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Subject: Solo Play - Ghosts and Games rss

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Mark Rees
United States
Grosse Pointe Woods
MI
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The Game Preserve is haunted! Who can save the day?!?!?

The Hero A options are: 5d111 = (65 + 94 + 19 + 89 + 11) = 278


11 Cop 2242281
19 Brain 2250113
65 Witch 2402905
89 Elf
94 Eye

I think Elf's Superpower will work nicely.

And five Hero B cards to boost the Elf: 5d98 = (83 + 15 + 8 + 48 + 95) = 249

8 Jungle 2250172
15 Ever-changin' 2250165
48 Promo 2250182
83 Rootin' Tootin'
95 Electro-

Well, the most fun would be had with...



Ever-changin' Elf will randomly start in starting space # 1d6 = (3) = 3
 
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  • 5d111 =
  • (65 + 94 + 19 + 89 + 11) =
  • 278
  • The Hero A options are:
  • Mon Aug 31, 2015 5:43 pm
  • [+]
  • 771835. gpmark
  • 5d98 =
  • (83 + 15 + 8 + 48 + 95) =
  • 249
  • And five Hero B cards to boost the Elf:
  • Mon Aug 31, 2015 5:57 pm
  • [+]
  • 771972. gpmark
  • 1d6 =
  • (3) =
  • 3
  • randomly start in starting space #
  • Mon Aug 31, 2015 6:44 pm
Mark Rees
United States
Grosse Pointe Woods
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Ok, the Ever-changin' Elf will be trying to take down

the hauntings of 1d47 = (18) = 18. 1d49 = (17) = 17



Ape Skunk will start in space # 1d6 = (4) = 4.
1d6 = (1) = 1 underlings will be placed around table # 1d6 = (6) = 6, starting at 1d6 = (3) = 3

1d6 = (2) = 2 underlings will be placed around table # 1d6 = (2) = 2, starting in space 1d6 = (3) = 3. Space #3 and #4 are occupied by the counter, so no underlings are placed there.

1d6 = (2) = 2underlings will be placed around table # 1d6 = (6) = 6, starting in space # 1d6 = (4) = 4
 
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  • 771915. gpmark
  • 1d47 =
  • (18) =
  • 18
  • the hauntings of
  • Mon Aug 31, 2015 6:28 pm
  • [+]
  • 771918. gpmark
  • 1d49 =
  • (17) =
  • 17
  • .
  • Mon Aug 31, 2015 6:28 pm
  • [+]
  • 771925. gpmark
  • 1d6 =
  • (4) =
  • 4
  • in space #
  • Mon Aug 31, 2015 6:31 pm
  • [+]
  • 771927. gpmark
  • 1d6 =
  • (1) =
  • 1
  • Mon Aug 31, 2015 6:32 pm
  • [+]
  • 771929. gpmark
  • 1d6 =
  • (6) =
  • 6
  • #
  • Mon Aug 31, 2015 6:32 pm
  • [+]
  • 771931. gpmark
  • 1d6 =
  • (3) =
  • 3
  • at
  • Mon Aug 31, 2015 6:33 pm
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  • 771933. gpmark
  • 1d6 =
  • (2) =
  • 2
  • Mon Aug 31, 2015 6:33 pm
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  • 771938. gpmark
  • 1d6 =
  • (2) =
  • 2
  • #
  • Mon Aug 31, 2015 6:34 pm
  • [+]
  • 771941. gpmark
  • 1d6 =
  • (3) =
  • 3
  • in space
  • Mon Aug 31, 2015 6:35 pm
  • [+]
  • 771946. gpmark
  • 1d6 =
  • (2) =
  • 2
  • Mon Aug 31, 2015 6:36 pm
  • [+]
  • 771948. gpmark
  • 1d6 =
  • (6) =
  • 6
  • #
  • Mon Aug 31, 2015 6:36 pm
  • [+]
  • 771950. gpmark
  • 1d6 =
  • (4) =
  • 4
  • starting in space #
  • Mon Aug 31, 2015 6:37 pm
Mark Rees
United States
Grosse Pointe Woods
MI
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Here is the Ghosts and Games scenario board setup:



GAME STORE
_____________________________________
__ __
__/ \__ __/ \__
/ \__/ \__/ \__/ \__
\__/ 1\__/ H\__/ \__/ \
/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \
/C \__/ H\__/ \__/ \__/
\__/ \__/ H\__/V4\__/ H\
/ H\__/ \__/ \__/ \__/
\__/xx\__/C \__/ \__/ \
/ \xx/xx\__/ H\__/ \__/
\__/ 2\xx/ H\__/ \__/C \
/ \__/xx\__/ \__/ \__/
\__/XX\xx/ \__/ 5\__/ H\
/ H\XX/ H\__/ \__/ \__/
\__/ \__/ \__/ \__/ \
/C \__/ H\__/ H\__/ \__/
\__/ \__/ \__/ \__/ H\
/ \__/ \__/ H\__/ H\__/
\__/ 3\__/ \__/ \__/C \
/ \__/ \__/ \__/ \__/
\__/ \__/ H\__/ 6\__/ \
/ \__/ \__/ U\__/ U\__/
\__/ \__/ \__/ U\__/
\__/ E\__/ \__/
\__/
_____________________________________

HE - Henchman 2 DMG / 5 HP
U - Underling 1 DMG / 4 HP
C - Bystander
VI - Villain
XX - Cannot enter this space

E - Ever-changin' Elf


________________________________________________________________________
HEADLINES:
1) Exorcised 4 Different Games
[3] [2] [1] [1]
2) 1custom13{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} -> ( 20Fame) -> ( 20Fame)
[3] [2] [1] [1] [1]
3) 1custom12{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;10Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} -> ( KO5Minions) -> ( KO5Minions)
[3] [2] [1] [1] [1]
4) 1custom11{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;10Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;Rescue2Bystanders} -> ( 10Fame) -> ( 10Fame)
[3] [2] [1] [1] [1]
5) 1custom10{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;RestNoActions;RestedWSuper;7DMGhenchUnder;Rescue2Bystanders} -> ( RestedWSuper) -> ( RestedWSuper)
[3] [2] [1] [1] [1]
________________________________________________________________________

Health: 30


 
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  • 1custom13{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} =
  • ( 20Fame) =
  • ( 20Fame)
  • 2)
  • Mon Aug 31, 2015 6:50 pm
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  • 771989. gpmark
  • 1custom12{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;10Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} =
  • ( KO5Minions) =
  • ( KO5Minions)
  • 3)
  • Mon Aug 31, 2015 6:51 pm
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  • 771991. gpmark
  • 1custom11{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;10Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;Rescue2Bystanders} =
  • ( 10Fame) =
  • ( 10Fame)
  • 4)
  • Mon Aug 31, 2015 6:52 pm
  • [+]
  • 771997. gpmark
  • 1custom10{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;RestNoActions;RestedWSuper;7DMGhenchUnder;Rescue2Bystanders} =
  • ( RestedWSuper) =
  • ( RestedWSuper)
  • 5)
  • Mon Aug 31, 2015 6:52 pm
Mark Rees
United States
Grosse Pointe Woods
MI
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Start the game!

The Hero Phase:
Actions in hand: Charge, Maneuver, Strike, Costume, Meditate, Super Power
Spent actions:

Play MANEUVER - move from c3-12 to c4-11 to c5-11 to c6-11, where the #6 board game is located. Retrieve the basic action MANEUVER.

The Villian Phase:
1 - Villain is on the board, so no roll.
2 - Threat track advances to 1 - yellow: Ape Skunk conjures creeples 1d6 = (1) = 1 around table # 1d6 = (4) = 4 starting with position 1d6 = (1) = 1.
3 - Ape Skunk and minions attack! Ape Skunk does 1 DMG, as EE has no spent actions, but the Ape ability does +1 DMG.
3 underlings are within RNG 1, so +3 DMG

Ever-changin' Elf must defend against 4 DMG. BLOCK the 4 DMG with MEDITATE.

GAME STORE
_____________________________________
__ __
__/ \__ __/ \__
/ \__/ \__/ \__/ \__
\__/ 1\__/ H\__/ \__/ \
/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ U\__/ \
/C \__/ H\__/ \__/ \__/
\__/ \__/ H\__/V4\__/ H\
/ H\__/ \__/ \__/ \__/
\__/xx\__/C \__/ \__/ \
/ \xx/xx\__/ H\__/ \__/
\__/ 2\xx/ H\__/ \__/C \
/ \__/xx\__/ \__/ \__/
\__/XX\xx/ \__/ 5\__/ H\
/ H\XX/ H\__/ \__/ \__/
\__/ \__/ \__/ \__/ \
/C \__/ H\__/ H\__/ \__/
\__/ \__/ \__/ \__/ H\
/ \__/ \__/ H\__/ H\__/
\__/ 3\__/ \__/ \__/C \
/ \__/ \__/ \__/ \__/
\__/ \__/ H\__/E6\__/ \
/ \__/ \__/ U\__/ U\__/
\__/ \__/ \__/ U\__/
\__/ \__/ \__/
\__/
_____________________________________

HE - Henchman 2 DMG / 5 HP
U - Underling 1 DMG / 4 HP
C - Bystander
V - Villain
XX - Cannot enter this space
E - Ever-changin' Elf


Hit Points for Ape Skunk: 30
Fame track for Ever-changin' Elf: 0
Injuries:
Achievements:

Hero Bonus Card tracker:
[ ] - Gain or lose 1 curse. MOVE 3.
[ ] - Gain or lose 1 curse. Deal 2 DMG to a character.
[ ] - Gain or lose 1 curse. Lose an injury.
[ ] - Gain or lose 1 curse. Retrieve a basic action.
[ ] - Gain or lose 1 curse. KO an underling.

 
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  • Mon Aug 31, 2015 7:52 pm
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  • 1d6 =
  • (4) =
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  • around table #
  • Mon Aug 31, 2015 7:52 pm
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  • starting with position
  • Mon Aug 31, 2015 7:52 pm
Mark Rees
United States
Grosse Pointe Woods
MI
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Turn 2:

The Hero Phase:
Actions in hand: Charge, Maneuver, Strike, Costume, Super Power
Spent actions: Meditate

EXORCISE the game on space #6, place it in achievements, +1 fame.

Play MANEUVER - MOVE 4 from c6-11 to c6-7, where the #5 board game is located. Retrieve the basic action MEDITATE.

The Villian Phase:
1 - Villain is on the board, so no roll.
2 - Threat track advances to 2 - yellow: Ape Skunk conjures creeple 1d6 = (5) = 5 at table # 1d6 = (1) = 1 starting in location 1d6 = (3) = 3.
3 - Ape Skunk and minions attack! Ape Skunk does 2 DMG, as EE has one spent action, and the Ape ability does +1 DMG.
No underlings or henchmen are within RNG 1.

Ever-changin' Elf must defend against 2 DMG. BLOCK the 2 DMG with COSTUME, and retrieve MANEUVER.

GAME STORE
_____________________________________
__ __
__/ U\__ __/ \__
/ U\__/ \__/ \__/ \__
\__/ 1\__/ H\__/ \__/ \
/ U\__/ U\__/ \__/ \__/
\__/ U\__/ \__/ U\__/ \
/C \__/ H\__/ \__/ \__/
\__/ \__/ H\__/V4\__/ H\
/ H\__/ \__/ \__/ \__/
\__/xx\__/C \__/ \__/ \
/ \xx/xx\__/ H\__/ \__/
\__/ 2\xx/ H\__/ \__/C \
/ \__/xx\__/ \__/ \__/
\__/XX\xx/ \__/E5\__/ H\
/ H\XX/ H\__/ \__/ \__/
\__/ \__/ \__/ \__/ \
/C \__/ H\__/ H\__/ \__/
\__/ \__/ \__/ \__/ H\
/ \__/ \__/ H\__/ H\__/
\__/ 3\__/ \__/ \__/C \
/ \__/ \__/ \__/ \__/
\__/ \__/ H\__/ 6\__/ \
/ \__/ \__/ U\__/ U\__/
\__/ \__/ \__/ U\__/
\__/ \__/ \__/
\__/
_____________________________________

HE - Henchman 2 DMG / 5 HP
U - Underling 1 DMG / 4 HP
C - Bystander
V - Villain
XX - Cannot enter this space
E - Ever-changin' Elf


Hit Points for Ape Skunk: 30
Fame track for Ever-changin' Elf: 1
Injuries:
Achievements:


Hero Bonus Card tracker:
[ ] - Gain or lose 1 curse. MOVE 3.
[ ] - Gain or lose 1 curse. Deal 2 DMG to a character.
[ ] - Gain or lose 1 curse. Lose an injury.
[ ] - Gain or lose 1 curse. Retrieve a basic action.
[ ] - Gain or lose 1 curse. KO an underling.
 
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  • Mon Aug 31, 2015 8:38 pm
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  • 1d6 =
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  • Mon Aug 31, 2015 8:39 pm
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  • 1d6 =
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  • starting in location
  • Mon Aug 31, 2015 8:39 pm
Mark Rees
United States
Grosse Pointe Woods
MI
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Turn 3:

The Hero Phase:
Actions in hand: Charge, Maneuver, Strike, Meditate, Super Power
Spent actions: Costume

EXORCISE the game on space #5, place it in achievements, +1 fame.

Play SUPERPOWER - Deal 6 DMG to a character in a straight line in direction 1d6 = (5) = 5. KO the henchman in C3-8, place him in achievements, +2 fame. Deal 6 DMG to a character in a straight line in direction 1d6 = (6) = 6. KO the henchman in C4-5, place him in achievements, +2 fame. CURSE 3.

The Villian Phase:
1 - Villain is on the board, so no roll.
2 - Threat track advances to 3 - red: Ape Skunk disappears, and conjures 1d6 = (1) = 1 creeples around [geekroll=772396]. There is already a creeple there, so no new creeple on that roll. Ape Skunk also conjures 1d6 = (2) = 2 creeples around table # 1d6 = (4) = 4 starting with position # 1d6 = (4) = 4.
3 - Ape Skunk and minions attack! Ape Skunk does no DMG as villains cannot do DMG when not on the board.
No underlings or henchmen are within RNG 1.

GAME STORE
_____________________________________
__ __
__/ U\__ __/ \__
/ U\__/ \__/ \__/ \__
\__/ 1\__/ H\__/ \__/ \
/ U\__/ U\__/ \__/ \__/
\__/ U\__/ \__/ U\__/ \
/C \__/ H\__/ \__/ \__/
\__/ \__/ H\__/ 4\__/ H\
/ H\__/ \__/ U\__/ \__/
\__/xx\__/C \__/ U\__/ \
/ \xx/xx\__/ H\__/ \__/
\__/ 2\xx/ \__/ \__/C \
/ \__/xx\__/ \__/ \__/
\__/XX\xx/ \__/E5\__/ H\
/ H\XX/ H\__/ \__/ \__/
\__/ \__/ \__/ \__/ \
/C \__/ \__/ H\__/ \__/
\__/ \__/ \__/ \__/ H\
/ \__/ \__/ H\__/ H\__/
\__/ 3\__/ \__/ \__/C \
/ \__/ \__/ \__/ \__/
\__/ \__/ H\__/ 6\__/ \
/ \__/ \__/ U\__/ U\__/
\__/ \__/ \__/ U\__/
\__/ \__/ \__/
\__/
_____________________________________

HE - Henchman 2 DMG / 5 HP
U - Underling 1 DMG / 4 HP
C - Bystander
V - Villain
XX - Cannot enter this space
E - Ever-changin' Elf


Hit Points for Ape Skunk: 30
Fame track for Ever-changin' Elf: 6
Injuries:
Curses:

Achievements:



Hero Bonus Card tracker:
[ ] - Gain or lose 1 curse. MOVE 3.
[ ] - Gain or lose 1 curse. Deal 2 DMG to a character.
[ ] - Gain or lose 1 curse. Lose an injury.
[ ] - Gain or lose 1 curse. Retrieve a basic action.
[ ] - Gain or lose 1 curse. KO an underling.
 
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Mark Rees
United States
Grosse Pointe Woods
MI
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Turn 4:

The Hero Phase:
Actions in hand: Charge, Maneuver, Strike, Meditate
Spent actions: Costume Super Power

Play MANUEVER - MOVE 3, form c6-7 to c6-4, to the space with the #4 game. Then retrieve MANEUVER.

The Villian Phase:
1 - Villain is off of the board, Ape Skunk reappears on space # 1d6 = (4) = 4
2 - Threat track advances to 4 - yellow: Ape Skunk conjures 1d6 = (1) = 1 creeples around table # 1d6 = (1) = 1 starting in position # 1d6 = (3) = 3.

3 - Ape Skunk and minions attack! Ape Skunk does 3 DMGas there are two spent actions, and the Ape +1 DMG.
Three underlings or henchmen are within RNG 1, so +3 DMG.

Ever-changin' Elf must defend against 6 total DMG. BLOCK 4 DMG with MEDITATE, and lose 1 curse. Defend 2 DMG by discarding CHARGE.

GAME STORE
_____________________________________
__ __
__/ U\__ __/ \__
/ U\__/ \__/ \__/ \__
\__/ 1\__/ H\__/ \__/ \
/ U\__/ U\__/ \__/ \__/
\__/ U\__/ \__/ U\__/ \
/C \__/ H\__/ \__/ \__/
\__/ \__/ H\__/V4\__/ H\
/ H\__/ \__/ U\E_/ \__/
\__/xx\__/C \__/ U\__/ \
/ \xx/xx\__/ H\__/ \__/
\__/ 2\xx/ \__/ \__/C \
/ \__/xx\__/ \__/ \__/
\__/XX\xx/ \__/ 5\__/ H\
/ H\XX/ H\__/ \__/ \__/
\__/ \__/ \__/ \__/ \
/C \__/ \__/ H\__/ \__/
\__/ \__/ \__/ \__/ H\
/ \__/ \__/ H\__/ H\__/
\__/ 3\__/ \__/ \__/C \
/ \__/ \__/ \__/ \__/
\__/ \__/ H\__/ 6\__/ \
/ \__/ \__/ U\__/ U\__/
\__/ \__/ \__/ U\__/
\__/ \__/ \__/
\__/
_____________________________________

HE - Henchman 2 DMG / 5 HP
U - Underling 1 DMG / 4 HP
C - Bystander
V - Villain
XX - Cannot enter this space
E - Ever-changin' Elf


Hit Points for Ape Skunk: 30
Fame track for Ever-changin' Elf: 6
Injuries:
Curses:

Achievements:



Hero Bonus Card tracker:
[ ] - Gain or lose 1 curse. MOVE 3.
[ ] - Gain or lose 1 curse. Deal 2 DMG to a character.
[ ] - Gain or lose 1 curse. Lose an injury.
[ ] - Gain or lose 1 curse. Retrieve a basic action.
[ ] - Gain or lose 1 curse. KO an underling.
 
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Mark Rees
United States
Grosse Pointe Woods
MI
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Turn 5:

The Hero Phase:
Actions in hand: Maneuver, Strike,
Spent actions: Costume Super Power, Meditate, Charge

EXORCISE the game on space #4, place it in achievements, +1 fame.

Play MANUEVER - MOVE 4, form c6-4 to c2-2, to the space with the #1 game. Then retrieve COSTUME.

The Villian Phase:
1 - Ape Skunk is on the board, so no roll.
2 - Threat track advances to 5 - yellow: Ape Skunk conjures 1d6 = (2) = 2 creeples around table # 1d6 = (6) = 6 starting in postition # 1d6 = (4) = 4. There are already creeples in those two locations, so no new creeples appear.

3 - Ape Skunk and minions attack! Ape Skunk does 5 DMG as there are four spent actions, and the Ape +1 DMG.
Five underlings are within RNG 1, so +5 DMG.

Ever-changin' Elf must defend against 10 total DMG. BLOCK 7 DMG with COSTUME, and retrieve MEDITATE. BLOCK 3 DMG with MEDITATE, and lose 1 curse.

GAME STORE
_____________________________________
__ __
__/ U\__ __/ \__
/ U\__/ \__/ \__/ \__
\__/E1\__/ H\__/ \__/ \
/ U\__/ U\__/ \__/ \__/
\__/ U\__/ \__/ U\__/ \
/C \__/ H\__/ \__/ \__/
\__/ \__/ H\__/V4\__/ H\
/ H\__/ \__/ U\__/ \__/
\__/xx\__/C \__/ U\__/ \
/ \xx/xx\__/ H\__/ \__/
\__/ 2\xx/ \__/ \__/C \
/ \__/xx\__/ \__/ \__/
\__/XX\xx/ \__/ 5\__/ H\
/ H\XX/ H\__/ \__/ \__/
\__/ \__/ \__/ \__/ \
/C \__/ \__/ H\__/ \__/
\__/ \__/ \__/ \__/ H\
/ \__/ \__/ H\__/ H\__/
\__/ 3\__/ \__/ \__/C \
/ \__/ \__/ \__/ \__/
\__/ \__/ H\__/ 6\__/ \
/ \__/ \__/ U\__/ U\__/
\__/ \__/ \__/ U\__/
\__/ \__/ \__/
\__/
_____________________________________

HE - Henchman 2 DMG / 5 HP
U - Underling 1 DMG / 4 HP
C - Bystander
V - Villain
XX - Cannot enter this space
E - Ever-changin' Elf


Hit Points for Ape Skunk: 30
Fame track for Ever-changin' Elf: 7
Injuries:
Curses:

Achievements:



Hero Bonus Card tracker:
[ ] - Gain or lose 1 curse. MOVE 3.
[ ] - Gain or lose 1 curse. Deal 2 DMG to a character.
[ ] - Gain or lose 1 curse. Lose an injury.
[ ] - Gain or lose 1 curse. Retrieve a basic action.
[ ] - Gain or lose 1 curse. KO an underling.
 
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  • [+] Dice rolls
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  • Tue Sep 1, 2015 9:51 pm
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  • Tue Sep 1, 2015 9:51 pm
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