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Subject: Card Driven Light Wargames rss

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Ian Kissell
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I absolutely love 1775: Rebellion and enjoy playing A Few Acres of Snow. I recently got a chance to play Twilight Struggle, and really enjoyed it as well (although I don't think I will ever play it enough to be good at it).

What are some suggestions for other light-wargames that clock in around 2 hours preferably that are card-play driven? I would love to play the COIN games, but know I won't have the opponents for it, so please don't suggest these. I would prefer historical situations over say something like Mythotopia. I am also not looking for tactical level games such as Memoir or C&C. Thanks.
 
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Matt Gustafson
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“The elements of good trading are: (1) cutting losses, (2) cutting losses, and (3) cutting losses. If you can follow these three rules, you may have a chance.” – Ed Seykota
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Washington's War
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Ian Kissell
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gamesgocrazy wrote:


I've thought about this one, but to be honest, why should I play this one over 1775 if they are the same war?
 
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Matt Gustafson
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IMO, it's a better game and plays with two.

For a different war,Hannibal: Rome vs. Carthage is a fine choice.
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Ian Kissell
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gamesgocrazy wrote:
IMO, it's a better game and plays with two.


I'll check it out then. 1775 plays great with 2 imo.
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Robert Barnhart
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Sekigahara: The Unification of Japan

Not an OPS/Event CDG but you might dig it.
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Marina SC
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Quartermaster General is on the lighter side, is card-driven, and plays up to 6. Since you mentioned that finding opponents might be a problem, if you have a few players who are wary of wargames but play other games, it could be non-intimidating enough to work for them (I hadn't played wargames before, and am relatively new to board games in general, but I played QG at a con and enjoyed it). It may possibly be too much on the tactical side for you, but having not played the other games you mentioned, I'm not sure how they compare.
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Ian Kissell
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Mashpotassium wrote:


I forgot about this one. I really like it, but it really only plays 2 or 6 (I have never played it with 2. Any good?)
 
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Marina SC
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I played with 6, so can't say how it with other counts from expreience. However, I think it is possible to play a good game with other counts (though 3 is indeed awkward). Four could be 2 teams of 2 (if you don't have alpha players that will take over a side). For 5 I'd probably do one country per player with 3 on the Allies, 2 on the Axis with those 2 players sharing duties on Japan (Japan has pretty much 0 synergies with the other countries so there's not a huge amount of advantage gained from the extra knowledge)
 
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Roi Espino
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Washignton war plays and feels totally diferent than 1775. They just share a common theme.

That and hannibal are my recomendations. But forget to play them in two hours, they need at least four.
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Ian Kissell
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celacanto wrote:
Washignton war plays and feels totally diferent than 1775. They just share a common theme.

That and hannibal are my recomendations. But forget to play them in two hours, they need at least four.


Fair enough, but I don't see the need to own two Revolutionary War games.
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N S.
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dios_et_dios wrote:
Mashpotassium wrote:


I forgot about this one. I really like it, but it really only plays 2 or 6 (I have never played it with 2. Any good?)


Plays well with any count. There's really nothing else quite like it. It's a great design.
 
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Suzy Vitale
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Try Victory Points Games States of Siege series.

Ottoman Sunset
Hapsburg Eclipse
Cruel Necessity

There are 5 or 6 total, I think.
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Michael Debije
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dios_et_dios wrote:
celacanto wrote:
Washignton war plays and feels totally diferent than 1775. They just share a common theme.

That and hannibal are my recomendations. But forget to play them in two hours, they need at least four.


Fair enough, but I don't see the need to own two Revolutionary War games.


Then dump 1775 and get WW. And it easily plays in two hours. Hannibal will often take quite a bit longer.
 
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Shane Larsen
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Consider Manoeuvre.
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Claudio Hornblower
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I strongly recommend you Age of Napoleon.

It covers the whole nappy in way less than 2 hours, with enough chrome to be actually interesting to replay for a light strategy treatment on the topic (of course you can't expect the details of Napoleon against Europe).
Just be sure to get the 2nd edition with the better-written rulebook.

For another interesting 19th century title, have a look at Price of Freedom (another strategic, ACW); it's about the same complexity of A House Divided (which isn't a card-driven of course), and absolutely lighter than For the People (which IS a card-driven, but isn't "light").


Btw, you can play COIN solo if you want, you have full bots for the other 3 players: I've done that recently to learn Fire in the Lake, with the understanding that, one-it's way over 2 hours and two-I won't classify FitL as "a light wargame" at all, even by wargames standard (definitely in the "middle-weight" class).
Plus, COIN system isn't really a card-driven like the other games discussed here, you don't have cards in your hand nor OPs to spend: it's really a (wonderful imho) euro-political ConSim.
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Erik Gustafsson
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If you liked Twilight Struggle, and want something similar, I would suggest 1989: Dawn of Freedom. Same basic mechanisms, but without all the gotcha moments that instantly end the game. I find it slightly easier to just pick up and play. Also dripping with history.
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Cathy James
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mi_de wrote:
dios_et_dios wrote:
celacanto wrote:
Washignton war plays and feels totally diferent than 1775. They just share a common theme.

That and hannibal are my recomendations. But forget to play them in two hours, they need at least four.


Fair enough, but I don't see the need to own two Revolutionary War games.


Then dump 1775 and get WW. And it easily plays in two hours. Hannibal will often take quite a bit longer.


I agree. Washington's War is 90 - 120 minutes, even for inexperienced players. Part of the reason we bought it was to have a CDG that played in 90 minutes, and we have found that to be the realistic play time.
 
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Shane Larsen
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Also consider Julius Caesar.
 
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