Chris Stenger

Ashton
Maryland
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Hi folks,

On a whim, I told my 12 year old, "You are a TIE pilot."

"I don't know what your story is, but you are fleeing the scene after the second Death Star was destroyed. You've got your flightsuit, a blaster, and your TIE fighter, and about 20 hours of flight power remaining. You have managed to point yourself at a small, unmarked spaceport, and have drifted to it, conserving just enough fuel for you to dock."

I'll note that I don't care much about cannon. I just want to give my kid something to play that I'd have LOVED to play as a kid.

When he got to the spaceport, he was met by a wary, but friendly Besalisk named Phil, who he learned to be the owner/operator of this little spaceport. He was informed that if he helped clear bandits from the asteroid cluster Phil had staked a claim on for mining, he'd be helped with supplies, maybe some money, and possibly some ship upgrades. So we played a mission where he had to use a Rookie TIE pilot with no upgrades, to shoot down a slightly superior bandit Z-95, thus securing (for now), the asteroids.

The plan is to let him play an open world, mission based RPG, using X-Wing Miniatures rules as a pilot, or Imperial Assault - or even possibly Savage Worlds rules, as his character. We could pick it up and play a new mission - with a purpose - any time we had a little time. Escort missions and such, until he can get a bigger ship, then maybe some trade runs, piracy, whatever, as his character gets better gear and more skills.

I'm at a loss for the progression, though. How should he level up? How should ships and upgrades be valued?

If you guys have any ideas. I'd be grateful.

Thanks!
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Robb Minneman
United States
Tacoma
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Jackasses? You let a whole column get stalled and strafed on account of a couple of jackasses? What the hell's the matter with you?
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I played an RPG type campaign with my boys for a few months. It was a bunch of us against one GM-type.

First, X-Wing is balanced to give both sides an equal chance of victory. RPGs usually aren't! So if you go points-for-points with your son, then half the time he's going to lose his ship. Two things to mitigate:

(1) Usually give your son the advantage. Some special skill, or a points bonus, or something.

(2) Allow him to eject and recover his pilot, even when he loses.

There's probably a lot more there, but this is just quick and off the top of my head. Have fun!
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Richard Linnell
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Bedford
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I really need a new badge, avatar, and overtext. GM me with any ideas....
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Quick and dirty advancements idea: All ships cost the point value of the base ship of that class times 1000 credits. Upgrades cost point value times 1000, except for titles and EPTs, which cost experience. Wingmen can be hired for point cost times 100 per mission, suffer permadeath, and possibly offer discounts for multiple uses.

Maintain a quick faction tracker, showing the attitude of the Imperial Remnant, Rebel Alliance, and Major Scum syndicates (Black Sun, the Hutts) towards the player. Adjust costs based on this track.

Experience - all up to you as to how often to give it out, but Pilot Skill and EPTs can be purchased with it, as well as pilot special abilities (i.e. - Darth Vader's two actions). Also usable for upgrading "ground mission" stats. I would lean toward using Savage Worlds for the ground system, since it will have more flexibility in what opponents he can face, and a slightly better way of handling non-combat skill checks.
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Josh Derksen
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Toronto
ON
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robbbbbb wrote:
I played an RPG type campaign with my boys for a few months. It was a bunch of us against one GM-type.

First, X-Wing is balanced to give both sides an equal chance of victory. RPGs usually aren't! So if you go points-for-points with your son, then half the time he's going to lose his ship. Two things to mitigate:

(1) Usually give your son the advantage. Some special skill, or a points bonus, or something.

(2) Allow him to eject and recover his pilot, even when he loses.

There's probably a lot more there, but this is just quick and off the top of my head. Have fun!


These are both good ideas. Having done alot of mission balancing for Heroes of the Aturi Cluster, I can tell you that the players stand a decent chance if they can fight an equal point value of enemy ships in two or more separate waves.

The nature of Focus/Evade Actions in X-wing tends to mean that focus fire from 2 ships in a turn destroys a target much more quickly than 1 ship attacking over 2 turns. There's still some attrition, but if players can manipulate their enemies into a series of smaller, favorable engagements, they last a lot longer.
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Vayda
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We ran one where ships killed earned you 1 XP per 50 points.
Missions earned you XP based on objectives (1-3 pts per usually).

XP was spent as points to buy upgrades, new ships (lowest pilot - their ps was XP cost of ship), etc.

We allowed up to one of each mod on a character's ship (gave huge advantages like leveling up).

Ps was 5 XP per jump up (ps 1 to 2 was 5xp).

You could buy any printed pilot ability and use one as long as your ps was equal to or higher than the original pilots. Meaning if I was ps 8 I could buy howlrunners ability. This cost 3 XP. And you could dump it and buy another later.

Ordinance refreshed each mission.
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Collin Schrader
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First off, let me say I love that you're doing this. It sounds like a blast. The developments when your son upgrades to a freighter or something should be interesting. Are you set up with scenery for a ship interior?

The obscure game Moon Dragon has some decent rules for a pilot's advantages, disadvantages, and skills to level up. There is no out-of-ship gaming in that, so it would only be a starting point, but a fair one. I would relay to you those rules myself, but I'm in the middle of house-moving limbo, and that is one of many games not here with me at the moment.

I, for one, would love to see session reports from those games.
 
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Gregory Smith
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Im just working on some rules that give a slight RPG touch to X-Wing.
I'm using them solo and battle the solo run A.I.

I tried to insert TIE FIGHTER (the awesome video game from the 90s) ranks and its Secret Order of the Emporer.

Mind that it's just a concept and I'm still working on it.

Feel free to post any remarks and questions.

https://docs.google.com/spreadsheets/d/1uHR76dYRgJ9LMfJm-dBY...
 
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