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Subject: A Fast Game. 2 roles each. -IN SIGN UP 1/5 rss

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5 players. 10 roles.



Everyone will get 2 roles (2 cards).

Everyone opens their first card and that is their role.
Once they die, they open their second card. That is their new role.
This means that after they die, they can switch teams, if their next card is from a different team. It's a 2 hour-ish fast game, so what's the worst that can happen.

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Team Evil
2 wolves non-brutal- do not know each other.
-The wolves will not know each other.
-If 2 wolves are in play at the same time, they both send me night orders and I will pick which goes through at random.
-It is possible for a wolf to NK another wolf (it's dark, they can't see well). If only 1 wolf send orders, that will go through. If no wolves send orders, there will be no NK
-The first wolf in the game (or at random if both are in at the same time) can put in a N0 view to find his fellow wolf. Both the fellow wolf and the tinker, if in the game at the time of the view will come up as positive. The thief will not, even if his order is set to steal a wolf card that same night. This is a one time ability and only for one wolf


Team Good
1 brutal parity hunter
1 seer
4 villagers
1 self aware tinker- views as wolf to both wolf and seer


Team Neutral
1 thief- must steal someone else's card that's either in play or not in play yet and take on that role.

-The thief cannot be lynched during the day as thief, or he loses
If they steal a card not in play yet, the person whose card was stolen would not be aware of this until dead.
If they steal a card that is in play, they find out what it is at dawn and become it and the person whose card was stolen, opens their second card (if they have cards remaining) at dawn.
-If for example a wolf card was stolen, the night action of the previous wolf would still go through. If for example a seer card was stolen, the night action of the previous seer would still go through, but the thief would get the result, not the old seer.
-The thief will not know if they are stealing a person's first or second card, as they will not know which card the person picked to open first.
Cards will be labelled A and B.
-The thief will not know if the person they stole from knew he was stolen from

If someone gets to open their new card at dawn, and it is the seer, then they will only be able to put in their first view order that day and get the result the next day, Same with wolf


Roles may be adjusted slightly


Victory Conditions:

Good Wins when all wolves are eliminated
Evil wins when there is an even number of wolves and non wolves in play at any given time
Good wins if there is only 1 wolf and the parity hunter in play remaining (Evil wins if there are 2 wolves, a parity hunter and 1 other good role in play)
The thief takes on the role he steals and becomes part of that team. If the thief happens to be lynched before he can take on a new role, he loses. The thief can only steal at night when it is dark.

-You are expected to play to win with the role you currently have at all times.

Your victory ratio will be counted as 1/2, 2/2, 0/2, or 1/1, 0/1 if you only played 1 role (ie the game was won or lost before your first role died or if the thief took one of your roles). If the thief steals your role before you've had it during a day cycle, it won't count as a role you've had.
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
DETAILS

-There is reveal upon death

-Night and day actions can only be aimed at cards currently in the game (except for the thief's action- which can only happen at night).

-Day cycle will be 25 minutes. Night cycle 5 minutes.

-No talking at night.

-Players will not know what their second role is until their first role is dead.

-This game will not be counted on cassie, given a player can be on 2 different teams at 2 different points. It's just for fun. And for shits and giggles and seeing how well one could pull off a total change in role if they go from say seer to wolf overnight.

-Roles will be distributed at random, players will have a choice whether to open role A or role B first. Once one is open, they cannot change their mind.



On N0 I will say Roles are being distributed, everyone gm me which of card A or B you would like to open. You will then get your first role.
I will then say Seer, wolves, hunter, thief, if in the game, please put in your N0 order. Results will be given, first dawn will be called.
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
To sign up, write signup in bold

Player list is on p 2 under Modkiwi's post
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
Depending on when this runs, I might be in. I'm going to sleep now, but sometime tomorrow would work for me.
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L Squared
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With Trigirl being this lock consensus good read for so many people, I find it really bizarre that she's alive. Just don't lock clear her for tone. There's a threshold where if she's still alive she should probably just be murdalated.
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I'd do this today.
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Kevin
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I'd play if starts Monday.
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I may or may not be interested depending on who's playing and when it happens.
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I added some stuff to the rules.

-I can mod it tonight about 10pm.
-Or tomorrow during the day at some point.
-Or next weekend.
Today during the day could be possible but time seems to be going by a little too fast, so not sure I'll have time.

I'm happy to run it whenever there are 5 people ready to play.
 
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Felice AKA Maria
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Doesn't everything die at last, and too soon? Tell me, what is it you plan to do with your one wild and precious life?
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
This sounds crazy, Hibou.laugh If you run it with 5 are you going to add 2 more roles to the current list of 8 roles, or will there be some duplication? Also, how long are days and nights? oh, never mind, I must have just missed the day and night times. I see it now.
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
Felice Si wrote:
This sounds crazy, Hibou.laugh If you run it with 5 are you going to add 2 more roles to the current list of 8 roles, or will there be some duplication? Also, how long are days and nights?


I think running it with 5 is best- so it will be a little like 2 fivers in a row with the same people, but also a little like random roleset as you won't know what is in play at what time.
There will be 10 roles, so I'll add 2 more, still thinking on which. I am open to ideas. I do not think I'll add a martyr or a sorc.
There could be duplication, but not more than 1 seer, 1 hunter, and 2 wolves, I don't think..
Day will be 25 min, night 5 min.
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Doesn't everything die at last, and too soon? Tell me, what is it you plan to do with your one wild and precious life?
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
hmmmm ...
Switch hunter to parity only and add a vigilante.
Non-win stealing Tanner. Like, make them team good, with a personal vc?
Or another named role that's essentially villager, like a solo mason.
Much as I hate them, Mimic.
Wolf cub.
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I don't want to complicate things too much, as there are only 5 roles in play at any given time. I was not thinking to separate hunter and vigilante, as to not over power good.
One claimable good villager role though is a good option, thanks.
Then maybe a thief role that can steal someone's card and end up with it, or switch 2 people's cards or something.
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I finalized the roles and rules for now .

Let me know if there are questions or issues.
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I think I'm in if you do 10 tonight, assuming you mean bgg time. If earlier, I can probably be ready around 9:15ish? And later is no problem.
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
Kiwi13cubed wrote:
I think I'm in if you do 10 tonight, assuming you mean bgg time. If earlier, I can probably be ready around 9:15ish? And later is no problem.


Sounds good. I am free anytime as of now (and updated the 2 rules posts again for more clarity). I don't know that we will get 5 confirmations for tonight though. Weekend games seem to have come to a halt, and that's usually only when I'm available.
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I'm down to play tonight.
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I *could* play but only if it starts soon. I want to get up in the morning some time. snore
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
oohhh yay!
Lj, May, Kiwi- are you all around??
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I'm here but may possibly be distracted by things...
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
LJ is heading to sleep, so there are only 3 confirmed: Kiwi, Madeline and Felice, and Felice will sleep soon.
I'm waiting to hear from May, but we'd still need at least 1 more for it to run now-ish.
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
hibou wrote:
LJ is heading to sleep, so there are only 3 confirmed: Kiwi, Madeline and Felice, and Felice will sleep soon.
I'm waiting to hear from May, but we'd still need at least 1 more for it to run now-ish.

My guess is she is also heading to bed, if not asleep already. But I totally don't stalk her every movement or anything like that... whistle
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
I'm out for the night too now. Maybe another time.
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
If you want the solved approach.
Spoiler (click to reveal)
There's an 11% chance a player is dealt both wolf cards; I'm going to ignore that scenario for now and assume the two wolf cards belong to separate players.

The thief is benefited from stealing a live card.
-If there are no wolves in play (25%), good wins.
-If there is one wolf in play (50%), 25% chance of giving minority evil more power for great success and knowing your current teammates.
-If there are two wolves in play (25%), 50% chance of joining evil insta-win.

So 25% chance good wins straight-out.
If thief steals wolf, it's more likely evil wins so ignoring that situation.
If you're a wolf and don't have a thief hint early to you, you might as well lynch yourself.*
-If you ARE the only wolf, 20% chance you have a wolf card underneath - 80% chance you win round 2.
-If there is another wolf, you become good (if thief steal hidden card, and anyone lynched/nked becomes cleared from then on. Sucks to be the nonlynched wolf. Wolves should usually kill already lynched people for increased odds of 2:2 parity with thief cooperation.

Seems legit. cool


*Oh, hibs said you should play for your team.. nah, your team is both cards.. oh it's an X/1-2 game.. nah, anyway.
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
zd00 wrote:


Seems legit. cool


It was just meant to be a fun silly game for people that wanted their fix and to test something new
I have to ask though, when you say "seems legit" are you saying it in a Livia Australian accent? or a ZD accent? Because telling hibou something is legit and on the level in an Australian accent may not mean exactly that . If it's in a ZD accent, then yay! my game is ZD balanced (solved?) approved! (unless I misinterpreted that).



The thief would not know if he is getting a live card or not.
I have papers folded up in tiny squares with each role. I will distribute them when 5 people sign up. Then before opening them, I will write A and B on each. Everyone then selects A or B. Then let's say the thief wants to steal from you, he says in a GM, I would like to steal ZDs card A (or B). He has no idea which you picked as your live card unless he tries to meta it. The thief himself will have no idea if he is getting a live card or not. (He can put in conditionals though and I guess I would let him know which conditional went through.)

I don't think it's quite as simple as numbers. For example if the thief takes a live seer card, the person he stole from gets her next card at dawn. She will then know that there is both a seer in play currently AND who that seer checked, which is an advantage for counter claims. If the thief steals a live wolf card, the person previously wolf would know there is a live wolf in play, etc.

What wouldn't be as fun is if there are no live wolves in play the first round. For good to win all wolves need to be gone, so if they figure out everyone is good, it will be a one by one killing spree and whoever is a wolf as their second role would just be unlucky. Not sure how to avoid that. Maybe the wolves can do a no kill to trick people? not sure.
 
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Re: Cassy-less, Texas-ish, Werewolf Fast Game Experiment
wait ZD, what do you mean by:

"The thief is benefited from stealing a live card.
-If there are two wolves in play (25%), 50% chance of joining evil insta-win." ?

There can never be more than 2 wolves in play. There are only 2 wolves in the game. If the thief takes a wolf card, the person he stole from is no longer wolf. It will be 3 good to 2 evils, and it will remain that way .. oh I see, unless you're then saying you try and lynch/nk the person you stole from? (oh hmm that's not good. Well that person would know he was stolen from and can basically announce to the other 2 goods not to lynch him due to the parity thing.) If you're a thief you'll have no way of knowing the other wolf is in play at the same time.

Anyway i think the best way to iron out any errors and broken parts is by playing it. If this was something that would take days worth of time investments by players and counted for stats, I'd try and be more careful. if something is broken though, i don't think anyone would be too mad only 2 hours of their time was spend. Also I'm not sure anything's broken as much as there can just be bad luck with how the roles are distributed, just like in Ranger's random roleset a little.

But yeah, if there's something you don't like, that's stopping you from signing up, let me know and I'll see if i can come up with a solution. I was figuring with just 25 minute days, people won't really have time to do heavy analyses, they'll be lots of tone reads and human error. It's meant to be more similar to live ww.

Edit: and yeah the reason this can't count for stats is it is impossible for someone to win 2/2 if they are on 2 different teams. It's really to test out playing the best you can in any given moment. Test out not changing tone when you change roles. And just have fun and be silly.
 
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