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Subject: "Iron Infantry", 2015 Mint Tin Design Contest....Contest Ready rss

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Scott Allen Czysz
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I'm cleaning up my posts to just focused on the "contest ready" game, so I'm deleting portions of my posts that don't focus on the final version of the game.

Contest voters, everything you need is contained in this original post. Feel free to browse the other posts to see some photos and read more about the game. Thanks.

Game Name: "Iron Infantry" a mini game of Iron & Brass


Designer: Scott A
Scott Allen Czysz
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Overview:
1 versus 1 tactical combat game played on an 8x9 board. Each side has 6 military units, a Fortress to defend, and a Cannon Turret to defend the Fortress.

I think one of the beauties of this game is it can be played on a standard checkers or chess or even Stratego board - any 8x8 to 12x12 square grid board will work. So, if you are heading to grandma's house or the cabin, or where ever that probably has a checker board laying around, you can bring this game. Without board, this game can be downright tiny:



Suggested Play Time:
15-30 minutes

Components, Picture(s) - Proof of Concept, Files (Rules & Components):

Latest revision:



Game board:


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Scott Allen Czysz
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Re: "Iron Infantry" (A mini game pulled from my [WIP] Iron & Brass) (2015 Mint Tin Design Contest)
I've had the good fortune of having a couple people play test this. See playtest thread for more info and insight:
"Iron Infantry" A Mini Game (Mini Version of My "Iron & Brass" Strategy and Battle Game)

Thanks.
 
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Nate
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Off to a great start Scott! I love micro games like this. And this design reminds me a bit of Summoner Wars which I enjoy. Some quick thoughts for you.

1. The attack ranges seem a little large on a 8x8 grid.
2. Have you tried playtesting this with the fortress pieces being able to move? If so, perhaps they could be called leaders or something.
3. For concentrated fire, do both units need to be in range of the target?
4. Have you considered adding hit points to the units? I believe you kind of already have this with the disabled units. To track damage, you could use small cubes, you could stack tiles, you could have unit cards off the board, etc. With your current combat system, everything over the defense roll and modifier could be a hit.
5. I'm always interesting in seeing asymmetrical armies in games like this with varying stats. For example, 1 army could be great attackers, another could be strong defenders, a 3rd could be really quick, and a 4th could have great range. It is a little bit more difficult to balance though. Lot of playtesting and spreadsheet work.
6. If you add another 2 armies for the replay value, you could add more tokens or you could use the backside of the existing units.
7. Another feature you could look at adding is terrain. Maybe a couple tiles have terrain on them like forests, mountains, water etc. which could affect the unit's stats and combat resolution.
8. Eventually, it would be cool if the armies had names and different images for their units as well.

Anyways, some of these suggestions probably hurt the simplicity you have here and I'm not sure what direction you are looking to move in. Look forward to seeing more! Keep up the good work.
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Thanks. Maybe I need to clarify the rules for your questions 1 and 3:
1) Attack ranges are just 1 or 2. For example, the Iron Infantry piece says: 2A/1R 1M 4D meaning Attack Strength of 2, Attack Range of 1, Movement Range of 1, and Defense Strength of 4.

2) That's a good idea I hadn't considered, but I could imagine it working. I guess I'm a traditionalist: destroy the other guy's castle.

3) Both need to be in range.

4) I want to keep it simple, so each attack will be one of the following: no effect, disabled, or destroyed. Disabled drops unit's Defense Modifier to 0.

5, 6, 7, 8) Yes, but just trying to keep it simple for now.

Thanks for taking the time to think this through.
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
See original post for final rules and board.
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Proof that it fits in a mint tin:


12 2x3 board pieces and 8 red and 8 blue playing pieces, plus 4 dice. Plenty of room for folded up instructions.

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Douglas Rees
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Narrow Gate Games wrote:
Proof that it fits in a mint tin:


It works, but it's too easy to move the board pieces around. Will need to tape them together or something. Any brilliant ideas out there?

Thanks.
Instead of 12 separate pieces, you could make 3 8x3 strips. They could be zigzag folded. Wouldn't be perfect, but it should be a bit more durable
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Thanks. Yes, I need to come up with something different to make this work.

If only there was some sort of "pop-up" (or I guess "pop out") game board - spring loaded, inflatable,,... Something that can fit into a mint tin, but can expand and be flat. Hmmmm.

Here is my zig-zag folded version of the board:
 
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Chris Hansen
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If given the option, I would prefer to play with the green pieces, please.
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
I know that fitting in the tin is required for the contest, but I probably just won't bother cutting the board up.
 
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Douglas Rees
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Just thinking...your board is probably a bit bigger than mintball, but I didn't have any problems folding the mintball board to fit a smaller box. So it's worth a try
 
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
chansen2794 wrote:
I know that fitting in the tin is required for the contest, but I probably just won't bother cutting the board up.

(me too, but don't tell anyone that)
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
IRONblankINFANTRY
 
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Ghislain LEVEQUE
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
If you have a laminator: laminate your sheet then cut your board in pieces like you did and add transparent tape. It folds perfectly and stays flat on the table.

Something like that :



More images here : photo album on google.com
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Nate
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
One quick idea I had is to consider the use of dice (maybe small 12mm) to represent the units on the board. You could use a reference sheet to list the stats of the different units. If a unit is damaged it could be downgraded to a weaker one. Anyways, might be a little too abstract.
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Thanks.

I just bought (from EBay) small plastic squares to do what a lot of people do with Skirmish Wars:


So, that will be my plan for the pieces (assuming they will all fit in the mint tin once mounted like that.

Thanks again.
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Ghislain LEVEQUE
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Narrow Gate Games wrote:
I just bought (from EBay) small plastic squares

How was the price ? Do you have a link ?
 
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
$16 USD for 400. I'll have about 385 left over.

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...
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Charles Ward
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Narrow Gate Games wrote:
$16 USD for 400. I'll have about 385 left over.

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...

Haha. That's a lot. You should mail some for geek gold.
 
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
I'd prefer real gold.

I'll use some of the red and blue for this and another game, but I'll have 100 of each green and yellow, and maybe 50 each red and blue left over.

If anyone is interested, geekmail me. I'll gladly sell some. Maybe any 50 for $5 shipped in the US.
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Chun-Tse Huang
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
I have a question so are you allow to attack a unite that is disable and destroy them? and also I am a bit confuse on what the D+1 mean in that attacking part of the rule.
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
hipeter4305 wrote:
I have a question so are you allow to attack a unite that is disable and destroy them? and also I am a bit confuse on what the D+1 mean in that attacking part of the rule.

Yes, you are allowed to attack a disabled unit. I wanted something more complicated than just an "all or nothing" system of either I destroy you or I don't. But, I didn't want to mess with tracking hit points for each unit.

So, if you attack my Steam Tank and disable it, AND still have another action left in your turn, you can attack it with another unit. Let's say you decide to attack it with a Mechanized Gunner (with an Attack Strength of 2). The disabled Steam Tank has a Defense Strength of 0. You roll a 4, add the 2 Attack Strength to get 6. I roll a 5, add 0 to get 5. Your Mechanized gunner destroys my disables Steam Tank.


As far as the "D+1", it basically means if the Attacker's final attack result is within 1 of the Defender's final result, it is disabled.

blush Oops. It should be "D-1". Thanks for catching that, I need to correct that.
Corrected in original post.

For example, let's say a Mechanized Gunner (A=2, D=2) attacks another Mech. Gunner:

Attacker rolls a 3 (+2) = 5
Defender rolls a 4 (+2) = 6

Since A = D -1 (5 = 6 - 1), Attacker disables Defender.
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
They're he--ere:


Like I said, if anyone is interested, I'll throw 50 in a padded envelope and ship them to you in the US for $5, your choice of colors.
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adam wilson

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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
how would one pay for them?
 
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
adam wilson wrote:
how would one pay for them?

Paypal is fine, if this is all within the rules of BGG.
 
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Scott Allen Czysz
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Re: "Iron Infantry" (2015 Mint Tin Design Contest)
Just printed these off on sticker paper:



Next, I'll cut them out and add them to the plastic squares for some hefty playing pieces.

Stay tuned.
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