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Pandemic Legacy: Season 1» Forums » General

Subject: Think I am doing too well... rss

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Cody Lenhart
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Hit May with no losses so far in a solo game. Proud of myself because I have not cheated a card pull or rule so far(that I know of, solo plays tend to have an issue with missing rules) I just realized that you get upgrades after every game, win or lose. Have I made the endgame Pandemic Legacy that I now own into more of a hardcore mode? I ask because this is the only physical version of Pandemic I currently own, and since I know Risk Legacy can be played as a "standard" Risk game with crazy modifiers after the Legacy part is done, would people consider this a detriment to new players using the board I have created?

I know this may be a unique question, since many may not have a large gaming group, but since I have a consistent 5+ players this wouldn't hit me table often I have decided to solo play 2 players.

On the off chance I only have 4 or less people show up for a game night, I feel I may have made the game thus far a bit too difficult for new players to pickup and succeed.

Does anyone else subscribe to the I should autolose the 1st attempt at a month to get upgrades and hope I can finish the 2nd part successfully?
 
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Xenothon Stelnicki
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No to your question.

I am positive you are missing rules. You won game one with 4 funded events, game two with two, and games 3, 4, and 5 with none? I haven't yet played, but the luck or special stuff in the Legacy deck required to do that seems a bit much.

Exchanging cards only in the city named on that card? Building the player deck correctly? Handling the Intensify step correctly? Characters starting on only one research station? Scarring characters correctly?

I recommend a double-check on the rules or even better- playing with the base game app a few times to see if something jumps out at you.

Again, take all this with a grain of salt as I don't know what advantages are given by the Legacy deck even in month one. If you've pulled off 5 in a row with everything stacked against you and correct play, bravo!!
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Sanjay P
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Are you correctly reducing your funding after every win? You start the game at funding level four, but after two wins, you should be at zero funding (i.e. no event cards in your player deck). This makes the game harder.

To a certain extent, even regular Pandemic is driven by the luck of your player deck and infection deck, so you could just have had some easy games. If you are in fact playing correctly, I would just keep moving forward (don't throw games).


A few other things you can check to make sure you're playing correctly:

Are you only giving your group 2 end game upgrades (not 2 upgrades per character)?
Are you only giving your game win bonus to the group (not to each character)?
Make sure you reread the rules on share knowledge and building structures to make sure you're correctly using the correct types of city cards.
 
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joelseph
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We stumbled upon a crazy good combo and won our first three months. But even then, the 3rd month was so close to the wire we all thought we had lost until we poured over strategies and got extremely lucky at the very end. I don't see us able to keep this up with 0 funding. This game is amazing.
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Mathue Faulkner
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My wife and I have cruised through the first 3 months. I thought the zero funding was going to hurt, but it was actually our quickest win. We're veteran Pandemic players do I highly doubt we're doing anything wrong. I'm really hoping things get trickier...
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Cody Lenhart
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Yes to all of that. My highest outbreak level was 6 in my 2nd game I think. I feel a lot of it has to do with the alpha gamer. Player 2 always does exactly what I say, with little to no arguement. Helps quite a bit in planning turns.

Edit: I am 4 games in, starting May on my next game.
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Rob Daviau
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You can put another epidemic card in if you like. Won't break anything.
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Mathue Faulkner
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RobDaviau wrote:
You can put another epidemic card in if you like. Won't break anything.

Only if we have a 2nd copy of the game, right?
 
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Mathue Faulkner
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Cubiccube wrote:
Yes to all of that. My highest outbreak level was 6 in my 2nd game I think. I feel a lot of it has to do with the alpha gamer. Player 2 always does exactly what I say, with little to no arguement. Helps quite a bit in planning turns.

Edit: I am 4 games in, starting May on my next game.

In 3 plays, we've had 2 total Outbreaks....one in the 1st game, and one in the 3rd game. If we win another game with zero funding, then maybe we'll look into playing a variant to increase the difficulty.
 
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Cody Lenhart
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Game in May was a bit scarier The new to Pandemic stuff really started to spread around. Still won first half of month, but my board is starting to look a hell of a lot less friendly.
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Blue Dino Studio
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Our group was on a non stop winning streak for 5 months. The game then promptly started to smack us around. We haven't won since.
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Tina McDuffie
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mfaulk80 wrote:
My wife and I have cruised through the first 3 months. I thought the zero funding was going to hurt, but it was actually our quickest win. We're veteran Pandemic players do I highly doubt we're doing anything wrong. I'm really hoping things get trickier...


Oh, they do. They do. My husband and I, both veteran Pandemic players, swept thru January, February and March without too much trouble, winning every game. Then in April things got really hairy. We just squeaked out a win. Would've been nice to have some funding. May got even worse and we experienced our first loss. Things are looking really grim now. I expect our second May game to be tough.

We've been playing Researcher and Scientist every game thus far. We may need to bring in some new characters soon with more specialized abilities, though. Have to see how it goes. We've mostly used our upgrades on viruses and structures and have only taken two character upgrades.

Looking forward to seeing how it all unfolds.
 
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Tina McDuffie
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Cubiccube wrote:
Yes to all of that. My highest outbreak level was 6 in my 2nd game I think. I feel a lot of it has to do with the alpha gamer. Player 2 always does exactly what I say, with little to no arguement.


LOL!
 
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Mathue Faulkner
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tgmcduff wrote:
mfaulk80 wrote:
My wife and I have cruised through the first 3 months. I thought the zero funding was going to hurt, but it was actually our quickest win. We're veteran Pandemic players do I highly doubt we're doing anything wrong. I'm really hoping things get trickier...


Oh, they do. They do. My husband and I, both veteran Pandemic players, swept thru January, February and March without too much trouble, winning every game. Then in April things got really hairy. We just squeaked out a win. Would've been nice to have some funding. May got even worse and we experienced our first loss. Things are looking really grim now. I expect our second May game to be tough.

We've been playing Researcher and Scientist every game thus far. We may need to bring in some new characters soon with more specialized abilities, though. Have to see how it goes. We've mostly used our upgrades on viruses and structures and have only taken two character upgrades.

Looking forward to seeing how it all unfolds.

Yeah, we played tonight. We thought we had won the first half of April...we were adding cubes and knew that we could complete the last objective on the next turn. One player had the Forecast ability so we knew 2 of the 3 cards. My wife said "we won", and I said "don't jinx it." I looked closer at the board, and realized that the only way we could lose was if the last card was London... Of course, the last card was in fact London!

We stormed back in the second half of April though. Looking forward to May since a few people have made it sound pretty ominous....

As for upgrades, we mistakenly didn't use our initial upgrades on the Positive Mutations. I think that was a big mistake. We've done some character upgrades (our Scientist is a must play), and recently on some structures / Positive Mutations...only one Unfunded Event. Most our games have been Scientist/Medic, although we did play a quick one with the Scientist/Researcher. We're still debating whether we need to diversify.
 
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Cody Lenhart
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Just finished the entire game. Happened to have vacation lined up with the release, and it did get crazy a bit later. I feel that the end was a bit meh though, again stating I still did what I would consider very well.

Another point to this is that I was playing solo, and I GUARANTEE that this would have ended much more poorly playing with even one more person. Some of those victories were tight, including one loss and one victory being within the last draws. Having a clear objective with only one mind influencing decisions kept it a bit on the easy side(OK, a lot)

Still was a ton of fun, considering I played 15 games in 3 days. I will have a no spoiler review up tonight or tomorrow.
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Wasyl Kurek
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We're a group of three novice to Pandemic players, although we're fairly familiar with coop games (Robinson, LotR, etc.). We played Pandemic once before starting Legacy. We've just finished May and so far we've lost only one game in February. I'm really concerned that we're doing something wrong. I keep rereading the rules and can't find anything. Here's what we're playing with:

Spoiler (click to reveal)
We're playing with Researcher who's co-worker with Quarantine Specialist and at the beginning of May we swapped Dispatcher for Operation Specialist. Researcher/QS combo is amazing because it allows us to use QS to not lose and send her cards from Researcher when there's enough of them to find the cure. Also, we've got first positive mutation on each disease. We find it very useful and time saving.


I'm really worried about playing this game incorrectly because of it's nature. When I found out I was making mistakes playing Netrunner or Robinson, I just shrugged and played correctly from then on, but here such mistakes can ruin the experience.
 
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Xenothon Stelnicki
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Hey, just wanted to chime in now that I, too, have played through the end of April (4p). We've had only one loss (8 outbreaks) on a last card draw when we would have won on the very next action. Amazing, because we've had such low (0) funding and even had a pretty bad break with player card distribution this last game and still won. I think I initially misunderstood how advantageous end game rewards could as well as some other elements on the right characters and situations. So, yeah- you may simply be playing well. thumbsup
 
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Game is definitely easier than regular pandemic.

If you play carefully, and you can assess the relative value of the optional upgrades, then you don't really need funded events.

Pandemic is about riding the bleeding edge of action efficiency in a system you know inside out through repeated play. Legacy is about whether you can correctly identify the implications of the rule changes as they come, in order to save the world first attempt.
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Wasyl Kurek
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I played a 2 player regular Pandemic yesterday with 5 Epidemic cards and it was... easy. We got to 4 outbreaks and on the turn we won there was nothing on the map that could threaten us at all. Maybe it will change over time but so far I've only lost 2 games - my first solo learning game and one game in Legacy. I may be wrong but it looks like this game is all about the random distribution of cubes. If it's really nasty you'll probably lose, if it isn't, you have to try really hard not to win.
 
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Mathue Faulkner
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eldaec wrote:
Game is definitely easier than regular pandemic.

Regular Pandemic without any expansions and without throwing in extra Epidemic cards is pretty damn easy....

 
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Wasyl Kurek
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mfaulk80 wrote:
eldaec wrote:
Game is definitely easier than regular pandemic.

Regular Pandemic without any expansions and without throwing in extra Epidemic cards is pretty damn easy....



I'm glad someone's confirming my suspicions.
 
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Allen Michaels
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Just to report...

I'm in two legacy games at the moment.


Spoiler (click to reveal)

1) Red CODA, 4 player. We are 4-3. WWWLLLW (Almost hit 4 in a row). 2 Collapsing cities...and stressful games of quarantining, roadblocking, and barely holding on. 1 Scar.

2) Yellow CODA, 3 player. We are 6-0. Mid-april hit, but not a single yellow card was drawn after that. Nor was it drawn for initial set-up in May! Quick cures were found. And it seems we just kept getting lucky on setup. Our worst panicked city is a single level 2. No scars.


For sure, 3p is easier than 4p...but man, I'm worried about my second game being too easy. Even with no funding, we are killing it with upgraded characters, good synergy - and some new tools at our disposal. And favorable draws (for sure!). I'm sure the law of averages will catch up with game 2, but part of the game is things get harder as panic goes up...and I think we're way ahead of that problem.

Thoughts to just tweak it? 6th epi might be too much. Draw more on initial setp up? Ensure X cities have Coda? Deal less player cards on setup?
 
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Tony Fanchi
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al_fredo wrote:
Thoughts to just tweak it? 6th epi might be too much. Draw more on initial setp up? Ensure X cities have Coda? Deal less player cards on setup?

Some people have suggested using a 6th epidemic card as the next level of reduced funding once you get to 0 event cards, which sounds like a good idea to me. If you lose with 6 epidemics, you "gain funding" by removing it for the next game. If you win with 6, well, congrats! Maybe it's time for 7 epidemics! devil
 
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