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Vietnam 1965-1975» Forums » Rules

Subject: Support and Range rss

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Mitchell Land
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We had an interesting conversation last night regarding support (from air, artillery, etc.) and range.

When allocating support during an operation for, say Interdiction, do you declare which units (for artillery) are providing that interdiction? The reason I ask is that, in many cases, that determines the direction a VC unit might go after the Alert roll, i.e., choose the path where the artillery's already fired, and any remaining artillery doesn't have range. Obviously, this is moot with air points.
 
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Petri P
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Yes. The support has to come from somewhere. But it should be possible to split it, I guess. "1 point from this, 2 points from that".
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Mark Evans
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I agree with Petri.
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Mitchell Land
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petrip wrote:

Yes. The support has to come from somewhere. But it should be possible to split it, I guess. "1 point from this, 2 points from that".


Which is what we do. I guess my question really was do you play it the way I described, which is basically tracking where each point of support was fired from, or do you play differently?

That is, for example, do you just pool the support points available together and just use them during the operation
 
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Petri P
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Toadkillerdog wrote:
petrip wrote:

Yes. The support has to come from somewhere. But it should be possible to split it, I guess. "1 point from this, 2 points from that".


Which is what we do. I guess my question really was do you play it the way I described, which is basically tracking where each point of support was fired from, or do you play differently?

That is, for example, do you just pool the support points available together and just use them during the operation


Track every point. Edit: which makes air more desirable than it would otherwise be, btw.
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Bob A

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I keep track of where they come from, because during alert, the VC may move out of range of some. I'll map the most likely route of retreat and use arty first for interdiction from those who would not be able to reach the easiest route out. I never pool it.

Air is always last.

Edit: Crosspost! I guess I am learning the game well. I'm getting the details that Petri gets
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Mitchell Land
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That's the way we play also. We were just discussing that it wasn't really stated in the rules that it's the way to do it. One of those items which could stand clarification.
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Darrell Pavitt
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Check out the "hunting the Vietcong" article in Victory insider #5 (there's a copy in the files section here)

It shows how the artillery points for interdiction come from specific units (page 7, 2nd paragraph).

The final page also discusses the need to use airmobile points to move an artillery unit into range for later rounds of combat, if the pursuit result is high enough.
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Mitchell Land
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Yes, as I said, that's how we play. I was just curious if anyone else played differently.
 
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Curt Chambers

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If you're using Vassal, the pursuit markers come in handy to indicate how many points each artillery unit has used or has left.
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