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Cosmic Encounter: Cosmic Alliance» Forums » General

Subject: Large Group Cosmic cards rss

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Elliott Harding
United States
Rapid City
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Do most of you leave the Large Group Cosmic cards in the deck even though you might play with fewer then 7 players or do you take them out?
 
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Asbjørn Lie Parmer
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Oslo
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I take them out. I prefer the deck to be more easily countable at lower player counts.
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Jefferson Krogh
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San Leandro
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I only use those cards in games with 7+ players. The balance of the base cosmic deck is perfect, if you ask me. The extra cards in a small game make it swingier than I like.
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Waldemar Bata
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Toruń
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I'm lazy. I leave them in the deck.
Besides, it is Cosmic Encounter we are talking about, not Terra Mystica. Swingy, chaotic, surprising, unpredictable - it is the soul of this game. Heart is a friendly and cheerful company of gamers you are playing it with.
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Jefferson Krogh
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von Klamke wrote:
I'm lazy. I leave them in the deck.
Besides, it is Cosmic Encounter we are talking about, not Terra Mystica. Swingy, chaotic, surprising, unpredictable - it is the soul of this game. Heart is a friendly and cheerful company of gamers you are playing it with.


Yep, but the underlying engine needs to support that well. If you ever played with the Mayfair edition of the game in the '90s, you saw how a carelessly cobbled-together cosmic deck can make a mess of the game. Draw an opening hand of 7 cards, and have no encounter cards at all? Yuck. No. FFG and Kevin Wilson did a fantastic job of correcting this by getting the right balance of encounter cards, artifacts and flares, with a choice of attack and reinforcement numbers that makes all the other decisions in an encounter fairly meaningful.

Anyway, that's why, even after 5 expansions, the cosmic deck has barely been touched since the FFG edition came out. The foundation for this crazy roller coaster is that carefully designed cosmic deck.
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Jack Reda
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Herndon
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True, but the ratio of cards added is pretty consistent with the base set's configuration. The full Eon deck was 84 cards. The FFG deck with the large group cards is 96 cards (and Eon didn't have any reinforcements or Morphs). The FFG complete deck adds 8 reinforcements and 2 morphs. That's a difference of only 2 cards in the end.

Mayfair definitely went overboard, and you were more likely to have starting hands that were very weird. I leave the large group cards in my FFG deck, and other than the very rare deal of something like two attack 30s, there is rarely an anomaly.

I think part of the reason things hold up better in the FFG set than Mayfair is the reward deck(s). They keep the balance, but still add in a lot of flavor and effects.
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