GeekGold Bonus for All Supporters at year's end: 1000!

9,327 Supporters

$15 min for supporter badge & GeekGold bonus
17 Days Left

Support:

Recommend
137 
 Thumb up
 Hide
296 Posts
1 , 2 , 3 , 4 , 5  Next »  [12] | 

Wargames» Forums » General

Subject: 2015-16 Wargame Print and Play Contest rss

Your Tags: Add tags
Popular Tags: [View All]
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
2015-16 Wargame Print and Play Contest

Welcome to the First ever Wargame Print and Play Contest! Let's all work together to make it a great success, or else maybe spend 9 months fighting over minutae and definitions of what exectly is a "wargame". Or both. In any case, let's have fun doing it.

All contest information and entries will be posted in this thread. I'll be keeping this top post updated so everything you need to know will be here. However, I'd encourage you to participate in the forum and get to know the other designers. This is hopefully going to be a friendly contest and you'll likely find that people willing to help playtest your game right here.

Table of Contents for this Post
Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
Categories
Voting
Prizes
* General Prizes
* Category Prizes
* Special Prizes
Recommendations (optional)
* Vassal Mods
* Adding Your Game to BoardGameGeek
License for Contest Rules

Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: 16th September, 2015
Entry Deadline: April fool's day (the 1st), 2016 23:59 PM UK Time
Corrections Deadline: April 7th, 2016 23:59 PM UK Time
Voting Page Available: 1st June 2016
Voting Deadline: 30th June, 2016 23:59 PM UK Time

Explaination of contest dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. Games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to this date. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs.

The design period of this contest in intentionally long to allow designers to get as much feedback as possible and improve the quality of all the entries. While last minute entries are allowed, I encourage you to use the long design period to create the best game possible.

Entry Deadline
Games for the contest must be complete (Contest Ready) by this date. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

Corrections Deadline
Games entered in the contest have a one week buffer period to make minor corrections in case of typos or minor component errors. After this time, the games must remain unaltered for the remainder of the voting period.

Voting Deadline
Votes will be accepted between the voting page beoming available and the Voting deadline. All votes are due by the Voting Deadline of 30th June, 2016. No votes will accepted after this date.

Game Entry Requirements
Games entered in this contest should be purpose-designed wargames. Games may be solitaire, two player, Multi-player or even co-op. However it is critical that the game is a wargame. The primary focus should therefore be on conflict and warfare. For the avoidance of doubt, the follwing themes are allowed: Historical war from any time period (e.g. the Irish Civil war), hypothetical war from any time period (e.g. hypothetical invasion of Japan by Wales in 1248), fantasy war (e.g. Orcs versus Elves), Sci-fi war (e.g. Klingons versus Godzilla on Planet X). Any scale of conflict is allowed from 1 on 1 (e.g. gladiators) through to grand strategic (e.g. whole of WW2).
The games entered in the contest should be new. To be eligible for this contest, a game must meet the following criteria.
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Uncompleted Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered per designer. Each designer or team of designers is limited to two entries in the contest. A third entry may be considered if it is substantially different in focus from the other entries (for example, first 2 entries are hex and counter WW2 operational wargames, a third entry with Napoleonic area movement may be acceptable).

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Game Design
Other than being a wargame, there are no specific design qualifications for this contest. The game mechanics, theme, size are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, playtesters, etc. One person will need to be designated as the primary contact for the purposes of prizes though.

Game Components
There is no minimum or maximum limit on the number of components or rule length. Designers should be aware that larger games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds. There will, however, be categories for game sizes so they won't be ignored in the voting.

All games must be printable on regular A4/American Letter Paper OR A3/11x17 paper. Large format maps and boards are okay so long as they can also be printed and then assembled (i.e. a large map is split onto 2 or more sheets that the players can then stick together).

Designers are free to design whatever components work for their game. If designers want to make games that are Artscow ready or designed to be printed on perforated business cards, etc they are welcome to do so, provided that the game is also available in PDF form.

Circle, hexagonal, and other shaped pieces are allowed. If you are going to create games with difficult to cut pieces, please be aware that not everyone has a good tool to craft these and consider using squares/rectagles if possible.

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in the Board Game WIP Forum. The first post of this WIP/Entry thread should contain the following:
* A link to this thread
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Description of Components
* Approximate Playing Time
* Number of players (minimum and maximum)
* Categories in which the game will be competing (Note that all games will automatically be entered into the Best overall wargame, Written Rules, Design notes and Artwork categories)
* Links to the current game files. Rules and components should be in pdf or 300dpi JPEG (pdf is preferred). The files can be hosted on your own webserver, online storage sites (Google Drive, Dropbox, Box, etc) or in your personal BGG image gallery. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Ready (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered. The files cannot be changed outside of typo correction in this status.)

Here is a sample WIP thread from a winning game whistle: [WIP] Reconquista [2014 solitaire pnp contest] [CONTEST READY]

In addition, I will create a geeklist for the competition {link tbc). Please add your game to this when you get a game entry in the database.

Categories
Overall Winner - Best p&p Wargame.
Small game
Medium game
Large game
Artwork
Solitaire game
Multiplayer game (i.e. more than 2 players)
Rules writing
Design notes
Innovative mechanic

(note that more categories might be added before the Entry deadline)

More information about the categories can be found in the posts below. You may tip the prize pools for individual categories there.

Voting
The voting page will be posted about a week before the end of the contest. This will be 1st June 2016.

The voting deadline is 30th June 2016 23:59 UK Time. When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Players are not required to play every game in order to vote (no-one could manage that). The only requirement for voting is that the player have a BoardGameGeek account.

Prizes
General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: 100 GG
Tips to this thread: lots, I hope!
Total in the General Prize Pool: TBC
To contribute to the General Prize Pool, please tip this post.

The general prize pot will be divided up among the 1st, 2nd, and 3rd place winners using a 4:2:1 ratio. There can be draws, so if there is one 1st and two 2nd places, there will be no 3rd place.

Category Prizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st 2nd and 3rd place winners using a 4:2:1 ratio as above. A ga me can potentially win more than one category. For example, the winner of the Best Large Game may also be the winner of Best Artwork. I will personally add 50 GG to each category.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best non-wargame. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing category rather than creating special prizes.

Recommendations (Not Required)
Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

Games should be as easy to assemble as possible. Designers should be aware that larger and hard-to-build games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds.

While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best wargame possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their design. I recommend playing at least two or three games for every one game you enter. I realize that real life can get in the way sometimes so this isn't a requirement, but try to help others out if you can and they will likely do the same for you.

Vassal Mods and other technology
Vassal Mods, Cyberboard etc. are allowed in this contest. Designers are free to create Vassal Mods etc. for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

Volunteers may offer to make Vassal modules or similar of the games entered into the contest. They will ask for permission from the designer before creating one for a game but the designers can also preemptively explicitly grant or deny permission for others to create Vassal modules or similar of their work.

Adding Your Game to BoardGameGeek
Games may be entered into the BGG Database when designers feel the games are complete. When entering games from the contest, please remember the BGG rule for self-published games, which is found in the BGG Guide to Game Submissions.
BGG Guide to Game Submissions wrote:
For self-published games and user-designer efforts, a game is ready to be added to the BGG database after the game has undergone play-testing and is available in its final form. If details about the game are still being resolved and the rules are still being changed over the course of the play-testing, the game is not sufficiently finalized for a BGG entry.

Games are not required to be entered into the database to be eligible for the contest, but I’d strongly recommend adding your game when you are ready so that it can be more easily accessible to a wider audience than just those who follow this contest. When the game is in the database, you can host files directly on the game’s page or link to them on a remote server from the Web Links section.

Games from this contest should only be added by the designer or by others with the designer’s permission.

If you have entered your game into the database and have not added yourself as a board game designer or artist, please consider doing that as well so you can receive proper credit.

To add a game, designer, or artist to the database, click on the submission forms under the misc tab from the site toolbar.



When adding a game from the contest, please mention the fact that it was entered in this contest.

License for Contest Rules
The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. These rules are based on the Solitaire Print and Play
Contest Rules by Chris Hansen. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.

57 
 Thumb up
1411
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Entries
Here are the game entries. I have sorted them into useful categories so you can see where each game is at.

Ideas phase entries (games not ready for playtesting)

NONE - 1st April 2016 deadline has passed, so all are either Competition ready or withdrawn.


Components ready entries (games ready for playtesting)

NONE - 1st April 2016 deadline has passed, so all are either Competition ready or withdrawn.


Competition ready entries (games complete and submitted to the competition for eventual voting)

Ante Portas by Tamás Marosvári
Entry Thread
Ante Portas is a 2 player card game about the campaign of Hannibal against Rome. You have to use your cards to defeat your enemy. The game is asymmetrical as the two player have different option for the use of the cards, so playing one or other side is a different playing experience. The game is card driven with a strong bluffing element. It has only 20 Event cards so its very quick, but there is the possibility to deeper strategy and tactics.

Battle For Arnhem by Jim Bourke
Entry Thread
A low complexity Operation Market-Garden wargame. It is designed to be very simple to set up and get going. There are two pages of rules (four if you are printing single sheet). Start positions are printed directly on the counters.

Carrion by Dan O'Rourke
Entry Thread
Carrion is a multiplayer war simulator, where the player gains command of five historical generals, each with their own unique advantages and disadvantages, to destroy the enemy's capital while protecting his own. Only the player knows the identities of his own generals at the start, and must use his generals to lay and destroy supply lines in order to force battle on the terms most advantageous to himself. Gameplay is very simple, yet quickly leads to complicated strategic and tactical decisions

Castle Itter: the Strangest Battle of WW2 by David Thompson
Entry Thread/Comment Thread
In Castle Itter, you take control of a makeshift force who are defending a medieval castle nestled in the Austrian countryside from a Waffen-SS assault. The force consists of an American tank crew and infantrymen, Wehrmacht infantrymen, a former SS officer, French prisoners, and an Austrian resistance fighter.

Constantinople by Steve Ashing
Entry Thread
A Victory Point Games States of Siege Series style solitaire wargame covering the millennium long history of the Byzantine empire, from the foundation of Constantinople in AD330 until its fall in AD1453. The player uses military might as well as diplomacy and outright bribery to keep the many opposing forces at bay for as long as possible. Can you outlive the historic Byazantine empire, or will your efforts be relegated to an obscure footnote in the history.

Iron & Brass by Scott Allen
Entry Thread
Iron & Brass is a slightly steampunk theme (really just steam powered) dudes on a map, roll some dice, 4X-ish, simple wargame. Inspired by the Warcraft PC game: gather resources, build your city, build your army, attack the other guy.

Luftstreitkräfte Dieselpunk by Mike Heim
Entry Thread
previously started as Interceptors over Saturn.
Your squadron of Dieselpunk Fokkers are assigned to provide air support for the battleship SMS Von Spee in it's six mission campaign high above the clouds of Saturn. A solitaire or cooperative dexterity game for 1-3 players.

Mists of War by Patrick van Gompel
Entry Thread
A fictional wargame for two players in which quite a few things are foggy at the start of the game. To have a better chance of winning you will try to find out what kind of units the enemy has, how many are fielded and where they are located. And hopefully, you will find out your opponent’s objective before it is too late.

Operation Gunnerside (1944) by Oystein Eker
Entry Thread
Solitaire game. Sabotage of the Norsk Hydro Heavy Water plant in Norway. In this game you must try to reduce the Heavy water production as much as possible.

Red vs White vs Blue: A Russian Civil War 1918-1922 by Gábor Valló
Entry Thread
A block wargame covering the period of the Russian Civil War. One player controls the Bolshevik government of Lenin, while the other commands the various White forces. An interesting aspect is the presence of a third faction, the Separatists, these are neutral but may temporarily join either side.

Siege Break by Luke Phillips
Entry Thread
They have tried to negotiate, they have tried to starve you out, now they are going to storm your walls! A diceless, hex and counter, solitaire wargame where you have to defend your medieval castle against a larger enemy force.

Waterloo Squares by Eddy Sterckx
Entry Thread
Waterloo Squares is 2-player entry-level wargame of the battle of Waterloo 1815.


Withdrawn entries

Aegean Triumph by David Kershaw
Entry Thread
A 3 player game of the wars between Athens and Sparta in the 5th Century BCE. The third player is Persia, who has a Mediasing objective of attempting to prevent either Sparta or Athens to emerge victorious while expanding Persian influence.

At the Sharp End by David Janik-Jones
Entry Thread
At The Sharp End is a simple “press-your-luck” game of WW2 combat for 2–6 players. The initial print-and-play version of At The Sharp End takes place on the West Front, though future print-and-play expansions may add terrain cards for other theatres and other combatants.

Battle for Cydonia by Will Lewis
Entry Thread
2-4 player war game with a medieval theme. Focus on tactical combat with a light economic angle.

BITSKRIEG by Scott Muldoon
Entry Thread
BITSKRIEG is a very simple tactical tank combat game, which can be played on a standard checkerboard with some additional game pieces. The players use their five tanks to capture both enemy flags or destroy all enemy tanks to win.

Europe Divided by David Thompson
Entry Thread
In Europe Divided, you take control of Western Europe or Russia and battle for influence over Central Europe, Eastern Europe, and the Caucasus in a post-Cold War world. The goal of Europe Divided is to earn more Victory Points than your opponent by winning key historical events and gaining dominance over contested countries.

Harold Rex Interfectus Est by Chris Hansen
Entry Thread
In this game, you control the Norman forces who are facing off against Harold's Shield Wall at Senlac Hill. You must use feigned retreats to draw Harold's forces off the hill and where they can be defeated on the low ground below. The units and terrain are all composed of cards. The remaining cards serve as dice and event cards that drive the action.

Operation Albion 1917 by Pelle Nilsson
Entry Thread
Operation Albion, the German conquest of the Baltic Islands in October 1917.

R.E.C. Ops by Adam Wilson
Entry Thread
Recreational Equipment Combat Ops is a 2 player Weekend Warrior,(think paintball/airsoft/larp), themed scenario war game. Mechanics are a mix of deterministic and dice based combat with bidding for turn order and movement points.

Signa Inferre by Claudio Hornblower
Entry Thread
A solitaire game about Caesar's conquest of Gaul, 58-51 BC, both political and military.

Somme 1916 by Michael Robertson
Entry Thread
Somme 1916 is a 2 player card driven wargame depicting trench warfare in World War 1. It's aimed at the gateway wargamer and should be easy to pick up and play.
20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Best artwork
Prize category:

Best Artwork

All games will be entered into this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Best rules writing
Prize category:

Best Rules Writing

All games will be entered into this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Best design notes
Prize category:

Best Design Notes

All games will be entered into this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Best solitaire game
Prize category:

Best Solitaire Game

All games where the primary method of play is solitaire will be entered into this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

ENTRIES ARE:

Castle Itter: the Strangest Battle of WW2 by David Thompson
Constantinople by Steve Ashing
Luftstreitkräfte Dieselpunk by Mike Heim
Operation Gunnerside (1944) by Oystein Eker
Siege Break by Luke Phillips
16 
 Thumb up
141
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Best multiplayer game
Prize category:

Best Multiplayer Game

All games where 3 or more players are a normal number of players (excluding as teams on two sides, unless the rules makes the roles within each side explicit and clear) will be entered into this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

ENTRIES ARE:


Carrion by Dan O'Rourke
Luftstreitkräfte Dieselpunk by Mike Heim
8 
 Thumb up
24.25
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Most innovative mechanic
Prize category:

Most Innovative Mechanic

Please identify in your WIP post the innovative mechanic you wish to be considered for this.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

ENTRIES ARE:

Battle For Arnhem by Jim Bourke for Bridge demolition rules.
Battle For Arnhem by Jim Bourke for Supply source tracing system.
Castle Itter: the Strangest Battle of WW2 by David Thompson for The suppression system.
Luftstreitkräfte Dieselpunk by Mike Heim for Dexterity.
Mists of War by Patrick van Gompel for Extreme fog of war.
Mists of War by Patrick van Gompel for Zone activation (can benefit opponent).
Waterloo Squares by Eddy Sterckx for Deck building command system.
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Best small game
Prize category:

Best Small game

To count as a small game, your game must meet the following criteria:

No more than 10 pages of rules (design notes and extra scenarios do not count to this limit).
No more than 50 game counters.
No more than 2 A4/American letter pages worth of cards.
Map/game board must be no more than 1 A3/11x17 paper or the A4 equivalent.
No usage of unusual dice (Standard faced D4, D6, D8, D10 or D12 are all OK).

Some flexibility is allowed - for example a game that uses only cards might be allowed extra sheets of A4 to make up for the lack of counters and map board.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

ENTRIES ARE:

Battle For Arnhem by Jim Bourke
Carrion by Dan O'Rourke
Constantinople by Steve Ashing
Luftstreitkräfte Dieselpunk by Mike Heim
Operation Gunnerside (1944) by Oystein Eker
Waterloo Squares by Eddy Sterckx
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Best medium game
Prize category:

Best Medium game

To count as a medium game, your game must meet the following criteria:

Does not meet criteria for Best Small game
No more than 20 pages of rules (design notes and extra scenarios do not count to this limit).
No more than 100 game counters.
No more than 4 A4/American letter pages worth of cards.
Map/game board must be no more than 2 A3/11x17 paper or the A4 equivalent.
No usage of unusual dice (Standard faced D4, D6, D8, D10 or D12 are all OK).

Some flexibility is allowed as mentioned in Best Small game category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

ENTRIES ARE:

Ante Portas by Tamás Marosvári
Iron & Brass by Scott Allen
Mists of War by Patrick van Gompel
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Best large game
Prize category:

Best Large game

To count as a large game, your game must be too big to meet the criteria for Best Medium game.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

ENTRIES ARE:

Castle Itter: the Strangest Battle of WW2 by David Thompson
Red vs White vs Blue: A Russian Civil War 1918-1922 by Gábor Valló
Siege Break by Luke Phillips
9 
 Thumb up
10.25
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Reserved
Reserved for possible prize category
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Reserved
Reserved for possible prize category
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
Reserved
Reserved for possible prize category
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pelle Nilsson
Sweden
Linköping
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
kerpob2 wrote:
Prize category:

Best Multiplayer Game

All games where 3 or more players are a normal number of players (excluding as teams on two sides) will be entered into this category.


I think a game designed specifically for teams can still be part of this category even if the teams are fixed, as long as the rules makes the roles within each side explicit and clear. For instance if we play a strategic ww1 game and there are rules for how the German player may interact with the Austrian-Hungarian player I think that should count as a multiplayer game, even if there are just two sides. On the other hand if the designer just says "oh, and if you want to the Central Powers side can be played by several players as a team" that is still just a two-player game.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
pelni wrote:
kerpob2 wrote:
Prize category:

Best Multiplayer Game

All games where 3 or more players are a normal number of players (excluding as teams on two sides) will be entered into this category.


I think a game designed specifically for teams can still be part of this category even if the teams are fixed, as long as the rules makes the roles within each side explicit and clear. For instance if we play a strategic ww1 game and there are rules for how the German player may interact with the Austrian-Hungarian player I think that should count as a multiplayer game, even if there are just two sides. On the other hand if the designer just says "oh, and if you want to the Central Powers side can be played by several players as a team" that is still just a two-player game.

OK - Category amended
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Aaron Yoder
United States
Middleton
WI
flag msg tools
Avatar
mbmbmbmbmb
How about a category for Truest Simulation and/or Most Fun Simulation? I could see us arguing over the semantics of what a "simulation" is, but at the very least I feel a real wargame contest should reward games that accurately convey a sense of the history they're portraying.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve
United Kingdom
Farnham
Surrey
flag msg tools
designer
Avatar
mb
I have a game concept that uses a normal sized custom event card deck. Even though the other components amount to roughly 5 pieces, this would push it into the large category. If I draw up tables to allow look up of cards based on a normal playing card deck, thus bypassing the need to print the custom deck, would my game still count as large, since it's intended to be played with the custom deck?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Janik-Jones
Canada
Waterloo
Ontario
flag msg tools
designer
publisher
Combat Commander, Up Front, Breakout Normandy, Fields of Fire! The Raven King (game publisher) ... that's me!
badge
Slywester Janik, awarded the Krzyż Walecznych (Polish Cross of Valour), August 1944
Avatar
mbmbmbmbmb
nomoredroids wrote:
How about a category for Truest Simulation and/or Most Fun Simulation? I could see us arguing over the semantics of what a "simulation" is, but at the very least I feel a real wargame contest should reward games that accurately convey a sense of the history they're portraying.

Smallworld!
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
slashing wrote:
I have a game concept that uses a normal sized custom event card deck. Even though the other components amount to roughly 5 pieces, this would push it into the large category. If I draw up tables to allow look up of cards based on a normal playing card deck, thus bypassing the need to print the custom deck, would my game still count as large, since it's intended to be played with the custom deck?

I'm not sure. Depends on numbers of cards in the custom deck. Small game would allow 6 A4 sheets of cards, medium up to 10 or so. That's a lot of cards!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Wesley
Nepal
Aberdeen
Washington
flag msg tools
designer
badge
Avatar
mb
nomoredroids wrote:
How about a category for Truest Simulation and/or Most Fun Simulation? I could see us arguing over the semantics of what a "simulation" is, but at the very least I feel a real wargame contest should reward games that accurately convey a sense of the history they're portraying.
DaveyJJ wrote:

Smallworld!
with meeplemeeplemeeple SET "Aflame"!: "Smallworld SET "Aflame!" & meeplemeeplemeeple = "Conflagricola"!" whistle
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Wesley
Nepal
Aberdeen
Washington
flag msg tools
designer
badge
Avatar
mb
Did you even have "life sized"-counters for this: Reconquista whistle
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Kershaw
Ireland
Belfast
Northern Ireland
flag msg tools
designer
publisher
WARGAME!
badge
Lines of Battle: Quatre Bras 1815. Brunswick hussar.
Avatar
mbmbmbmbmb
GROGnads wrote:
Did you even have "life sized"-counters for this: Reconquista whistle

You have to use Spain as the map. Involves a lot of travel.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
todd sanders
United States
pittsburgh
Pennsylvania
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
maybe this will finally spur me to do the wargame about the world's shortest war that I always wanted to tackle

https://en.wikipedia.org/wiki/Anglo-Zanzibar_War
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Wesley
Nepal
Aberdeen
Washington
flag msg tools
designer
badge
Avatar
mb
dumarest123 wrote:
maybe this will finally spur me to do the wargame about the world's shortest war that I always wanted to tackle

https://en.wikipedia.org/wiki/Anglo-Zanzibar_War
Using 'moi'-design "Battle"/"Campaign"-card 'concept', just have the locale printed out of this upon ONE of that, and gather the 'bits' upon it, since I did have "such" already! cool
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2 , 3 , 4 , 5  Next »  [12] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.