoys this one but I think we've played it too much that it's becoming too easy.
At some point we got our resources dwindled down to just 2-3 resources each. 2 of the 3 players were banking on a 6 and then like magic it was rolled! We shot back up to safety generating almost 8 resources each. From there it was a steady path to victory.
There were clear times that a specif value (9 or 10) would have caused us to lose, but that is the nature of dice games. We finished in an hour and never used a single panic button. The next time we play, we'll likely us the alternative starting stations to increase the difficulty.
Arboretum - First time play for all 3 players. What a small yet rules heavy abstract! No doubt the game is beautiful but wow did everyone struggle with the rules. You absolutely need to play a game confused and full of questions all the way through before it all makes sense. This is definitely a game that you learn from playing.
We did the scoring improperly but determined that the winner would have been the same with the proper rules. It was not me- the game ends when the draw deck is depleted and it was depleted the turn before me. If I were able to have one last turn, I would have scored another 8 points, giving me the victory! We are excited to try the game again and I'm glad it's part of my collection but as the last game of the night, we ended there discussing rules and strategy. Some of the mechanics like gaining the rights to score a path and having your own discard pile are very unique and interesting. I just wish it were easier to teach!
Mage Knight Board Game X 1- Well... I finally broke down and bought this one. I spent a lot of time watching videos and reading up on this to ensure I would know how to play.
Before I play with the wife, I want to make sure I have the rules down. This was a solo game, and although I had to keep referencing the manual, I think I have everything down pretty well. I will do one more solo play through before playing with the wife.
When I was done with my first game I just stood back and had a "wow" moment. This game is solid.
This game we made it to round 7 (previous high was round 9). Unfortunately, numerous weather related disasters hurt our chances. With losses of food, roof levels and wood due to the rain, we knew we were doomed once we had a child to end turn 7. Of the required 9 items to build... we built 1
Game 2 End:
Well, we made it to round 9 again this time but holy crap. We could not keep our morale under control this game. Bad luck, after bad luck actions killed us. We were lucky to find a saber early in the game which allowed us to be relatively successful in our hunts and against random predators over night. We unfortunately were unable to keep our food supply in check (even with the basket built).
This scenario is a very tough one. What really kills you is when you have "bad crops" due to the book on an event. Having produced 0 food and 0 wood on a tile in which you made camp is devastating. Easily the hardest scenario we have played.
Eldritch Horror x 2- I am not sure if we were playing incorrectly or not, but we won our first game pretty easily. Unfortunately, our 2nd game... the world was destroyed. We played against whatever the elder is that blows up the world when awakened. Not pretty.
apologies for the poor image quality... I was sleepy. This is a looooong game. A ton of dice rolling
Trajan X 3- First play for this one as well. Not sure if I like it more than Castles of Burgundy or not, but there is a TON of options in this one. Was really struggling to not only be directed to a strategy, but sticking with it. It seems pretty simple to say "I want to focus on military this game" and be able to do it. Regardless.. really enjoyed it and it plays much faster than I would have thought.
final Trajan game of day
Pathfinder Adventure Card Game: Rise of the Runelords – Base Set x 1- Another try with this. We won the scenario this time. The wife stuck with the Thief, I went with the Fighter. Really not a whole lot of loot and once again.. Kind of meh. We'll finish the box and then decide whether to continue buying this title or not.