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Subject: Any good gaming - related books? rss

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Kevin
Canada
Abbotsford
British Columbia
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I'm curious if anyone is aware of any books on the subject of gaming. Possibilities would be: history of gaming - ancient or modern, descriptions of game mechanics and their evolution, or theory of game design.

I am not looking for books that are associated with game themes (like H.P. Lovecraft's short stories), or compiliations of specific game rules and descriptions.

Any suggestions?
 
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Hunga Dunga
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Oakville
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Maybe not exactly what you're looking for, but "Word Freak" by Stefan Fatsis is an awesome and entertaining read. It's all about competitive Scrabble. Fatsis is a Wall Street Journal reporter who took time off to get involved in the Scrabble culture.
 
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Clark Rodeffer
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Ann Arbor
Michigan
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Advanced searching on the category "Book" will give you quite a few hits, but I would start with the following:

A Gamut of Games
Board and Table Games from Many Civilizations
New Rules for Classic Games
Games of the World
Miscellaneous Game Book


Clark
 
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Chris Bailey
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Broomfield
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"The Empty City" is a fiction set in the future and everyone plays icehouse in it. I might be wrong but I think Andrew Looney developed his icehouse pieces after writing this book.

 
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Mitch Willis
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Kathleen
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The best book I've ever read on boardgaming is "The Playboy Winner's Guide to Boardgames" by Jon Freeman. The only problem is that it was published back in 1979, about 15 years before the German games exploded on to the scene. It's close to 300 pages and it covers a lot of the old classics (Clue, Monopoly, Scrabble, etc.) but it also covers many of the older Avalon Hill games, Dungeons & Dragons, niche games such as Campaign and Conquest, and out-of-print classics such as Masterpiece, just to name a few. In some cases, he'll go into a little history of the making of the games. His funny and blistering review of Life is almost worth the price of the book alone, which is about $3 on Amazon.com or some of the other used book sites.
 
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I would suggest Rules of Play by Salen and Zimmerman. The book is widely recognized as one of the better textbooks on game design (used at MIT). I received it for Christmas. So far, it is an interesting read.
 
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