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Subject: Shadows Over Camelot for families? rss

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Matt Halowell

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I think Shadows Over Camelot looks like a really neat game.
The theme is intriguing and the art looks awesome.

I was wondering a few things about it:

Is time to play really under 90 minutes on average?

Is it fun to play with only 3 or 4 players?

How easy is it to teach new players? (and how long does that usually take?)

How difficult is it to play once you've learned the rules? (would it be complex for casual gamers?)


Wondering if it's a game I should consider or not.
Thanks!
 
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Gary Tanner
United States
Logan
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Is time to play really under 90 minutes on average?

All depends on the group. I usually figure on a couple hours for it.

Is it fun to play with only 3 or 4 players?


3 is possible, so is 4. It gets better with more players, in my opinion. When I play 3, I don't use the possibility of a traitor, over that I do (unless the entire group is new).

How easy is it to teach new players? (and how long does that usually take?
)

It's pretty easy to teach, and usually takes me about 10 minutes at most. Just go over each area and how they work. The character cards each have the rules for special items, the turn sequence, etc, so each player has a reference sheet for the main parts of the game.

How difficult is it to play once you've learned the rules? (would it be complex for casual gamers?)

Not complex at all. The majority of the quests are playing cards with a value of 1-5 in poker style sets (pairs, full house, straight, etc).


Wondering if it's a game I should consider or not.


I recommend it, it's easily my favorite co-op, and one of my favorite board games overall. But my biases are that I love Arthurian themed games, I like the variety of quests (they're the same each game, but at least you have a choice of which ones to do) and the possibility of a traitor in the game.
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William Aull
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It's an easy game to learn--a tough game to win.

You feel like you are walking uphill the entire time, and by most game endings you either win by a tight margin or lose by a tight margin.

If your family likes to play that way, it's a spectacular game--but don't expect to win every time
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d Michel
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Definitely better with more than four players, and you want to set aside several hours for playtime.
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David Archambault
Canada
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MilesF wrote:
Is time to play really under 90 minutes on average?

All depends on the group. I usually figure on a couple hours for it.

Is it fun to play with only 3 or 4 players?


3 is possible, so is 4. It gets better with more players, in my opinion. When I play 3, I don't use the possibility of a traitor, over that I do (unless the entire group is new).

How easy is it to teach new players? (and how long does that usually take?
)

It's pretty easy to teach, and usually takes me about 10 minutes at most. Just go over each area and how they work. The character cards each have the rules for special items, the turn sequence, etc, so each player has a reference sheet for the main parts of the game.

How difficult is it to play once you've learned the rules? (would it be complex for casual gamers?)

Not complex at all. The majority of the quests are playing cards with a value of 1-5 in poker style sets (pairs, full house, straight, etc).


Wondering if it's a game I should consider or not.


I recommend it, it's easily my favorite co-op, and one of my favorite board games overall. But my biases are that I love Arthurian themed games, I like the variety of quests (they're the same each game, but at least you have a choice of which ones to do) and the possibility of a traitor in the game.


Exactly this. One of my family's favorite and it's so fun with a traitor. Just expect the first couple games to be longer unless you lose really quick! I highly recommend it if these criteria fit what you're looking for!
 
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HenningK
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Play time:
Mostly, about 2 hours seems right, but it really depends on the group. If your group likes to discuss a lot in cooperative games, it can be longer.

Fun for 3 or 4 players:

Fun and playable, yes, but the more the merrier. Also, if there is a traitor in a 3 or 4 player game, the "good" heroes will have a *very* hard time winning. The good part is that there might actually not be a traitor, but you don't know; and you can also play without a traitor altogether.

Ease of teaching:
The game is simpler than it looks at first. It is basically just collecting matching cards. 10-15 minutes of explaining should be enough.

Complexity:
See above, I think the game isn't all that complex and can be played by casual Gamers and children. And since it is a coop, the more experienced players can always help if there is some confusion over what to do. Don't mistake the low complexity for easiness of winning: The game can be very hard to win if there is a traitor.

Should you consider it?
It is a fun, atmospheric and good-looking game. If you like cooperative and/or traitor games and like the theme, I'd say go for it, especially if you don't want an overly complex game.
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Matt Halowell

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Appreciate the thoughts!
I'll definitely consider it!
I'm starting to lean towards Mice and Mystics as my first more thematic game (largely because it plays well with a smaller group).
 
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Daniel C
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Check out the video reviews and see if it's your cup of tea. Wil Wheaton gives a good run through.
https://www.youtube.com/watch?v=Ii3yhl8wra0
From Dice Tower https://www.youtube.com/watch?v=MREzUjHHook
 
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