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Subject: When does Ice strength come into play? rss

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James Clifford
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I am curious when ice strength comes into play vs ice breaker strength. Currently my buddy and I are using strength to bypass the ice once any subroutines are resolved.
 
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Johannes B.
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You have to have a breaker in a matching or exceeding strength to interact with the ICE at all. So if you want to break subroutines on a piece of ICE, your breaker needs at least the strength of the ICE.
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Daniel Hill
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In order for an appropriate breaker to interact with the relevant ice, it usually has to be of equal or greater strength in order to do so.

If this is the case the runner can typically then ‘use’ the breaker to not have the ice subroutines go off (break the subroutines) and either move onto the next piece of ice or access cards etc.

Whilst the above is fairly standard there maybe a few instances and combinations which are otherwise different to this, however this should get you through most situations.

Happy running
Dan
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Colin Thomas
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In order to interact with a piece of ICE, a program (usually breaker) must match it's strength. Any subroutines that are not broken are resolved. If there is no End The Run subroutine, the run can continue. "Bypassing" is a completely different mechanic. When a piece of ICE is bypassed, it is skipped over: no subroutines need be broken, none will fire (moreover, on encounter text does not fire) In the case of Femme, you do not have to match strength to use her bypass ability.
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Nova Cat
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SpleenballPro wrote:
I am curious when ice strength comes into play vs ice breaker strength. Currently my buddy and I are using strength to bypass the ice once any subroutines are resolved.

It sounds like you guys are doing things a little backwards, if I understand what you mean.

In order for an icebreaker to interact with a piece of ICE in any way, it must match or exceed that ICE's strength. So, for example, a Corroder is Strength-2, and a Wall of Static is a Strength-3 barrier. In order for Corroder to break the subroutine on Wall of Static, it needs to have its strength increased by 1. So you pay 1c to boost its strength (since it has the ability to increase strength built-in), and then 1c to break the subroutine.
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James Clifford
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Ok, so before we can break any subroutines, the strength needs to be resolved first?
 
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Andrew Keddie
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SpleenballPro wrote:
Ok, so before we can break any subroutines, the strength needs to be resolved first?


Yes. And if any subroutines remain unbroken, they happen. If none of those subroutines say 'end the run', the runner passes the ICE even if they couldn't or didn't match strength.
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James Clifford
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CommissarFeesh wrote:
SpleenballPro wrote:
Ok, so before we can break any subroutines, the strength needs to be resolved first?


Yes. And if any subroutines remain unbroken, they happen. If none of those subroutines say 'end the run', the runner passes the ICE even if they couldn't or didn't match strength.


Ah, so if I approach ice without an end the run subroutine, no strength is needed to be checked, but If there is one with end the run, we need to check strength then break the subroutine after strength has been resolved?
 
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Rodrigo Oliveira
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paedia wrote:
In order to interact with a piece of ICE, a program (usually breaker) must match it's strength. Any subroutines that are not broken are resolved. If there is no End The Run subroutine, the run can continue. "Bypassing" is a completely different mechanic. When a piece of ICE is bypassed, it is skipped over: no subroutines need be broken, none will fire (moreover, on encounter text does not fire) In the case of Femme, you do not have to match strength to use her bypass ability.


Only breakers need to match strenght, other programs (like D4v1d) doesn't even have strenght.
 
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Johannes B.
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SpleenballPro wrote:
CommissarFeesh wrote:
SpleenballPro wrote:
Ok, so before we can break any subroutines, the strength needs to be resolved first?


Yes. And if any subroutines remain unbroken, they happen. If none of those subroutines say 'end the run', the runner passes the ICE even if they couldn't or didn't match strength.


Ah, so if I approach ice without an end the run subroutine, no strength is needed to be checked, but If there is one with end the run, we need to check strength then break the subroutine after strength has been resolved?
You always have to check the strength, if you want to interact with the ICE and want to break any subroutines. If there is no End the run-subroutine on a piece of ICE, your run won't be stopped by that ICE and you will continue after all the other unbroken subroutines have fired. So you could "just" eat these subroutines and still run on, although that's often not recommended, because subroutines are mostly nasty to eat...
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James Clifford
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Impy wrote:
SpleenballPro wrote:
CommissarFeesh wrote:
SpleenballPro wrote:
Ok, so before we can break any subroutines, the strength needs to be resolved first?


Yes. And if any subroutines remain unbroken, they happen. If none of those subroutines say 'end the run', the runner passes the ICE even if they couldn't or didn't match strength.


Ah, so if I approach ice without an end the run subroutine, no strength is needed to be checked, but If there is one with end the run, we need to check strength then break the subroutine after strength has been resolved?
You always have to check the strength, if you want to interact with the ICE and want to break any subroutines. If there is no End the run-subroutine on a piece of ICE, your run won't be stopped by that ICE and you will continue after all the other unbroken subroutines have fired. So you could "just" eat these subroutines and still run on, although that's often not recommended, because subroutines are mostly nasty to eat...


Awesome. Makes sense. Thank you for clarifying!
 
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Grant Whitesell
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There are some strategies that depend on letting you through and you thinking the subroutines aren't that bad, like a pair of Pop-Up Windows and an Architect/Data Raven over R&D. Even the popular ICE Gutenberg won't stop the runner from gaining access.

Most of the time, these play towards a larger Corp Strategy - like letting you get a massive R&D/Medium dig, hoping that you score 5 or 6 points on your turn and have tags hanging off you, and then either Scorching or Punitive Counterstriking you straight to death.

Or they Midseason you for an insane amount of tags and overadvance Project Beale using Psychographics into a 1-turn win from 0 points.

Or Architect can keep bringing trashed Crisium Grids and economy assets back from the dead.

Most of these will still make you drop a bit of coin to avoid their effects. A piece of ICE doesn't have to keep you out of something to be good. The new Terminator ice doesn't even try to stop you. He just takes your clothes and your motorcycle.
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Andrew Keddie
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GrantZilla1979 wrote:
Most of these will still make you drop a bit of coin to avoid their effects. A piece of ICE doesn't have to keep you out of something to be good. The new Terminator ice doesn't even try to stop you. He just takes your clothes and your motorcycle.


He lets you keep your boots though. He's getting soft in his old age

*insert reboot joke here*
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