Adelin Dumitru
Romania
Bucharest
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I have been thinking about this for a while.
Fear Itself was an anomaly, having 1 mastermind, 1 villain group,3 schemes and 6 heroes (i use the heroes terminology because it comes easier to me). With the upcoming Cap expansion, everything will return to "normal": 5 heroes, 2masterminds, 2 vilain groups, 4 schemes.
I would like, however, a small expansion that looked like this:

4 Heroes (56 cards)
2 Masterminds (10 cards)
4 Villain groups (32 cards)
2 Schemes (2 cards)

Thoughts?
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Jiggliest Puff
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I'd be fine with the smaller sets having slightly different allocations of cards depending on what the theme of that deck is (so, fewer schemes for some, more villain groups for others, etc.). I'd rather it be more about what ideas work best for that series than making it look like previous expansions.

I think some more villain groups are always fun though, so I'd definitely pick up a set if it was structured like you said.
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Jem
France
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Henchmen groups.

If you work out all the permutations (it's pretty boring) you'll quickly see that the number of Henchmen groups is the limiting factor in the number of possible set-ups.

That said, it's arguably quite difficult to fill the remaining holes in any meaningful way while retaining the deliberate simplicity of henchmen. But still, if we're talking ideals not "what's easiest to design", then more henchmen, definitely.
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Aaron Gray
United States
Indianapolis
Indiana
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It really depends on what teams or storylines they are releasing cards for. I see wiggle room from that perspective.
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Robert Mendez
United States
Texas
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Well I would like maybe a box with 7 heroes and 2 special bystanders
one with 7 Villain Groups, 2 henchmen, 4 masterminds and 4 schemes
or a big box with like 5 Heroes, 8 henchmen, 8 Masterminds, 20 Villain Groups, cause I just want more villains lol
 
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Tomer Mlynarsky
Israel
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Seconded on the more henchmen thing.
I don't get why this game has so little of them.

Maybe the next small set can have something like Dr.Doom that leads henchmen instead of the regular villains?

Yes, I realize that henchmen are 10 and villain groups are 8 but I'm sure we can easily configure that out that it will work.
 
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Davinia
United Kingdom
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They could rework it:
3 heroes (42)
3 masterminds (15) who can lead villains or henchmen
2 villains (16)
2 henchmen (20)
So that would leave 7 cards for bystanders and schemes.

But right now I am waiting to see what Secret Wars brings.

 
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David A
United States
Yorktown
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GrandMasterFox wrote:
Maybe the next small set can have something like Dr.Doom that leads henchmen instead of the regular villains?

Dr Doom already leads a henchmen group -- the Doombot Legion
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Nathan M
United States
Knoxville
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Or maybe they include 2 extra cards (gasp!) to turn 1 villain group into a henchmen group. Or drop 2 schemes.
 
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Hal S.
Canada
Toronto
Ontario
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jodokast4 wrote:
Or maybe they include 2 extra cards (gasp!) to turn 1 villain group into a henchmen group. Or drop 2 schemes.


I agree that they should add 2 extra cards to convert a villain group into a henchmen group. I disagree that they should drop the schemes. I think that there should be more schemes actually and I love that they add so many with each large expansion.
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Hal S.
Canada
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I think we all agree that extra bystanders would be nice
 
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Jem
France
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Thud105 wrote:
GrandMasterFox wrote:
Maybe the next small set can have something like Dr.Doom that leads henchmen instead of the regular villains?

Dr Doom already leads a henchmen group -- the Doombot Legion

I think the point was more using him as an example of a Mastermind who leads a henchman group rather than an MM that leads a villain group.

jodokast4 wrote:
Or maybe they include 2 extra cards (gasp!) to turn 1 villain group into a henchmen group. Or drop 2 schemes.

I'd go for something like replacing the "Endless Armies of HYDRA" with a couple of new cards for the HYDRA Villain Group and then re-adding a HYDRA Henchmen group alongside it.

I find it weird that Hydra's "endless armies" are like 3 cards. Organized Crimewave's Maggia Goons, now that is an endless army.
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Jeremy Heisey
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Seattle
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Jemjar wrote:
Henchmen groups.

If you work out all the permutations (it's pretty boring) you'll quickly see that the number of Henchmen groups is the limiting factor in the number of possible set-ups.

That said, it's arguably quite difficult to fill the remaining holes in any meaningful way while retaining the deliberate simplicity of henchmen. But still, if we're talking ideals not "what's easiest to design", then more henchmen, definitely.


While this is true, the simplicity of henchmen mean they add very little variety to actual gameplay. This is why I would lean toward more schemes. Special bystanders would be nice as well. But schemes...that's where I think we really get our replay value.
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Edward Wendt
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It would be cool if bystanders were also thematic in some way with the expansions, especially if bystanders became actual supporting characters (such as Aunt May, Alicia Masters, Foggy Nelson)
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