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Subject: Detailed session review (with images) - Part 1 rss

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Guillaume G.
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You'll find below the description of a game session that did happen online (on this website) with a few french players. I originally posted it on the french website Tric Trac (www.trictrac.net) but I think it may be of interest in english on BGG.



Classical start for the Lion and Urn set black/green leaders on the board for maximum options to lay tiles and gather treasures.
Less classical opening for the Bow player which may be due to multiple blue tiles in hand.
Agressive positioning for the Bull which enters the domain of the Bow player (this attitude was linked to a previous game between both players).



Kingdoms are getting shape with an agressive tile laying by the Urn player which is two squares away from Lion's kingdom (one could assume at this stage that Urn has quite a few green and black tiles).
The position in the south-east corner is quite unusual : with four players, 3 tend to go to the center. Urn was probably willing to declare war and so chose the player just before him in turn order.
Bull made the choice to play any tile but read (to gather those in hand) and wait for the arrival of his other leaders.




Lion starts by playing black and green tiles (colors from its leaders). Behind this action, there may be a willingness to search for treasures and to appear "tough" to its direct neighbour in order to prevent him from coming too close.
Urn marches the additional green / black support and invest in the center : a good position to wait and see which set presure on the Bull's black leader which will have to cope with a single support in case of internal conflicts.
Bow keeps emptying his hand in blue and set his red leader in Lion's kingdom which already contains two tiles of this color. Another nice location next to a treasure, all the more interesting that it is near from 2 other kingdoms which have corner treasures (removed in priority).
Bull benefits from the bridge created on the previous turn to lay blue tiles (and reinforce his hand in red). At this point in time, Bull has 4 red tiles in hand.
The treasure hunt has began. Bow and Bull are in good position for this race.



Lion deploys its kingdom in tentacles to get the norther treasures. Lion stays 2 squares away from the treasure in order to avoid the risk of a theft from the entry of a green leader. This may indicate that Lion doesn't have that many red tiles in hand.
Urn sets a blue leader next to the delta of the two rivers to benefit from a potential monument. Another blue tile set its kingdom withing 1-square range of Lion's kingdom. War is coming !
Bow drags the first treasure of the game through a fourth blue tile and a green one.
Bull does the same and take opportunity to set his green leader on the board (necessary evil to collect the treasure). Its position is tough as it only benefits from a single support (and another red leader is in its kingdom).



Lion continue its development in green and black through moving 1 square away from the western kingdom. This move aims at discouraging Urn to approach as well as threatening Bow in green which is 1 vs. 3 in this color. Nevertheless, this position is difficult : Lion is 1 square away from each of its neighbours. A carefully located disaster tile and the kingdom would decay. Note that Lion has made the choice to ignore the north-east kingdom in order to avoid to bring Urn to its kingdom (and to avoid the creation of a blue monument which would benefit Urn).
Urn respond eye to eye in laying the same colored tiles. Nevertheless, this tile laying operation brings him nearer to a treasure (which was not the case for Lion).
Bow sets a black leader in a quiet area : a way to be sure to always be able to play tiles from any color and also a good solution to move nearer from a trasure. Maybe, it lacks at this stage a blue tile to directly cross the river.
Bull sets his blue leader in its kingdom (already strong of 3 blue tiles) and plays a green tile to try to get first the treasure from the south : a good opportunity for trasure hunting but also a potential area where to start an interesting conflict in the future... maybe... Note that green and blue leaders belonging to Bull are in a very fragile position.



In order to be able to play its other colors, Lion chooses a new playground for its red and blue leader. All leaders are now in place.
Urns take the treasure in playing a black tile then a green tile : his kingdom is strong, very strong. Unfortunately, he had to remove the treasure protecting his leaders due to the 'treasure in corners first' rule.
Bow groups his leaders in his kingdom in the corner where Bull's red leader settle down as an invader. Note that in black/green, there is a huge potential for external conflicts between Bow, Urn and Lion.
Lion begins to get too many red tiles in hand : he lays his last non-red tile and is force to play red where his red leader lies. With 3 red tiles in the kingdom and 4 in hand, Lion feels secure... The only issue is the fact that red is not the best investment one could make as supported leaders cannot be separated from adjacent red tiles in case of conflicts. Bull awaits for his time, expecting it to be close.



Lion opens fire through linking his kingdom with Bow and Bull:

Quote:
1st external conflict:
* Color: green
* Attacker: Lion (Support: 3)
* Defender: Bow (Support: 2)
* Attack: 3 + 2
* Défense: 2 + 0
Victory: Lion (Attacker) for 3 green VP


3 green points for Lion : a very efficient attack, well performed but which weakens Lion's hand towards other conflicts this turn against his southern neighbour.
Urn scores a blue VP in the south and a black one in a suitable location for a future monument. Urn did choose to wait better than strike.
Bow performs the best action of this turn : follow carefully those comments because the end of turn image is not crystal clear.
Bow links Urn's blue leader to Lion's kingdom in D16 then generates a fusion with its own kingdom. He chose to solve black as the first conflict.

Quote:
2nd external conflict:
* Color: black
* Attacker: Bow (Support: 1)
* Defender: Lion (Support: 2)
* Attack: 1 + 0
* Défense: 2 + 0
Victory: Lion (Defender) for 2 black VP


Bow performed this suicide attack at first (he was bound to lose) in a color which was already strong for Lion in order to deprive Bull from a red support : a very good choice as the event proved it.

Quote:
3rd external conflict:
* Color: red
* Attacker: Bow (Support: 4)
* Defender: Bull (Support: 2)
* Attack: 4 + 3
* Défense: 2 + 0
Victory: Bow (Attack) for 2 red VP


After this starter, Bow gets to his main course of the day :

Quote:
4th external conflict:
* Color: blue
* Attacker: Bow (Support: 5)
* Defender: Urn (Support: 3)
* Attack: 5 + 1
* Défense: 3 + 0
Victory: Bow (Attack) for 3 blue VP


3 leaders out and 7 VP distributed as a result of this Round #7. Lion gets a treasure in addition (for an obscure reason, he chose the western one). +5 for Bow, +3 for Lion, which did benefit from Bow's tactical choice.
Bull regreats to have played a red tile on the previous turn as it lead to the lost of an external conflict in red. He decides to continue gathering red tiles in hand by playing his remaining tiles (in blue). He envisions to be able to bring back his red leader through an internal conflict in the future.

Scores (red / green / blue / black / treasure) :
* Lion: 2 / 6 / 2 / 4 / 2 Score = 3
* Urn : 1 / 3 / 2 / 4 / 1 Score = 2
* Bow: 2 / 2 / 8 / 1 / 2 Score = 2
* Bull: 1 / 2 / 5 / 2 / 1 Score = 2



After a very rewarding round, Lion only gets a few more blue VP in his sweet home little kingdom : a color which he didn't develop so far despite his starting location next to a potential blue monument.
The blue color is not such a dangerous color because Bull is already very well equiped in this color.
Bow moves his black leader and set up a black tile in his new kingdom. Bow chose to come into Lion's den. We can imagine that Bow has a lot of black tiles in hand to perform such an action.
Another balancing turn for Urn which chose to score 2 red tiles in his kingdom, which becomes very attractive for a red leader despite the fact that the only position to set it up is with only one support.
A relatively poor placement for Bull. Blinded by his will to perform a rewarding external conflict, Bull forgets that the red leader in the southern kigdom is not his. He offers Urn a VP in his lowest color before scoring a black VP. Through this position, Bull takes risks as he stays very near (1 square distance) from another kigdom. He expects to be able to win any conflict in black or red, as long as no disaster does not come on his way. Bull regrets to have played some quickly this turn : he would have benefited from a little more care in its positioning.

Scores (red / green / blue / black / treasure):
* Lion: 2 / 6 / 4 / 4 / 2 Score = 4
* Urn: 4 / 3 / 2 / 4 / 1 Score = 3
* Bow: 2 / 2 / 8 / 2 / 2 Score = 2
* Bull: 1 / 2 / 5 / 3 / 1 Score = 2



Lion adds a blue tile and a red time to increase his score
Urn closes its kingdom through limiting invasion risks. A few more blue tiles is all he needs in order to reack complete happiness. Lion and Urn are now at 4 green tiles on both sides. With the leaders, it represents a potential gain of 5 green tiles... Very appealing ! But who would get benefit from such a conflict ? In black, Urn has the edge and if he wants to build a monument, he'll need to start a conflict first.
Bow earns green VP without bringing his leader into the game (for the moment) leaving Bull with no opportunity to declare an internal conflict.
Bull sets his red leader in its previous location and sticks to the "no red tile played on the board" rules. He also sets the first disaster tile to limit the support of both green and black leaders from Lion : something which may help in a future internal conflit. This action is good for the whole table but it was done by the player with the lowest score. A tough decision for Bull... Will see if it pays.

Scores (red / green / blue / black / treasure):
* Lion: 3 / 6 / 5 / 4 / 2 Score = 4
* Urn: 5 / 4 / 2 / 4 / 1 Score = 3
* Bow: 2 / 4 / 8 / 2 / 2 Score = 3
* Bull: 1 / 2 / 5 / 3 / 1 Score = 2



Lion's score is rising with two more VPs in red and blue. Against the kingdom in the center, he's got 1 more red and 1 less blue: he is armed to fight... Nevertheless, they are 2 against him.
The second "disaster tile" is set by Urn who obtains a guaranteed victory in green by cutting in two Lion's Kingdom. The second tile played (blue) is generating the appropriate external conflict:

Quote:
5th external conflict:
* Color: green
* Attacker: Urn (Support: 4)
* Defender: Lion (Support: 1)
* Attack: 4 + 1
* Défense: 1 + 2
Victory: Urn (Attack) for 2 green VP


2 actions for 2 VPs: a limited benefit but with a huge impact on Lion's development (removal of a leader). As Lion only had 2 green tiles in hand, Urn could have used the disaster tile oin order to gain another green tile... But, obviously, he couldn't know.

Bow consolidates the eastern kingdom in black : with 3 tiles vs 3, the 2 kingdom are at the same level. The conflict that seemed the easiest to trigger and to win for Bull appears tougher and tougher.
Bull reached his final objective : he's got 5 red tiles in hand. With this decisive advantage, he realises with bitterness that no location appears appropriate to enter the board. Considering its missing VPs in red, he decides to build a monument (a good way to collect 3 red VP in the same turn, with some guarantee to keep it for a little while with a lot of red tiles in hand. He chose to select a red-black monument. If Lion wants to bring its black leader in, it will cost him an action... It will still be time to decide what to do afterwards. In addition, black is not a very interesting color for other players as all black leaders are already on the board and supported by multiple black tiles.

Scores (red / green / blue / black / treasure):
* Lion: 4 / 6 / 6 / 4 / 2 Score = 5
* Urn: 5 / 6 / 2 / 4 / 1 Score = 3
* Bow: 2 / 4 / 8 / 4 / 2 Score = 4
* Bull: 4 / 2 / 5 / 3 / 1 Score = 3

The second part of this "thrilling" game session is to be found there:
http://www.boardgamegeek.com/article/1669883
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Billy McBoatface
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Re: Comments on a game
Nice report. Can't wait to see the rest!
 
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Patrick Jamet
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Re: Comments on a game
Salut Guillaume.

Merci pour ce compte-rendu détaillé qui promet d'être très intéressant. Pourrais-tu fournir le lien de la version française, stp ? Je ne l'ai pas trouvé sur Tric Trac.

D'avance, merci.

Pyjam
 
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M Hellyer
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Re: Detailed session review (with images)


Thanks, this looks extremely helpful. I plan to go over in detail in evenings this week after work. Thanks!!

 
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Guillaume G.
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Re: Detailed session review (with images)
I'm glad you like the format.

Round 9 has just been added.
Feel free to comment.
 
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Guillaume G.
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Re: Detailed session review (with images)
Round 10 added with :
* A new disaster tile
* A new external conflict
* The first monument on the board
 
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Guillaume G.
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6 months later... The game session is finally ended.
Apologies for not completing it earlier.
Let me know what you think...
 
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