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Fief: France 1429» Forums » Variants

Subject: Variant - Plague: Anxiety & Spreading rss

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herb sawyer
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Chicago
IL - Illinois
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One we've been toying around with. Welcome any thoughts. We're hoping to test run it this weekend.

Plague: Anxiety & Spreading

Plague -
Is now impacted by:
- Where it comes up in fate position
- Potential to spread

When plague card is revealed, roll to see which bishopric it impacts. Initial bishopric is hit with plague, regardless of anxiety level. With plaguing hitting the bishopric. Then check plague card for fate position.

Fate position -
If Plague is the first card in fate order, only the initial bishopric is impacted.
If plague card is in the 2nd position, the two adjacent bishoprics next to the initial bishopric make an anxiety roll.
If plague card is in the 3rd position, the two adjacent bishoprics next to the initial bishopric make an anxiety roll. If one of those bishopric is impacted by plague, the next adjacent bishopric makes an anxiety roll.

Rolling less than current anxiety, plague hits the bishopric. (Optional idea - each village then rolls for plague if they have military, lord using the standard plague roll of 3 or less)

Anxiety -

Each bishopric now has an anxiety track of 1-6, with starting position of 3. For each good thing that happens in the bishopric, move the track up one. For each bad thing, move it down one.
- good things: Good Weather, Good Harvest, marriage (within the bishopric), lord becomes king (within the bishopric), lord becomes pope (within the bishopric), majority fief wins a battle (within the bishopric)
- bad things: Heavy Rain, Famine, Peasant Uprisings, Assassination, get tallaged, tithed, taxed, or majority fief looses a battle (within the bishopric)

Edit: typos (sure there will be more), dropped rolling on each village for plague
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Arthur Howe
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El Sobrante
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Re: Plague: Anxiety & Spreading
Hi Herb,

Sounds pretty nasty because plague is one of one of those things that can really wreck a player's plans and, depending on timing and damage, can be hard to come back from. It might help to understand the impetus behind your idea. Did you find the plague too lopsided in that it generally singled out one player?

Best,

Art
 
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herb sawyer
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Chicago
IL - Illinois
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Re: Plague: Anxiety & Spreading

Yes, too lopsided to one player. We were thinking about it as a way to mitigate the random damning of plague to just one player/their plans.


The other idea we had was that instead of rolling to see which bishopric the plague hit, you rolled the anxiety roll for each bishopric to see if it hit. The idea that a lot of bad things happening to a bishopric would stress it, making the plague a thing to happen.

This way, a player could have a role in the impact of the plague. A player could invest to make the bishopric less stressful, or gamble.

Other ideas we've kicked around is tying the anxiety to the strength points of the armies in the bishopric. The idea being that you take SP divided by number of supporting villages to determine anxiety level. In this idea, the fief lord and bishop could have an influence if villages supported the army or not.
 
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Sebastian Samberg
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Re: Plague: Anxiety & Spreading
It seems your idea involves an awful lot of rolling dice and counting up troops. Making the Plague hit a little more foreseeable and probably less hard seems a good idea to me. Unlike the other two disasters there is little you can do in vanilla Fief to mitigate it, though there are the Templar commanderies if you have them.

An idea I came up with in an old thread introduced a bit of Pandemic into Fief's Plague mechanic (untested though):

Step 1) When a Plague hits, you determine a bishopric at random as normal, but instead of hitting everything in it, the Plague only hits one village (at random or if you wish the one with the largest concentration of troops). As normal half of the troops (rounded down) of each Player there die and Nobles need to make roll).

Step 2) If the Plague killed anyone, a marker is put on the Village. As normal, an army moving into or through this Village will lose half its troops during the ongoing round. In the following round every Village connected to a Village with a Plague marker is hit by the Plague (regardless of bishopric) and then the marker on the original Village is removed.

Now, one could either do Step 2 for each of these newly hit Villages again, which may lead to an even further spread in following rounds, or one leaves it at that. Playtesting and general taste would have to determine that. If you made it spreadable after the second round of the original Plague, I would suggest you leave the markers on the board and Villages with a Plague marker cannot be affected by the same Plague again. All Plague markers would then be removed from the board as soon as the Fortune deck is reshuffled or else, once a third Plague hits (after reshuffle obviously), the markers of the first are discarded and used for this new Plague.

This whole idea would drastically reduce the number of needed die rolls and (at least in the short version) would also be much less "fiddly"
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I AM Not A Number
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I like your idea Sebastian of Plague affecting only one Village and then spreading to the connected Villages.
But I would not make it spreadable twice or more because it would then affect all the Villages (except the Commanderies) and managing another Plague coming over would be too complicated.

That reminds me of Fief 2 : one could play a disaster card and choose the targeted bishopric. It was really hard to stay ahead and even more to win !
 
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