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Gloomhaven» Forums » General

Subject: Submissions for fan-made scenarios are open! rss

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Isaac Childres
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During the Kickstarter for Forge War, I was overwhelmed by the creativity of the backers and their desire to contribute to the project - quest ideas, champion powers, way s to track and adventurer's weapon power - it was wonderful.

I'm seeing it again in Gloomhaven, as well. There have been a lot of great game play suggestions already and some of them will absolutely be incorporated into the game - coordinates on the world map to make scenario placement easier and a loot table at the back of the scenario book so that players don't know what they're getting from a treasure chest before they open it. Ingenious!

So now I want to see what you can do with creating your own Gloomhaven scenarios. One of the great things about the game is that it is so open and nonrestrictive - it becomes very easy to drop in new content without upsetting the balance of the world. So I want all of you to sit down and dream up new content to drop in this world.

At $120,000, the Gloomhaven Kickstarter project will unlock 2 new fan-made scenarios to be included in the game's scenario book. This means that out of all the submissions, 2 are guaranteed to be chosen, and the author's names will be written beside the scenario's title, forever burned into the annals of board game history. Not only that, but if we reach further stretch goals, more fan-made scenarios could certainly be included as well.

So how do you create a scenario? It is a somewhat involved process, but it really shouldn't be all that time-consuming with a little creativity and elbow grease.


SCENARIO BASICS:

The first thing you'll need to do is decide on a general theme for your scenario. What is the goal of the scenario? Where is it located, and why have the players come to this location?

If you're not sure about some of this stuff, it may help to familiarize yourself a bit more with the theme of the overall game. Resources I would suggest are:
- This map of Gloomhaven and the surrounding area.
- This introduction to the campaign and first scenario in the scenario book: https://www.dropbox.com/s/8xykcvogw27y4hc/Scenario1KS.pdf?dl... (This should also give you an idea of what a scenario may look like when you're done)
- This description of the various races of Gloomhaven (minor spoilers): http://www.cephalofair.com/races-gloomhaven (This is important - I don't want to hear about any elves or dwarves or orcs or goblins)
- I think Rahdo's run-through also does a pretty good job of conveying the theme as well.

So what do you need to do exactly?
- Give the scenario a title - pretty simple.
- Give the scenario a location on the map. You can download the map provided and put an X on it somewhere, or a general text description using landmarks would also work well.
- Give the scenario a specific objective. This can be "kill all the enemies" or "loot X amount of tokens" or "escort the guy to that location" or whatever else you want to do.
- Give a way for the scenario to be unlocked. It can come up if the players make a certain decision in a city or road event. It can be completely random. You can go wild with this and we'll figure out how to work it into the specific mechanics of the game later. This is a side scenario, though, so it will be removed from other major plot elements of the game.
- Give some flavor text for the intro of the scenario. It doesn't have to perfectly written. Just set the mood a little.
- Give some rewards to the players for completing the scenario. Whatever is thematically appropriate. Maybe a little reputation, a little prosperity, a new item design. You can also take things away from them as "rewards" if you're feeling particularly nasty.


SCENARIO MEAT:

All right, now it's time to actually get down to the nitty-gritty. This basically comes down to creating a layout for your scenario complete with rooms and everything that would go in those rooms - monsters, treasure, traps, obstacles, etc.

The average number of rooms in a scenario is 3-4, so that's a good place to start. Remember that each hero is limited in the same way by their cards, so if you make the scenario too long, they're likely to get exhausted before completing it. You can first setup the map skeleton using the basic tiles provided in this PDF (https://www.dropbox.com/s/ip5v01pooffp2ij/rooms.pdf?dl=0) or PowerPoint file (https://www.dropbox.com/s/xx0bhyvebtzjro5/rooms.ppt?dl=0).

Notice that each page of the file has a different tile size, as well as how many are included in the game box and what environment types those tiles are available in and in what quantities. Try to stick to those numbers, but keep in mind that your entire scenario doesn't have to be all a single environment type, as long as it's thematically appropriate.

Also note that doors are what separate room from room. Each of these tiles can be separate rooms, or you can combine tiles to form larger rooms if you'd like.

So you've got your basic map layout, now you'll need to populate it. The basic building blocks (aside from monsters) are:
- Doors. These separate rooms.
- Traps. These do damage or cause conditions like poison or stun when someone steps on them, then they go away.
- Obstacles. Various types of debris that can't be moved over.
- Treasure. Either treasure chests that have something specific in them or errant coins on the ground.
- Other stuff. Feel free to go wild with this. Hazardous terrain, places of power that give bonuses when you stand on them, the sky's the limit.

Now you've gotta get to the monsters. First of all, think about what type of monsters you want in your scenario. Are your adventurers in a forest fighting wolves and bears? Are they in a crypt fighting undead?

You will definitely want to head over to the Gloomhaven monsters spoilers page and get descriptions on all the monsters available to you to populate your map: http://www.cephalofair.com/gloomhaven-monster-spoilers.

While you're doing that, you may notice the number that is listed after every monster. This is their difficulty point rating. It's how you know how many of this monster you can add to the dungeon. Keep in mind, though, that elite variants of each monster type have double the indicated rating.

A typical 3-room scenario is going to have, on average, about 10-12 points' worth of monsters in a room, which adds up to 30-36 points of monsters overall. This is for a 4-player setup. 3-player setups should be roughly 75% of this and 2-player setups will be 50% of this. You'll have to do all three setups for your scenario, but it should be pretty easy to convey using the notation system in the rule book.

Keep in mind, though, if you're going for a larger number of smaller rooms, you're spreading the monsters out, which makes them easier to defeat, so you'll need to increase your overall monster point count by a bit. The opposite applies if you're going for fewer larger rooms.


SUBMITTING YOUR SCENARIO:

So that's it! Now you've got a scenario of your own design. With any basic image manipulation software you should be able to create a visual representation of your scenario. It doesn't have to look pretty, it just has to be functional. Then all you'll need to do is post that visual representation and all the accompanying theme-related flavor in this linked thread.


I'm really looking forward to seeing what all of you come up with. I'm not going to put a limit on the number you can submit, but try not to go too crazy - just submit your best ideas. I know you all are brimming with creativity, so let me see it!

Also, if you have any questions or comments,, feel free to voice them below. Choices will probably start getting made near the end of the Kickstarter, so get your submissions in by the 27th or so.
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Bjorn Nilsson
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Very interesting and great idea Isaac!
One question though,how do the know how many of each monster there is in the game?
And to all, keep your ideas and scenarios comming
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Khang Dao
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Before I start working on it a few more questions though.

- I guess the "various races" also count for enemies, right? So no dragons or anything like that allowed.
- If I work in a team of two or three, are all of our names gonna get printed? (In case we get chosen)
- When is the deadline?
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Isaac Childres
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Swedishbear wrote:
Very interesting and great idea Isaac!
One question though,how do the know how many of each monster there is in the game?
And to all, keep your ideas and scenarios comming

Bjorn, there will be on average 6 standees for each monster, though this may increase for the weaker monsters and decrease for the stronger monsters.

Also keep in mind that rooms are set up one at a time and most of one room is cleared out before a door is opened an the next room is set up, so you can easily have more than 6 of one type of monster in a scenario as long as they are spread out.
 
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Isaac Childres
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Tetora wrote:
Before I start working on it a few more questions though.

- I guess the "various races" also count for enemies, right? So no dragons or anything like that allowed.
- If I work in a team of two or three, are all of our names gonna get printed? (In case we get chosen)
- When is the deadline?

Tetora, take a look at the monster spoilers page (http://www.cephalofair.com/gloomhaven-monster-spoilers) to get a good idea of what monsters are available. There are "drakes" if that makes you feel any better.
Yes, working in teams is great! We'll print all your names.
The deadline will be before the Kickstarter ends - probably around the 27th or so. I'd love to see some designs come in long before that, though.
 
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Johannes Benedikt
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Very cool.

I have a few ideas, however I think it will be nearly impossible for me to balance the scenarios very well, because I never played this game before and I don't get much enjoyment of playing boardgames digitally. (However I guess I know quite well how the game generally works from the different playthrough-videos).

So with that being said, should I be encouraged to design a scenario, or is good balance the most important factor here (because obviously that's one of the most important factors for the scenarios that are in the game).



 
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Steve Z
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where do you post over scenarios?

BR Stefan
 
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Isaac Childres
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Johannes, stick to the point value suggestions and you should achieve some amount of balance. But, yes, I would definitely encourage you to submit something! Balance will not be a big deciding factor for the submissions. That will be my job to do after I pick the coolest ones.
 
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Isaac Childres
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Vex85 wrote:
where do you post over scenarios?

BR Stefan

Do you think people should post them here, or should I make a new thread for only submissions and leave this thread for the questions?
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Tonny Søndergaard
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Cephalofair wrote:
Vex85 wrote:
where do you post over scenarios?

BR Stefan

Do you think people should post them here, or should I make a new thread for only submissions and leave this thread for the questions?


I don't think I myself will have the commitment to participate, but I would appreciate if I, and others, could follow this thread to be enlightened on the process while avoiding possible spoilers in the form of the specific scenario details. In short, a separate thread would be better IMO.
 
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Isaac Childres
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Sure, that sounds reasonable. I will edit the post and make a second thread for the actual submissions.
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Johannes Benedikt
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The Kickstarterpage says the maptiles are interlocking, however all the gameplayvideos so far seemed to feature relativly free map-tiles that are layed one besides the other and get connected by a 1-space token.

So are the maptiles interlocking and if yes how do they interlock or will they be just as in the gameplayvideos?
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Steve Z
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Hi Isaac,

can you may be helping me out and making a small example "how" our suggestion should look like? You can take the first scnario because it´s allready spoiled


Thanks a lot

Stefan


 
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James
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DA_Maz wrote:
The Kickstarterpage says the maptiles are interlocking, however all the gameplayvideos so far seemed to feature relativly free map-tiles that are layed one besides the other and get connected by a 1-space token.

So are the maptiles interlocking and if yes how do they interlock or will they be just as in the gameplayvideos?


The map tiles and many other elements are play testing stand in pieces and are not a fair representation of the final boxed pieces.
 
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Isaac Childres
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Johannes, the tiles will be interlocking, but don't worry too much about how. We may have to modify your layout a bit in the end to make it work, but it shouldn't be that big of a deal.

An example scenario can be found in a link above, but here is a picture for easier access:

 
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Steve Z
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Allright. So I create a sneario overview with out any spoiler and post it.



Cephalofair wrote:
Johannes, the tiles will be interlocking, but don't worry too much about how. We may have to modify your layout a bit in the end to make it work, but it shouldn't be that big of a deal.

An example scenario can be found in a link above, but here is a picture for easier access:

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I'm not really participating since I don't want to write a full story. You may also have thought something similar I'm going to suggest.

I would suggest one scenario to really take an advantage of the dungeon deck. In a road event, the players could encounter a man who tells you about a strange cavern located in Mystical Mountain which he believes to be cursed. This is a Cavern of Illusion. It would consists of 3 rooms and its setup would always be random. Goal would be annihilate all monsters and reward +1 reputation.
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Jared
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batanen wrote:
I'm not really participating since I don't want to write a full story. You may also have thought something similar I'm going to suggest.

I would suggest one scenario to really take an advantage of the dungeon deck. In a road event, the players could encounter a man who tells you about a strange cavern located in Mystical Mountain which he believes to be cursed. This is a Cavern of Illusion. It would consists of 3 rooms and its setup would always be random. Goal would be annihilate all monsters and reward +1 reputation.


Great idea for an arena blood sport as well.
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Steve Z
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What about the minor objects? Shell we add them later, or will there be a minor spoiler list?

I would suggest you should send it personal to each "creator" to not spoil eveyone (I would always hit the link ^^

BR Stefan
 
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Isaac Childres
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I'm not sure what you mean by "minor objects."
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Steve Z
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Chairs / Table / Stones / some big logs / trees / and so on
 
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Isaac Childres
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Oh, don't feel limited by that. Whatever you put down I can either incorporate it into the list, or replace it with something suitable. Shouldn't be a problem.
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Steve Z
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Cephalofair wrote:
Oh, don't feel limited by that. Whatever you put down I can either incorporate it into the list, or replace it with something suitable. Shouldn't be a problem.


Best answer...wait you are always hitting the right spot!

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Jared
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thoughts? details on the official page.

 
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Albert
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Could you post a map of Gloomhaven with all of the numbers included?
 
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