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Tigris & Euphrates» Forums » General

Subject: Addicted to app. A few physical questions. rss

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Aaron Wayman
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Hutto
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I am loving the app on Android. I have been teetering with the new version FFG in my shopping cart all week. The dilemma I am having is I just pace/keeping up with counting and removing tiles etc.. As the game teacher at my house I don't want to have to focus on controlling the game rules vs my own strategy. Even once my family learns it, there still seems a lot to do. With 3-4 established players for the game how long does it usually take and does it seem like your more so "adjusting the board" vs enjoying the game.
 
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PC ichigo
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Bangbuathong
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In my experience, about 2 hours at maximum per game.

For your second question,
I don't think I can answer that, it is more like the human issue not the game issue. I can see some people do well, enjoy their game even they have to teach, answer, and controlling the rule.
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awayman wrote:
I am loving the app on Android. I have been teetering with the new version FFG in my shopping cart all week. The dilemma I am having is I just pace/keeping up with counting and removing tiles etc.. As the game teacher at my house I don't want to have to focus on controlling the game rules vs my own strategy. Even once my family learns it, there still seems a lot to do. With 3-4 established players for the game how long does it usually take and does it seem like your more so "adjusting the board" vs enjoying the game.
I've seen 3p and 4p games down to 45 min. to an hour. However, in those games, we have a strict-ish rule that when it's turn, you're not allowed to talk unless it's a rules question. Focus on getting your turn done before anything else.

With family, that may be too mechanical and quick for them, so 1.5 to 2 hours may be at a more comfy pace, assuming they can sit through such a game for that long. That's probably about as much time it'll take for your first game to also teach them, if not another half an hour to the playtime.
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Scott Daniel
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There's a pretty good handout on how to teach T&E in the files here on the geek.

https://boardgamegeek.com/filepage/64372/teaching-guide-te-h...

It lays the steps out in a nice order. The complexity doesn't really come from the rule set (although the two types of conflicts take a while to wrap your head around), it's the depth of play in the game itself.
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Geert Vinaskov
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45 minutes.

And yeah, for your second question: There's a good amount of turns where you "build up" and don't do anything spectacular. It however doesn't feel like "just putting some tiles on a board", but more like "you all think this is a random move, but just watch my next turn" :evilgrin:
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Bleicher
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I once saw a 15-minute game, on which people decided to go treasure-hunting manically and so the game ended when the tiles were not even close of being exhausted. But 45 minutes is what one would expect in a game where everybody knows the rules already and there are no pathological AP-prone players.
 
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