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Gloomhaven» Forums » General

Subject: How to keep track of campaign progress? rss

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Richard Trout
Australia
Jewells
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When we've played campaign games before we inevitably find we start a few different campaigns for different player groups. Is there a way to easily flip between different campaigns and remembering what everyone had?
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Tonny Søndergaard
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Kgs. Lyngby
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As far as I have been able to understand, keeping track of several campaigns will not be easy due to the Legacy element. You can, however, have someone drop into the campaign you are already playing.
 
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Marc Bennett
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mtdj wrote:
As far as I have been able to understand, keeping track of several campaigns will not be easy due to the Legacy element. You can, however, have someone drop into the campaign you are already playing.


actually from what I heard the game is designed to play several groups or "parties" in the same campaign world. so you can have several different groups playing and it works fine.
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Isaac Childres
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Multiple parties within the same world state will be easy and is the way the game is intended to be played. Anything unlocked (scenarios, items, classes, etc.) will be unlocked for all parties, and there is a system of global and party-specific achievements that determine which scenarios parties have access to play in campaign (story) mode. Global achievements are tracked with stickers on the main board. Party achievements are tracked on a party's personal notepad.
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Richard Trout
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Thanks Isaac - that makes much more sense to me now. I can even envisage sharing a copy of Gloomhaven between a couple of groups, and at the end of one group's play, handing it over to the next group, then so on. Would be fascinating to see how the 'world' unfolds with the multiple pairs shaping it.
 
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Tom Steynen
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Wilrijk
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Will it be possible to switch players between the different parties? How about changing player count?

I'n thinking of gaming groups that can not always meet with the same (amount of) people.
 
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Clinton Blank
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The characters are free to come and go on each adventure.

In our regular play-test group, there are 5 players, of whom 3-4 usually show up and play.

As a result, some characters are of different levels; but that is going to happen regardless.

For example, I just retired my Brute and started a new (spoiler) character, who is a few levels behind everyone else but is catching up!
I am not under-powered, and have a new deck to learn with its own mechanics.
 
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