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Subject: Other similar games rss

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Ryan F
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I love this game. I first started playing with friends 20 years ago. I still play probably 20 times per year, albeit most of those plays (if not all) are online and not with the cool board and game components.

My question is, what other games are out there that are similar to A&A in feel, scope, strategy, and general awesomeness? I need something new to set up in my room that will allow me to wage endless battles against my imaginary opponents....I mean...my wife and 3 daughters that love long complex wargames.

Thanks
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Dan Long
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Lucky man who has a wife and daughters who will play war games with you!
I could suggest ATTACK/ IKUSA- feudal Japan/1775 (only 4 players)/WAR AND PEACE- Napoleon/SUPERPOWERS if you can find a copy- all those are about the complexity of A&A...
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Christian Kalk
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First off, I would recommemd checking out the other "Gamemaster" games: Ikusa (also titled Shogun or Samurai Swords in older editions) and Fortress America. Ikusa is currently in print, should be available at most gaming stores; Fortress America, to my knowledge, is not currently in print, so you may find yourself paying a mint for it if you can find a used copy, but if you like A&A, you wilk likely find it worth having.

The nice thing about those games is that they are similar in scope (and share enough concepts that it is fairly easy to learn each if you know one of the others), while at the same time providing a completely fresh and distinct gaming experience.
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Derry Salewski
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New axis and allies games. Ikusa. War of the Ring. Quartermaster General. Clash of Cultures. Fortress America. Risk 2210. Victory in Europe. History of the World. Conquest of the Empire. Battlelore 2nd Ed.

Lots.

There's a lot of sweet wargames out there.

 
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Derry Salewski
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KamikazeJohnson wrote:
First off, I would recommemd checking out the other "Gamemaster" games: Ikusa (also titled Shogun or Samurai Swords in older editions) and Fortress America. Ikusa is currently in print, should be available at most gaming stores; Fortress America, to my knowledge, is not currently in print, so you may find yourself paying a mint for it if you can find a used copy, but if you like A&A, you wilk likely find it worth having.

The nice thing about those games is that they are similar in scope (and share enough concepts that it is fairly easy to learn each if you know one of the others), while at the same time providing a completely fresh and distinct gaming experience.


FFG made a 2nd edition of it.
 
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Dave Cruces
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Games just a tad more complex worth looking at would be found at Worthington games or Victory Point Games

http://worthingtonpublishing.com/


http://www.victorypointgames.com/


The State of Siege games are designed for solitaire.
 
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Alan Richbourg
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Arlington
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Conquest of Nerath, Napoleon in Europe
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Steve C
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Triumph & Tragedy

Just like A&A but Europe only, 3 players, diplomacy/industry cards and with units as blocks!

Note: A pacific version add-on is currently/possibly in the works. So more players possible.
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Midnight Reaper
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scifiantihero wrote:
KamikazeJohnson wrote:
First off, I would recommemd checking out the other "Gamemaster" games: Ikusa (also titled Shogun or Samurai Swords in older editions) and Fortress America. Ikusa is currently in print, should be available at most gaming stores; Fortress America, to my knowledge, is not currently in print, so you may find yourself paying a mint for it if you can find a used copy, but if you like A&A, you wilk likely find it worth having.

The nice thing about those games is that they are similar in scope (and share enough concepts that it is fairly easy to learn each if you know one of the others), while at the same time providing a completely fresh and distinct gaming experience.

FFG made a 2nd edition of it.

To clarify a bit: Fantasy Flight Games released a new take on Fortress America a few years back. It had some map tweaks, a few new rules (such as Mobile Units being able to take Infantry with them), all new sculpts, and uses custom dice rather than standard numbered d6s, d8s, and d10s; but it is definitely recognizable as a descendant of the old Fortress America from the 80s.

-M_R
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Forest Cole
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Also Conquest of the Empire
 
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John Seelig
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1775 Rebellion, Axis & Allies WWI 1914, Napoleon In Europe, Warlords Of Europe, War & Peace (Worthington Games). You might find it hard to get Napoleon In Europe and Warlords Of Europe since both are out of print but they are worth looking for.
 
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Ryan F
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Thanks to everybody for the fantastic feedback, it is much appreciated.

Cheers
 
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James Cox
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Fortress America, definitely.

Slightly different mechanic, but same gist. Made by the same folk.

Besides being made by the same folk and targeted at the same level of player interest and player ability, it differs in that the invaders have a finite force pool and the American, while not infinite growth, is at least indefinite growth. So the pressure is on for the Invader to kill USA as fast as possible, the pressure to the USA player is to balance trading space for time, but not giving away too much space, while simultaneously bringing his laser/satellites to working order and not losing those territories. The invaders bring in , I forget, one-sixth of their forces each turn for oh, say, six turns? That's on the west coast, east coast, and US-Mex border/Gulf Coast. So eighteen different "waves", if you will, three at a time, on three fronts, for about six turns. The US player has to absorb that, lose space for time while building reinforcements, but not lose too mane or too key territories. After the last "wave" of invaders land, the invaders still have a few turns of superiority in overall force levels, but the invaders experience no more growth and the US player grows and grows. I don;t want to say it's a definite win hands-down for the US player if he can survive a few turns pass the last wave because player tactics DO have a vote - as well as the fickle dice - but, generally speaking, the math is on the side of the US the longer the games lasts beyond the last "wave" of invaders hitting a beach.

Surprisingly, a large number of Axis and Allies players don't like Fortress America. I think because FA is too notional, and makes an imaginary leap that most regular people/players won't accept. That is, the three-front invasion by three simultaneous socialist-communist Asian/Latin/Euro enemies is a little far fetched.
Those "serious" war simulation players who will "lower themselves" down to enjoying the likes of Axis and Allies, those people will tend to accept Fortress America.
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Allen J
Australia
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1812: The Invasion of Canada - works perfectly with five players.
 
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Bob Zurunkel
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Dust Similar to A&A, but with an alternate history theme.
 
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