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Marvel Heroes» Forums » Variants

Subject: Doom fix, better most wanted rules, and better headline rule rss

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Pragmatically turning whims into principles
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Our group came up with these variants, and I thought I'd pot them here:

Dr. Doom: Doom seems to be the weakest of the masterminds; no matter what senario we play, he dosn't do well. To fix this, we dicided he can now boost combat from the begining of the game. His new scheming power is: "Discard a villain to take an extra scheming action. (This does not count as a scheming action)" His new level 2 masterplan is, "Your Henchmen rating is 2".

Most Wanted Villains: It dosn't make sence that if defeated, a villain would just go away. It makes even less sence that a villain who wins but is not most wanted would never appear again. To fix this, we dicided that a nemisis can choose to place ANY villain who defeats a hero may go to the most wanted space. Furthermore, a most wanted villain may be placed there even if he is defeated. (Once again, this is a choice, it's up to the nemisis of the team he beat.)Finally, a villain in the most wanted space has a trouble cost and trouble level requirement of 0.

Better Headline Rule: Instead of drawing from the headline deck, each player has a hand a five headlines. When they play one, they draw a replacement. Instead of drawing headline cards, each player in turn order plays headline cards from his hand and places them on a headline space. No player may play more than 2 headlines.

It's crazy fun arrrh

 
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