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Treasure Hunter» Forums » Strategy

Subject: "1" value heroes very op? rss

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Gonzalo Aguirre Bisi
Spain
Rome
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Hey guys!

As you all know, going for the MAX treasure it's a very difficult task, but going for the minimun could be literally all based from luck.

What if I find in my first hand drafted a value "1" hero card? Are my chances of winning very high? Because I only can think of a way to come around this: by playing a value "3" hero card and using a -2 on that card. Is there any other way?

Let me know what do you think about it!
 
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J P
Netherlands
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You can get a corresponding hero card in the last round (which you can't refuse).
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Lorenzo Chiozzotto
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You could also play 2 shrinking potions on a 5 adventurer.
Anyway if the MIN has a very good reward it's not unlikely that you could be forced to take a high value adventure of that color during the last few picks, since all the players would probably skip them.

but in the end with just 1 in your hand your chances to get the MIN are quite high !
 
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Jason Quintal
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An interesting additional card the game creator could add is an assassin to only knock off a single "1" card. It can be played as a modifier card. I think this might offer some balance. The odds of getting a 3 and a shrinking potion seems kinda slim and waiting for that combo probably means you need to let other good cards go by and are not guaranteed to get the combo. I agree though, the number "1" cards can be advantageous when a good treasure falls into the min spots.
 
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Jason Quintal
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Another interesting modifier card might be to swap the min / max treasure in one location. This may foil the op-ness of the "1" cards.
 
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Moishe Steigmann
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Xoul wrote:
Because I only can think of a way to come around this: by playing a value "3" hero card and using a -2 on that card. Is there any other way?


The '1' would still win: When going for the min, the lowest pure card is the tie-breaker.
 
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Richard Garfield
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moishetreats wrote:
Xoul wrote:
Because I only can think of a way to come around this: by playing a value "3" hero card and using a -2 on that card. Is there any other way?


The '1' would still win: When going for the min, the lowest pure card is the tie-breaker.


No, it is not unnatural to think that, but the rules are clearly that if there is a tie the highest single card wins, even if you are going low. When I am going for low a 1 is great but a 3 with a shrink is a real threat - in fact I will sometimes counterdraft the shrink. Similarly if I have the opportunity to pick up a 3 early I am often as happy as when I pick up a 1 ... it might end up low on its own but with a shrink potion it is really solid (unless I get hosed with a late round card in that color).
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Caleb
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Phelddagrif wrote:


No, it is not unnatural to think that, but the rules are clearly that if there is a tie the highest single card wins, even if you are going low. When I am going for low a 1 is great but a 3 with a shrink is a real


I read that in the rules and had to convince myself it wasn't a mistake, but in thinking about it, I reasoned into the logic as to why it made sense!

 
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