But in between all that you get my preview of the fantastic World's Fair 1893, which is launching on Kickstarter on September 29th, 2015. My wife Kerensa also joins me to talk a bit about it. That all starts around 8:28 in the podcast.
After that we talk a bit about Kickstarter stuff, and I am joined by Matt Wolfe, the designer of Wombat Rescue and Avalanche at Yeti Mountain. We talk about Avalanche at Yeti Mountain, board game design, his new podcast Game Designers of North Carolina Podcast and some upcoming Spiel titles he is looking forward to, a wonderful interview if I do say so myself. That fun starts at the 25:39 mark.
After that we talk a bit about acquisitions and such, and then Eric Booth joins us to review FFG's new game Forbidden Stars. Eric joins us at the 56:51 point.
Thank you all for listening, I really hope you enjoyed it and I would especially love to get some feedback on this episode, it's a bit different than we normally do, first off it's longer, but secondly, there is a LOT of content from a good group of contributors.
Got lots of games in this week due to 2 events I attended.
Monday x1 Roll For It! x1 Exploding Kittens - New to me. Meh. x1 Le Havre - Finally got to try this game! 3 of us played, and we weren't able to finish in our allotted time. The game is neat and I'd like to play it again. It's certainly one you'd need to play several times to get a feel for.
Sunday x1 Splendor - New to me. I can see why the game is appealing. x1 7 Wonders - I went heavy civilian, but lost by 6 points to a player going heavy in science. x1 Samurai Spirit - Our team get wiped out at the end of round 2/3. Still haven't won this game. x1 BANG! The Dice Game - New to me, but wasn't too impressed. It was far too random without enough interesting role deduction. x1 The Resistance: Avalon - Good. Our team won with a score of 3-1. x1 The Manhattan Project - New to me. Very cool worker placement game. I'd like to play this one again. x1 Flash Point: Fire Rescue - New to me. I felt this was a rather bland co-op game that wasn't too interesting. Little desire to play again.
I had to skip my usual Sunday session so slightly less game time this week. From what I played I most enjoyed Florenza: The Card Game. I really like the game but it's not for everyone and it could really do with a more player interaction as it can feel a bit like a solo experience. I least enjoyed Sushizock im Gockelwok, another roll and keep game by Reiner Knizia and he has made better ones than this.
I must be missing something with Codenames. It was ok - someone described it as Minesweeper with words, which I found amusing - but did it really vault to the #1 party game on BGG in under a year?! I was decidedly indifferent to my first experience.
My first week without any gaming since I properly got into the hobby is a fact GF is still in China and didn't have a whole lot of time. The other reason is that I went to quite some salsa events, so no complaining there
Spyfall x6 (I finally got to play this and....dammit everyone was right about it. So freakin' hilarious and just an immediate delight. A game hasn't made me laugh this hard in awhile.)
Tiny Epic Galaxies x1 (We screwed up the rules to this one big time, but accounting for that, I liked this more than I thought I would. Not quite enough that I added it to my wishlist, but I'd definitely be interested in giving it another go.)
Pandemic: The Cure x5 (Sheesh...the dice were very unkind to us this week. Lost all but the last game pretty badly.)
Leader 1: Hell of the North x2 (We decided to set up some particularly challenging, unforgivingly arranged tracks this time around to test us. I would not say any of us passed the test with flying colors! Showed me I could definitely tighten up my strategy and energy conservation in that game. Fun though.)