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Subject: WSIG for my next game? rss

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Dean M
Australia
Western Australia
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Hi all,

I am so confused on what to purchase as my next game. I have a few different things I want and will probably forget or be annoying but here is my list so far.

- Prefer to be minimum of 4 to 5 players. Hopefully supporting 6
- Something that game be finished under 2 hours (might be able to stretch to 2.5)
- Not a pure combat based game. Combat can definately be part of it but there has to be other options also. In fact I prefer to have combat part of it.
- Nothing extremly complex.

That's all I can think of at the moment.
Options I have been considering.
Dead of Winter: A Crossroads Game
Imperial Settlers

I really wanted Xia: Legends of a Drift System but the price I had to pay to get it to Australia is out of my budget.

The mole theme seems interesting.
I like different ways to win a game

What are your suggestions?
 
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Kate
Australia
Sydney
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I see Cyclades and Kemet are already on your radar. Good options if you'd like combat to be part of the game but not the whole part.

They only play up to 5 but I think with an expansion you can play more?
 
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Dean M
Australia
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Yes they are but unsure if those two games would be played in this particular group.

They are an option though, thank you for the suggestion
 
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Kate
Australia
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Are there any particular themes your group likes? I always find that's a good place to start.
 
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Dean M
Australia
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No not really as the group is fairly new to boardgaming so unsure of what they all like
 
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Dean M
Australia
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Was thinking maybe of some sort of sand box game like Merchants & Marauders does this game always take longer than 2 hours?
 
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Jiryfoe Man
Australia
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Cosmic Encounter?
 
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The Wolf
Canada
Edmonton
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Xaliba wrote:
Was thinking maybe of some sort of sand box game like Merchants & Marauders does this game always take longer than 2 hours?


I have played Merchants and Maurauders with 3 + 4 players. 2 - 2.5 hours is normal for our group (read my wife and 8+10 year old boys). The more players you have, the longer it takes. The game is a lot of fun, but suffers a bit due to the down time between turns (especially as you add more players). I don't know if the expansion helps, as I have not played the game with the expansion yet. The down time is mitigated by more experienced players quickly making their decisions. Also, depending on how interactive (read attack each other) the players get, the down time feels less significant as there is more going on, more players involved and I find the battles exciting.

Hope that helps with some insight.
 
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Dan
New Zealand
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Here are some good options for 5 and 6 players:

Lighter:
King of Tokyo
Citadels
Unnamed Object
Bohnanza
Colt Express
7 Wonders

Heavier:
RoboRally
Catan
Power Grid
El Grande


Also, if you don't mind doing print and play...
Container

And if you want something awesome and have 3-4 hours to spare:
Dominant Species
 
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Chad Jacobson

Omaha
Nebraska - NE
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Imperial Settlers is a great game, but really it only plays up to four and is best at 2-3 since later turns can take awhile once players have built up their engines. How does your group know each other? Often, a group that doesn't have much experience with board games can enjoy those games where you recall the story of the game afterwards. This usually focuses on more thematic or American style games. Dead of Winter is a pretty good example of this that isn't too overwhelming for new players in my experience. Of course, some of the American style games require more of an outgoing personality because the person can be somewhat called upon to role play whereas real introverts don't have to do a lot of interacting while playing Stone Age or even Power Grid. With this in mind, are there themes your friends like? Superheroes? Zombies? Wine making? Pandas?
 
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