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Roll for the Galaxy» Forums » Rules

Subject: Investment credits and other discount tiles rss

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Kent Coil
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Does the discount for investment credits apply if develop was selected by someone else but you weren't able to select develop. For instance, if you have investment credits built and have 1-cost developments queued under it, can they be built for free the next time someone selects a develop phase? Even if you didn't put any dice under develop? If not, investment credits would be completely useless for 1-cost developments.
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Marlene Thornstrom
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What's the text on investment credits?
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Douglas Fein
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Mahomet
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I believe that the tile says that it can not go lower than a cost of 1. So, yes this tile is not useful for 1-cost developments.
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Kent Coil
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Thanks for the quick response. Seems like it's pretty overpriced to me then. Including investment credits, you would only be playing 8 more tiles max and 4 of them would have to be 2-cost or higher developments for it to break even.
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Dan Blum
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The concept of "breaking even" is not really valid here, or at least to use it a much better definition of cost is needed. After all, you do not LOSE the dice you use to build a tile (ignoring the one exception in Ambition). You do have to pay to use them again, of course, but you effectively get one die back per turn for free, so at the very least that needs to be taken into account.

I think in general a crude analysis will show that almost all <6 developments give less of a payoff than almost all worlds - a world gives you a die (net) which you can in theory use every turn, after all. However, there are compensating factors for <6 developments such as the fact it's easier to score bonus points on 6 developments with them than with worlds.
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Bruno Wolff
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If develop happens and there are enough dice on a development to pay for it (taking into account the discount), then yes you build the development in the develop phase even though you haven't allocated any new dice. Note that investment credits doesn't reduce the cost below 1.
This is covered on page 6 of the rules under develop.
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Bruno Wolff
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tool wrote:

I think in general a crude analysis will show that almost all <6 developments give less of a payoff than almost all worlds - a world gives you a die (net) which you can in theory use every turn, after all. However, there are compensating factors for <6 developments such as the fact it's easier to score bonus points on 6 developments with them than with worlds.

But you need to buy back dice from citizenry. You don't need to buy back discounts. Discounts can also make it more likely that you will have the option to buy something because you can always use it on that type, where as with a die you may not be able to usde it depending on what its roll is and what reassign powers you have available. In general I'd rather have discounts than dice. This is similar to having virtual ships, which in general I also prefer to having dice. But in either case you want to expect to use discount or virtual dice, otherwise real dice are better.
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Tikatoy wrote:
What's the text on investment credits?

If you were too lazy to even bother looking it up... I don't blame you. I've been there before. Otherwise, if you'd like a reference, then consider this....
http://www.boardgamegeek.com/filepage/122045/roll-galaxy-lis...

There's also a webpage where the images of the tiles are at... something like roll.tk or something? However, I'm biased towards my reference , and I'm not able to access that in certain situations.

brunowolff wrote:
tool wrote:

I think in general a crude analysis will show that almost all <6 developments give less of a payoff than almost all worlds - a world gives you a die (net) which you can in theory use every turn, after all. However, there are compensating factors for <6 developments such as the fact it's easier to score bonus points on 6 developments with them than with worlds.

But you need to buy back dice from citizenry. You don't need to buy back discounts. Discounts can also make it more likely that you will have the option to buy something because you can always use it on that type, where as with a die you may not be able to usde it depending on what its roll is and what reassign powers you have available. In general I'd rather have discounts than dice. This is similar to having virtual ships, which in general I also prefer to having dice. But in either case you want to expect to use discount or virtual dice, otherwise real dice are better.
If nothing else, it costs 4, but is also worth 4pts.
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Marlene Thornstrom
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ackmondual wrote:
Tikatoy wrote:
What's the text on investment credits?

If you were too lazy to even bother looking it up... I don't blame you. I've been there before. Otherwise, if you'd like a reference, then consider this....
http://www.boardgamegeek.com/filepage/122045/roll-galaxy-lis...

There's also a webpage where the images of the tiles are at... something like roll.tk or something? However, I'm biased towards my reference , and I'm not able to access that in certain situations.


That was my indirect way of saying "if you're asking a question, don't be lazy and include the text of what you're asking". And as it turns out, if he'd bothered to do that, he would have answered his own question.
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John
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ackmondual wrote:
There's also a webpage where the images of the tiles are at... something like roll.tk or something?

rollpics.tk (there's also racepics.tk)
 
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John
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Consider what could happen if discounts allowed tiles to be developed/settled for free.
 
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