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No Retreat! The Russian Front» Forums » General

Subject: P500 and scenarios rss

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Chris Gillmeister
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I am very interested in the game, especially with all the discussion on the Italian front and NA front game. I have read a few thread and Carl seems to be very supportive of all of his games and offers great support. However, I am curious as to how the scenarios play? I don't believe I would be able to play the campaign as the sweet spot for my group is 3-5 hours. Is this game mostly centered around the campaign game? For example I have EotS and while the campaign looks awesome, the 1943 and 1942 scenarios offer competitive and great fun. I usually look for balanced, and competitive scenarios in games.

Also, I have heard Carl is on the fence about the P500 as it seems to be taking longer than he would like. But, he has mentioned updates and changes he would like to make so I am hoping to hold out for these. Is there anything being done to generate support? GMT has great articles and videos?

I know Carl just posted a write up on a new game recently that is simpler but I enjoy complexity its just play time that is the hindrance. So not sure if that would be what I am looking for.

Thanks,
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Matt
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I can speak from experience. I've played all the scenarios several times except the last one. They are well balanced, play in one evening, highlight key battles of the East Front conflict, and are super fun to play. IMO, no, you don't need to play the campaign to get the most out of NR: Russian Front.
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Russ Williams
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I've played all the scenarios...

and ONLY the scenarios, still not the campaign! cry
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Chris Gillmeister
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madhatter wrote:
I can speak from experience. I've played all the scenarios several times except the last one. They are well balanced, play in one evening, highlight key battles of the East Front conflict, and are super fun to play. IMO, no, you don't need to play the campaign to get the most out of NR: Russian Front.


Thanks Matt for this reply and the others in BKN. That's good to know that the scenarios are great. Is the game more of an "experience" game vs a "competitive" game?
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Matt
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The events on the cards really give character to the game (you probably know by now that this isn't a CDG). Also, the low unit density creates a lot of tension. You'd think play time would wiz by, but both sides have less units to do what they need to do -- and at times the decision making of where to position units is agonizing.

So, to your question, experience vs. competitive game - I'd say it is both.
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Carl Paradis
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gmeista wrote:
That's good to know that the scenarios are great.


For the record, I mostly HATE scenarios! But I'll always make sure that my games have a lot of them, and that they are fun and fast to play: as it seems that gamers like them. Go figure.
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Matt
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Carl,

Ironic, there's a lot I like about your NR series, especially the scenario support, yet you detest them. For me, being able to play a key period of the Eastern conflict in one evening is huge. I'm married with kids and have a pet. Leaving games set up over time is a luxury I don't have.
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Carl Paradis
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madhatter wrote:
Carl,

Ironic, there's a lot I like about your NR series, especially the scenario support, yet you detest them. For me, being able to play a key period of the Eastern conflict in one evening is huge. I'm married with kids and have a pet. Leaving games set up over time is a luxury I don't have.


i dont like writing rules much either, but I do make them.

Rest assured, as long as gamers appreciate and use the scenarios, the I will make as much as I can in my games.

There is ONe thing I like about the scenarios in my games: I try to put them as chronological milestones of the campaign portrayed to help showing the historical turns of events. and they are indded good for a quick play.
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Mike Whittemore
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Scenarios are what make or break a game for me. I really appreciate it when a game offers many in both variety of scale (learning scenario, more complex, whole campaign) and number of players. No Retreat is for two players so the latter does not come in to play, but the variety of scenarios is great. NR:NAF in particular I find is great at easing a new player into the system. Thanks for the great games Carl and thanks for providing lots of scenarios even though you don't like them
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Carl Paradis
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MikeWhit wrote:
Thanks for the great games Carl and thanks for providing lots of scenarios even though you don't like them


Thaaks for the good words. Well I don't like to PLAY scenarios in most wargames, but rest assured I will always make as many as possible for my games.

Introductory ones too, like these mini-scenarios:



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Allyn Glosser
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Those look like great little scenarios, Carl. Will they be included in the GMT reprint when (not if) it hits its P500?
 
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Carl Paradis
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Captain Oblivious wrote:
Those look like great little scenarios, Carl. Will they be included in the GMT reprint when (not if) it hits its P500?


Don't know. It could be a great C3i Magazine add-on. If not I could *BEG* GMT to include one extra 8.5x11 cardstock sheet in the game.

Up to now they do not seem very hot in including the Solitaire game module, but I haven't said my last word about that, heck the counters are already there!
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simon
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What was the last word? Say solo = yes?
 
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Carl Paradis
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n0mis23 wrote:
What was the last word? Say solo = yes?


Don't know yet. ninja
 
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