Meet the major players in the Rogue Squad universe.
The Falling Empires
For centuries, the fate of humanity was decided by rival empires, each spread out over hundreds of systems. Tradition, alliances and well-established military forces cemented their rule. Now, however – due to overextension, lack of resources and neglect of more distant territories – their time is coming to an end.
The empires’ rule still holds fast in their core systems, but more and more of their outermost worlds are breaking away. At the same time, their power is being eroded from within. In their desperation to fund wars to regain lost worlds, many rulers see no other choice but to borrow money or resources from a corporation.
Given that the corporations have their own agendas, this is a very bad idea.
The Rising Corporations
Interstellar corporations built up vast spheres of influence in recent decades. Different corporations gained footholds in different systems and fields of trade, and are constantly battling each other for advantage. Corporate culture is based on commerce, negotiation and striking deals. Alliances shift daily, and the merchant princes in charge have a ruthlessly pragmatic outlook.
The corporations’ focus is on trade, exploration and the securing of resources (including planets and entire systems, if they offer some advantage). There is always a new world to exploit, another crumbling government to take over – a new market or innovative technology to vie for.
Corporations don’t maintain standing armies, but in corporation-owned systems, their powerful customs organizations act as both the military and police. To defend their interests in other systems, corporations prefer to employ mercenaries.
The First Worlds
The First Worlds have been left behind centuries ago, but they are still there, at the fringes of inhabited space – cut off from the rest of humanity by lack of resources and modern technology, ignored and overlooked.
Many First Worlds are the breeding ground of strange cults and ideologies, and all are regarded with a mix of suspicion, mockery and derision by other worlds. They often find themselves caught in the crossfire of conflicts they have very little to do with.
Some have turned to piracy to survive. Others refuse to have anything to do with outsiders… and some may have darker plans of their own.