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Subject: Four-way victory after a hard struggle for world dominance rss

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Henri Huttunen
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The following is based on a true story. Names of the chairmans of the organizations mentioned in the report are not revealed (except one) for the protection of the relatives and friends of those involved.

So, one nice, although a bit too quiet saturnday evening, the Servants of Cthulhu (Led by yours truly, the high priest), Gnomes of Zurich, The Discordian Society and The Bavarian Illuminati set out to conquer the world. It began slowly, like a small snowball rolling down hill. Cthulhu extended his influence from R'lyeh to capture couple of smaller groups with a little hitting power and income, namely the Triliberal Commissions, Texas and, first and foremost, the all important Orbital Mind Control Laser, which would see a lot of use during the game. Bavarians began to snatch high-income groups like the International Cocaine Smugglers swiftly, and the Discordian Society captured couple of weak but easy to get groups, one of them a weird one, The Hackers. Gnomes, having won the last struggle for power (back then played by yours truly) were feared and loathed by all, and so met heavy resistance when trying to take any group with a higher level of income. Thanks to this, the Cthulhu, always willing to help, got to "rid the world of couple of irritating, high-income groups for the sake of all of us" and to swell his destruction account by two, using his power in the government's road works department to demolish both New York and California to make way for a new high way. In the end, the Gnomes managed to take control of the Federal Reserve and the Militia, mainly to keep it safely tucked away from Cthulhus Servants' reach, but that's about it.

The Gnomes, noticing victory slipping away, began to make suggestions to two of his lesser opponents, the Society and the Bavarians, that a dual victory could be possible. This was especially worrying when the chairmans of both the Gnomes and the Society disappeared from the negotiations room for a moment to have a "lunch and coffee break" together (although, thanks to their absence, the Cthulhu and the Bavarians got to count their opponents total power and income in peace and adjust their plans accordingly). Noticing what was happening, Cthulhu began to preach about how "no organization seeking world dominance would be satisfied with ruling only HALF of the globe" and making poor referances about Dracula and Skeletor striking a deal or something along those lines. Still, The Discordian Society seemed to be very interested in the deal, but, luckily the Bavarian Illuminati, considering themselves the only "true" secret organization, were only lukewarm to their suggestions. Soon, it became apparent, that the Gnomes, having withdrawn from the main fighting after having ammassed couple of groups with compined income of over 20, were going to win, sooner with help, later without. After long and fiery speaches and horrid dreams sent out from the bottom of the ocean, Cthulhu convinced the other powers that they had to take out the Gnomes, who had withdrawn all their money to their illuminati's treasury.

A crushing combined attack, funded generously by the Bavarians but only mildly by the overly-rich (total MB count over 150 and increasing after a couple of sneaky back-hand moves, namely a large sum from Swiss Bank Account) Discordians, stripped the Gnomes of all but one of their branch organizations, and forced it to fortify it's last line of defence, the Militia, by 50 megabucks just to stay in the game. Cthulhu swelled his destruction count to 6 out of 8 in just couple of turns, but the Bavarian illuminati was also rising, with only six out of 35 points of power remaining to be gained, and the Discordian Society needing only one more weird group, which they actually gained, only for them to be first turned to communists by the Mind-Control Laser and then to be captured by another group. Gnomes' influence was down at this point, other powers pressuring them when ever they tried to gain more groups.

Then began the years of cold war. One by one, the remaining superpowers tried to capture or destroy organizations to spring them to their victory, always to be outfunded by the other three (or two, since the Gnomes were unvilling to pay up any cash, still dreaming of a sneaky victory). Then, suddenly, everyone (with the exception of the Gnomes and to lesser extent, the formerly over-rich Society) ran out of funds to actively stop eatchother from gaining the high-hand. On the exactly same moment, the Bavarian Illuminati used their sneaky trademark manouver and with a priviledged attack attached the CFL-AIO to their Illuminatis power structure, gaining over the needed 35 points (on a scale each other secret organization recognized as the standard) of power to archieve domination over others, only to be joined by the Discordian Society who placed the very, very weird L4-Society under it's wing after first using the last of it's money to rip the pesky control laser from Cthulhu. Against all odds, the Gnomes managed to mass the needed ammount of money to reign dominant on the financies sector (with a little help from the former ally, Discordian Society, as a part of a non-aggressive pact) and finaly, the Servants of Cthulhu sacrificed two of their own (unwilling) organizations, bringing them to a total of 8 offerings to their god, enough to wake the mighty Great Old One!

... But since they ALL managed to gain world dominance at the same time, and because "controlling 1/4 of the world" sounded just too lame, they would just quietly back out of the war room and return to settle it once and for all another saturnday evening, some day in the future. And so, the world was safe... For a moment at least...
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Blorb Plorbst
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Re: Four-way victory after a hard struggle for world dominan
Sounds like a barn burner. I'm just curious about 1 thing: How did everyone meet their goals simultaneously? Once the Bavarian's hit 35 it should have been game over unless everyone else decided to perform trades to have a 4 way mutual win. Or do you play by some variant that allows everyone to take another turn?

We played a 5 player Illuminati this weekend. I seem to always (and I do mean always) end up with the Bermuda Triangles and actually pulled off a victory when the UFOs and the Network overspent to attack a well funded Discordian with 4 weirds. When I drew the Underground newspapers I was able to pick up a commie and any of numerous free peacefuls with no one able to spend significantly to stop me.
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Henri Huttunen
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Re: Four-way victory after a hard struggle for world dominan
CrankyPants wrote:
Sounds like a barn burner. I'm just curious about 1 thing: How did everyone meet their goals simultaneously? Once the Bavarian's hit 35 it should have been game over unless everyone else decided to perform trades to have a 4 way mutual win. Or do you play by some variant that allows everyone to take another turn?


Yes, we play with a variant where the game ends in the end of the turn when someone has archieved victory during some point of that turn. We invented it when one game came to a quick end and we wanted to have a go at stopping the victory (the winning player had captured the desicive group with a privilidged attack no one could counter) and it somehow just became a habbit. Sorry, should have mentioned it somewhere along there shake.

I think one of the reasons all four of us archieved our goals on the same turn was part to no one of us really caring about if one more one at the point it was clear that at least three of us were going to archieve our goals during the turn, so there was little to no resistance after everyone realised that individual victory was no longer an option. Talk about "cruel and back-stabbing" secret organizations, more like not-so-friendly neighbours.

PS: We still had a lot of fun and feelings were high, especially during the Gnome wars everyone was sending glares of death around the table!
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