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Subject: Office Modules rss

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Nick Case
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There is no mention of regulating the number of offices dependent upon player numbers in set up, therefore is the supply of office modules intended to be unlimited? I raise this because the game comes with 12 admin offices so in a 4 player game this allows each player to build (in theory) 3 offices each, whereas in a 3 player game they can build 4 (2 player 6!!). In our 4 player game the supply ran out so one player wasn't able to build a new service module on an upper floor. It seems strange that this becomes more constrictive with more players.
 
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Nick Case
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I appreciate and like the restrictions with facilities, the ability to shut down an opponent really appeals to me. Whats possible with careful planning isn't really the point I'm trying to make or a tangent I wish to go down. My question is SHOULD offices be less likely to run out with fewer players?

I'm happy to accept rules as long as they are consistent. Where the number of certain components are expressly prescribed for specific numbers of players, why not for the offices and as a result why is a four player game twice as constrained as a two player game in only this one element?

For a balanced approach to the game, the offices should either be unlimited for any number of players, or there should only be three per player. An 'official' ruling would be appreciated.
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Nick Case
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colmmccarthy wrote:
Because then Rahdo wouldn't like it


With the current punching power of a Rahdo video behind your game, you seem to have nailed it.
 
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