I'm trying to understand how assigning damage works, and I had the following thoughts. Please correct me if I'm wrong:
Assigning damage works somewhat like distributing combat damage in Star Realms. As the attacking player, the cumulative damage of my attacking champions go into one common pool. The chosen blockers are like outposts which have to take damage first. Except in Epic, the excess damage that is not blocked does NOT go to the opposing player (unless breakthrough is involved). This basic understanding will be modified by various card effects such as airborne, but that is essentially one way to understand the concept of "assign damage as you wish."
Is that right?
sounds right. things like airborne don't effect how damage is handled though. remember if you attack with an airborne and non airborne creature you can be blocked by a non airborne creature and the whole group is considered blocked.