Tommy Rayburn
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These have been out for awhile, but wanted to make a thread around them. I have created Event, Short Term Goals, Hidden Agendas, Damage (or miss) Cards and Target Priority cards.

They add little to the overall time playing the game, while adding a TON to strategy and unpredictability of the game.

Event - Pull when you get or complete an objective
Short Term Goals - First player pulls every round.
Hidden Agendas - Each player gets at the beginning of the game. I give an extra experience card to people that succeed.
Damage (or miss) Cards - Pull when getting hit.
Target Priority cards - Hard to kite zombies when you don't know what they will be going after.

Here are the cards.

https://drive.google.com/folderview?id=0B9Hhx1yXlz-Ofl9wZmJl...





Some major credit needs to go to these guys!

I got the Plot Twist Idea from here.

https://boardgamegeek.com/thread/1328052/plot-twists-betraye...

And Events from Here.

https://boardgamegeek.com/thread/1080381/event-cards

Thinking of using the Skills cards here as either Morale events or successes for short term goals (everyone pulls 1 card for 1d6 rounds)
https://boardgamegeek.com/thread/1429220/custom-skill-cards-...
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Tommy Rayburn
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The right balance of how many is still in the air.

These print wonderfully using Printersstudio.com
 
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Salmiaque DePastille
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Great Idea - we will test!
Thank you


May I translate it to german?
 
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Tommy Rayburn
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Of course you can. I did a horrible job keeping all of my PSD's separate, so it may be a challenge for a quick conversion, but I will help in whatever way I can.

It really does make the game a 100x better. My group went from liking Zombicide, to loving Zombicide. The only thing we want now is some overarching purpose (campaign) to play.
 
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David Doughty
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...are better than one.
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revel911 wrote:
...The only thing we want now is some overarching purpose (campaign) to play.


I have created a Survival Guide that is a compilation of all Zombicide missions and campaigns that I could find online. I have all 4 gaming nights and quite a few different campaigns to choose from. They might be worth looking into for your needs.
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Ian Clarke

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I'm not being very bright today, how do I download the cards?

I can see the cards in the drive, but can't figure out how to get them from there to anywhere else
 
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Tommy Rayburn
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Is there not a download option in the Google drive? There should be.
 
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Matt Buchold
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Thanks for posting these. I too would like a good campaign system, I've checked some on here but nothing blew me away.
Also David thanks for the survival guide.
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Ian Clarke

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revel911 wrote:
Is there not a download option in the Google drive? There should be.


I found it eventually, when I went into the drive it was showing all the pictures in a grid, when I changed to list I noticed an option to download the files.
 
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Tommy Rayburn
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All of the quantities need to be balanced.

The hit cards for damage needs to be prevalent.
Nothing happens cards for short term goals is def. needed in large portions.
 
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Salmiaque DePastille
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revel911 wrote:
Of course you can. I did a horrible job keeping all of my PSD's separate, so it may be a challenge for a quick conversion, but I will help in whatever way I can.

It really does make the game a 100x better. My group went from liking Zombicide, to loving Zombicide. The only thing we want now is some overarching purpose (campaign) to play.

Thank you very much
WE are exited
 
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Salmiaque DePastille
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OK here is the try of hidden agenda:
http://www.boardgamegeek.com/filepage/123917/personliche-mot...

I have changed the term of names into male and female left or right, there are more than 40 possible chars in my game and the named are seldom played.

Some Questions:
How do you manage the injuries, do the Characters have more than one hitpoint?

Do the injured ones keep the drawn cards, so that no other can have the same injury?

And If you have to take care that a special Character shall not survive, how to prevent that he would be shot on the spot?
 
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Tommy Rayburn
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For the injury cards, you pull every time you would be attacked by a zombie.
 
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Clarence Garland
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These are awesome! I don't really post here but you mentioned in a similar thread on black plague about looking for interest. I'm interested so I'm posting. These will add a lot of depth to gameplay. I'd like to have them printed through printerstudio but have some feedback first.

Would it be possible to come up with a few more character specific hidden agendas? It seems like a cool idea but only includes a few characters from base game. If you want specific suggestions I'll try to come up with a few.

The wording on a few cards feels off to me, so I will list a few suggestions. I can't edit photoshop or illustrator files myself.

RAGED!: Should probably be called "ENRAGED!" or "RAGING!" or "OUTRAGED!"
AMY IS A TOOL: Should start, "You never got along with Amy"
ROAD RAGE: "be the driver and the have killed" needs to drop the 2nd "the"
POISONOUS GAS: Card is kind of unclear in general. Is the whole building poisonous gas or just a room? Wording might also need changed from "this room" to "that room" or "building" depending on what you decide.
PRESS ON: Should probably be "1D6 experience" or "half of 1D6 experience rounded up"
AMMO SINGLE (RED): Under heading should probably say single round, single slug, or single bullet, instead of single cartridge.

Lastly thank you for this. It's rare to find custom game elements that are so nice and visually consistent. The presentation is impressive.
 
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Tommy Rayburn
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Clarence,

Thank you for hitting me up.

1. I will make the necessary changes, when you send me the below. Good catches, easy to miss when you make a few hundred cards.
2. I would LOVE your help, I do not have much free time at the moment. I would say make 3-4 character for each big box and 1-2 for the small boxes. Not everyone needs one, but you are right ..... it does spread things out.
3. I will not be making BP versions of these. So much work done, and well with Sword and Sorcery and maybe Conan my desire for a medieval theme has diminished.
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Clarence Garland
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Here's a few I quickly put together. You might want to look them over to see what you think before implementing them. I tried to be clear but as you know space is limited. Hopefully these fit in with the others well enough. There are a few bonus agendas as well.

Later I will try to come up with one or two more character specific ones, likely Belle and someone else. I have to go get my van from the mechanic.

Thanks again.

EDIT: I'd be willing to toss together some more ideas for hit and event cards as well if you're interested. Maybe something that spawns civilian bystanders or companions.

Quote:
SKIN TIGHT CATSUIT

You find Elsa distracting.
If in the same zone as Elsa
-1 to all attack rolls you make.

If Elsa is not a survivor, choose
another card.

--------------------------------------

INTIMIDATED

You're scared of Grindlock.
Both his stature and hostile
nature make you uneasy.

You cannot choose to move
into the zone he's in if you
would be stuck there.

If Grindlock is not a survivor,
choose another card.

--------------------------------------------

YOUR IDOL

Watts has become something of
a hero to you. You want nothing
more than his bat. Before the end
of the game you must have his
baseball bat in your inventory.

If Watts is not a survivor, choose
another card.

----------------------------------------------------

THE DIRTY WORK

You're not one for getting your
hands dirty when someone else
can do the job. You must give
Bear a melee weapon with 2
damage or more.

If Bear is not a survivor, choose
another card.

-----------------------------------------------------

BEST FRIENDS

Survivors grow close sometimes.
It's rough out there. Tiff has had
your back. Now you have hers.

If Tiff is in play, she must make it
to the exit point or complete the
objective as a human.

If Tiff is not a survivor, choose
another card.

--------------------------------------------------------

THE CAT IN THE HAT

Some people are just okay,
others, well, others are Adam. If
Adam's controlling player shows
an interest in one of your cards
you must "hook him up," by giving
it to him.

If Adam is not a survivor, choose
another card.

-----------------------------------------------------

REVENGE

Your sister went on a date with James
the day the apocalypse started. You
think he killed her and used the zombies
as a cover up.

If James is a survivor he must not make
it to the exit point or survive.

If James is not a survivor, choose
another card.
-------------------------------------------------------

LOVE HURTS

You have feelings for Parker but
don't know how to get close so you
decide to get injured to spend time
with her while she patches you up.

You must get wounded and have Parker
heal you with her Medic skill.

If Parker is not a survivor, choose
another card.

==============
BONUS

----------------------------------------
DAMN DOGS!

You hate dogs. You hated your old
neighbor's dog and now you hate
zombie dogs.

You can't have a Dog Companion and
if Zombie Dogs are in play, you must
kill more than any other survivor.

If dogs are not in play, choose
another card.

-----------------------------------------
SEXIST

You've become untrusting of the
other gender during the apocalypse.
You must not trade items with or
use any of your skills on survivors
of the opposite sex.

-------------------------------------------
PYRO

You love fire and the glorious
destruction it brings! You must kill
zombies using either a molotov or
flamethrower before the end of
the game.

 
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Tommy Rayburn
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I refrained from Civilian cards as there is already a good civilian mechanic here that I did not want to interfere with.
 
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Tommy Rayburn
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These all sound great btw .... will add them in over the weekend.
 
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Clarence Garland
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No rush. It gives me time to look over my work and think the gameplay side through a little bit more.

I'll leave the civilians out but would love another method of getting Companions or additional Survivors in-game (via Team Building Deck). I know some missions could address this but thought events cards might be the answer I'm looking for.

Of my ideas so far I think Love Hurts is my favorite. I tweaked the wording a bit though.

EDIT:

Here a two I tossed together real quick. One for Belle and one to show what I was going for with Companions.

POSSIBLE EVENTS
================

YOU'RE NOT A ZOMBIE?

Someone who was hiding reveals
themselves.

Randomly choose a Companion
to place in the zone where this
objective was completed. They may
be claimed by giving a Survivor
in that zone an action to do so.

-----------------------------------


HIDDEN AGENDAS
================

A LITTLE COMPETITION

Belle seems to have a grudge
against fatties and keeps score.
You've decided to show her up.
You must kill more fatties than
Belle this game.

If Belle is not a survivor, choose
another card.
 
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Clarence Garland
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Last few ideas. I'll probably find myself wishing I'd thought of something else later but here we go:

WHEELIN' AND DEALIN'

You are out to make a deal. You
must trade with other players
three times this game.

---------------------------------

IT AIN'T EASY

If there are any Pimpmobiles on
the map, you must be the first to
search and/or drive at least one
of them.
 
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Jeremy Kelley
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These are perfect!

I posted elsewhere I was thinking of these and just didn't find this link when searching.

I'm going to print some and also decide which goals wouldn't be overlapping too much so I could print out duplicates of some of them.

These are the initial ones I was thinking but your cards are so much better:

- have bottle of water
- have gasoline
- have can of food
- have 2 food items
- have 2 guns
- killed a fatty
- have 20 melee kills
- drove a car


search juice so others can find this thread: hidden agenda, individual survivor goals, player goals
 
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Tommy Rayburn
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Mix these with the Short Term goals for the team for the kind of play you are looking for.

Give Experience Cards (if you have them for those that are able to succeed with their Hidden Agenda.

Also, I will have these updated by the end of the weekend. I am getting more ram for the PC, plus traveling.
 
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Tommy Rayburn
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garland410 wrote:
These are awesome! I don't really post here but you mentioned in a similar thread on black plague about looking for interest. I'm interested so I'm posting. These will add a lot of depth to gameplay. I'd like to have them printed through printerstudio but have some feedback first.

Would it be possible to come up with a few more character specific hidden agendas? It seems like a cool idea but only includes a few characters from base game. If you want specific suggestions I'll try to come up with a few.

The wording on a few cards feels off to me, so I will list a few suggestions. I can't edit photoshop or illustrator files myself.

RAGED!: Should probably be called "ENRAGED!" or "RAGING!" or "OUTRAGED!"
AMY IS A TOOL: Should start, "You never got along with Amy"
ROAD RAGE: "be the driver and the have killed" needs to drop the 2nd "the"
POISONOUS GAS: Card is kind of unclear in general. Is the whole building poisonous gas or just a room? Wording might also need changed from "this room" to "that room" or "building" depending on what you decide.
PRESS ON: Should probably be "1D6 experience" or "half of 1D6 experience rounded up"
AMMO SINGLE (RED): Under heading should probably say single round, single slug, or single bullet, instead of single cartridge.


Lastly thank you for this. It's rare to find custom game elements that are so nice and visually consistent. The presentation is impressive.


Everything including the new stuff has been updated. Thank you so much for the suggestions and help. Excited to add the new stuff in.

I did not change the bolded. I felt no need. 1d3 is a standard board game /rpg gaming pattern, people understand it well enough.
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Clarence Garland
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Thank you good sir!
 
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Great to see that someone actually did it. Thanks for the cards!
 
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