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Subject: games simulating systems of government / "law passing"? rss

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Leônidas Pereira
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Hello,
I'm currently working on my undergrad senior thesys here in Brazil, researching topics related to games and politics. I've already found some interesting lists on boardgames on this subject, but I'm looking for something a bit more specific.

What games do you guys know that somehow try to simulate one or more systems of government (presidentialism, etc.) or the whole "law passing" process (I'm not sure how to call this exactly, but I'm talking about somehow voting if a law should pass or not, as if players were the senate).

I really appreciate your help
 
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Joe Salamone
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Billerica
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Lancaster includes a phase where players vote on laws. It is a very simple process that involves using cubes that represent the number of votes you are allocating.
 
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Scott Hartman
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Battle Ground
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Article 27: The UN Security Council Game is about voting international law. its very light and fun.

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Cesar Puga
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FLORIANOPOLIS
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Founding Fathers does that.

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Paul Brudz
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Connecticut
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The Republic of Rome
Democracy: Majority Rules
Article 27: The UN Security Council Game
Founding Fathers
 
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Michael Oliver
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Argyle
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It is not the entire focus of either game, but, both Twilight Imperium (Third Edition) and Cuba have a law and voting mechanic as part of the game rounds.
 
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Leônidas Pereira
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All look into the games you guys pointed, thank you : )

feel free to keep listing more games you remeber/find out!
 
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Paul Brudz
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Connecticut
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Corporate America
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Michael Berg
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Medford
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Die Macher, the famous five hour foray into German politics. Each player plays a political party, and is trying to gain the most seats. One main mechanic of the game is evolving your party policy to best match the popular opinion as elections are held in region to region.
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'Bernard Wingrave'
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Nomic is a game in which the point is to change the rules of the game. Nomic might be useful if you wanted to focus on changes to the senate's rules (cloture votes, filibuster, which votes require a majority and which require a supermajority). I seem to recall reading somewhere that Nomic effectively puts the players in the position of members of the constitutional convention.

Dvorak is set of implementations of the Nomic framework into cardgames. A deck may be created prior to play, during play, or a combination thereof. Players may propose rule changes and new cards during play. One possibility would be to create a Dvorak deck using the theme of the senate.
 
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Under the paving stones, the beach
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Junta for Latin American politics.

Kremlin for Cold War Russia.

(Both are satirical in their approach).
 
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Serious Gamer
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Apple Valley
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Warrior Knights. Sure, it's medieval, but it counts.
 
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Robt. Ferrett
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Madison
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Playing Politics is a book by a political scientist with games all about setting rules, winning elections, finagling agendas, and more...all the games include the option of changing the rules of the game.

Most of the games require a deck of cards and play money; a couple require a simple chart that you can copy.

Owned it for years...never played any of the games, though.

Some of the games involve negotiating over policy goals--those would probably be closest to what you've described.

Also, the election game can be tweaked to be first-past-the-post, proportional representation, modified proportional, and more.
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Robt. Ferrett
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Madison
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Also Democrazy is a light game all about passing laws. Not a favorite of mine, but it fits the description.
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Robert Seater
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Carbon Copy Politics has a simple simulation of the issue. It will be available for sale soon on TheGameCrafter.
 
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Krawhitham B
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Cuba has a small element of this. There are four 'laws' in place and each round 4 new law changes are drawn. Players blind bid to choose which 2 proposals come into effect (replacing 2 of the existing ones).

Of course, this is just money influencing political decisions. Not at all like real life.
 
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Mark Bigney
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Kingston
Ontario
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It's a bizarre monster of a game, but La Révolution française: La patrie en danger 1790-1796 has you passing laws. And changing regimes. And prosecuting the former rulers.
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