Recommend
7 
 Thumb up
 Hide
9 Posts

BoardGameGeek» Forums » Board Game Design » Works in Progress

Subject: [WIP] Avalanche - Mint Tin 2015 rss

Your Tags: Add tags
Popular Tags: [View All]
Caleb S
United States
Forsyth
Illinois
flag msg tools
CONTEST READY

Avalanche

A 3-8 player racing game.

Designed by James Klock, Justin Rodriguez-Hand, and Caleb Sams.

Overview

Several brave climbers have boasted that they are the best mountain climbers, so in order to determine who is truly the best, they will climb a dangerous mountain that is known for its frequent avalanches to see who gets to the top first!

Suggested Playtime: 15 - 45 minutes

Components

• 1 Game board
• 4 Sets of 4 action cards (Move, Sabotage, Guard, and Shout)
• 4 Player tokens
• Avalanche Deck (1 says Avalanche and nothing cards equal to number of players.)

https://drive.google.com/folderview?id=0ByOnJFuFI6nuTkZGcDd3...

Pictures:




4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
New Hampshire
flag msg tools
Avatar
mbmbmbmbmb
Off to a great start James, Justin, and Caleb.

Some quick questions for you.

1. Can this design be modified to allow for a 2 player variant?
2. Can you explain how the "nothing" cards are used?
3. Have you considered separating movement from the other actions you can take? Perhaps allowing movement in multiple directions?
4. Have you considered a hexagonal board to perhaps allow more manuevering between players?
5. When a player gets sabotaged, does it seem a bit unfair that you lose both your current turn and following turn?
6. Can players be on the same space as other players? The red spaces don't look too popular.

Keep up the good work!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Caleb S
United States
Forsyth
Illinois
flag msg tools
1. Can this design be modified to allow for a 2 player variant?

We haven't looked into how to do this yet but it may be possible.

2. Can you explain how the "nothing" cards are used?

They are used so there is a random chance of getting an Avalanche. You shuffle them in with the Avalanche card so when you draw from the Avalanche deck there is always a chance nothing will happen.

3. Have you considered separating movement from the other actions you can take? Perhaps allowing movement in multiple directions?

Yes, we still go back and forth on the idea.

4. Have you considered a hexagonal board to perhaps allow more maneuvering between players?

We will play test a hexagonal board and see how it effects player moment.

5. When a player gets sabotaged, does it seem a bit unfair that you lose both your current turn and following turn?

Yes, we have been trying to figure this out. The problem is if it does not take up both turns guard would be pointless to use.We might change how the guard mechanic works to fix this.

6. Can players be on the same space as other players? The red spaces don't look too popular.

Yes they can.


Thank you for the feedback!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Caroline Berg
United States
Washington
flag msg tools
designer
badge
...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
Avatar
mbmbmbmbmb
So, in your rules you say "Give one of each Action card to every player. Each player should have a Move, Sabotage, Guard, and Shout card."

This is confusing.

Do you mean:

1) That each player gets one set of four actions cards, which includes Move, Sabotage, Guard, and Shout cards.

Or

2) That each player should only have one card? In which case, the second line should read "Each player should have a Move, Sabotage, Guard, or Shout card." since "and" implies that they would have a full set of all four cards, instead of just one card of one type.

From the rest of the rules, it sounds like (1) is what you are going for.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Justin Rodriguez-Hand
United States
California
flag msg tools
Each player is equipped with 4 action cards: Move, Sabotage, Guard, and Shout. Every player will have those 4 and can choose which of the 4 to use in each turn, unless you are sabotaged (that case you have to use guard the following turn).

Basically, all players have 4 action cards each, and if not sabotaged, they can use the cards in any way they want (anyone can keep using move in every turn if they aren't sabotaged).

The rules are being updated at the moment. With that update, there is a lot of clarification in many things that can happen in the game.

Hope that clears things up
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Caroline Berg
United States
Washington
flag msg tools
designer
badge
...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
Avatar
mbmbmbmbmb
It does, thank you! I look forward to seeing the next version of the rules.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John "Omega" Williams
United States
Kentwood
Michigan
flag msg tools
designer
Avatar
mbmbmbmbmb
Suggestion:

Since you have to point at your target during reveal. This could lead to someone later in the reveal line switching targets?

What about adding a "target" counter that the player has to play along with the effect card? That way they are committed to that course and cant finagle?
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James Klock
United States
Iowa
flag msg tools
Hello John,

We tested out the "target" counter mechanic early on in development and we found that it slowed down the game, complicated it unnecessarily, and made it much more difficult for the saboteur to remain inconspicuous. Immediately pointing at the victim after revealing cards allows the game to play more efficiently, and the saboteur cannot change victims, even if he has chosen someone they cannot sabotage. Thank you for the suggestion and looking into our game!

Sincerely,

James Klock
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Caleb S
United States
Forsyth
Illinois
flag msg tools
Updated rules. Changed map slightly.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.