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Mission: Red Planet (Second Edition)» Forums » General

Subject: How does it play with six (6 players)? rss

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Nick Thomas
Canada
Kitchener
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Enjoyed the 1st edition but wondering how the 2nd edition plays with the full 6 players? Thanks.
 
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David Ferrell
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Yorktown
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I'm also interested in this because the original only went up to 5. I'm bringing it to my game group on Saturday, so if I get a group of 6, I'll let you know how it plays. That said, I would think that if you like chaos in a game, 6 probably would add a bit more. It would definitely produce more tension as you have one more player vying for resources in the different zones. I haven't played it yet, but that's just what I gather from looking at the game.
 
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bruno faidutti
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PARIS
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I!think this game is at its best with 5, and plays really well with 5.
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Erich Paul
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faidutti wrote:
I!think this game is at its best with 5, and plays really well with 5.

so... everything besides 5 is bad?
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Ben Rubinstein

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Zaphir wrote:
faidutti wrote:
I!think this game is at its best with 5, and plays really well with 5.

so... everything besides 5 is bad?
While the amazing Mr. Faidutti's answer might not have been the most enlightening, don't troll in him. Just because something is best at 1 count does not mean it is bad at all others. That's one of the most insincere readings of a statement I've seen in a while.
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Erich Paul
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epilepticemu wrote:
Zaphir wrote:
faidutti wrote:
I!think this game is at its best with 5, and plays really well with 5.

so... everything besides 5 is bad?
While the amazing Mr. Faidutti's answer might not have been the most enlightening, don't troll in him. Just because something is best at 1 count does not mean it is bad at all others. That's one of the most insincere readings of a statement I've seen in a while.


Yeah, i guess so. Was a bit trolling. I guess he last number should be a 6
as in " and plays really well with 6."

I hope it's still good with 3 and 4, as i preordered the game
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Ben Rubinstein

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Zaphir wrote:
epilepticemu wrote:
Zaphir wrote:
faidutti wrote:
I!think this game is at its best with 5, and plays really well with 5.

so... everything besides 5 is bad?
While the amazing Mr. Faidutti's answer might not have been the most enlightening, don't troll in him. Just because something is best at 1 count does not mean it is bad at all others. That's one of the most insincere readings of a statement I've seen in a while.


Yeah, i guess so. Was a bit trolling. I guess he last number should be a 6
as in " and plays really well with 6."

I hope it's still good with 3 and 4, as i preordered the game


It was just delivered yesterday but I haven't had a chance to play it. Afte reading the rules, I actually think 3 & 4 might player slightly better than 5 or 6. It seems that to play tactically, you have to predict what cards others are playing to get the timing right. Which would be much easier to do at lower player counts.
 
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Vincent Streuner
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Concord
North Carolina
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epilepticemu wrote:
Zaphir wrote:
I hope it's still good with 3 and 4, as i preordered the game


It was just delivered yesterday but I haven't had a chance to play it. Afte reading the rules, I actually think 3 & 4 might player slightly better than 5 or 6. It seems that to play tactically, you have to predict what cards others are playing to get the timing right. Which would be much easier to do at lower player counts.

The sweet spot for the Asmodée edition (which plays almost identically) is four or five players. The second edition hasn't arrived in my mailbox yet, but I, too, am eager to see how it performs with both two and six (neither of which were doable in the original).
 
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Tyler Hoersch
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Our game group just played this last night with 6 and everyone agreed that it played very well and everyone thoroughly enjoyed it. None of us played the fist edition so I cannot compare but I felt the pace wasn't suffering as can be the case in most 6player games.

Big thumbs up from us, fwiw. Cheers!
 
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Jonathon Mauser
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Winona
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Agreed, plays just fine with 6, but the board gets REALLY crowded by the end. Lots of potential for majority shifts as the soldiers and explorers come out in the last round.
 
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Carrie Rostollan
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Auburn
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I love playing this game with more players, up to and including 6. Yes, the board gets really crowded by the end, but that ups the fun factor because you never know until the end who wins!

This is a great game, rapidly climbing my hit parade.
 
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instinctive
United States
San Francisco
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First time play last night, six players from 11yo up. This was a big success, with lots of table talk. Some AP at the end, but with six Discovery Cards down and multiple hidden events it's impossible to plan it out.

Two variants I can think of based on this one play (ha ha, yes, more plays needed!):

(1) Hidden resource tokens. Kind of a pain just from a tabletop point of view, but AP-reducing.

(2) Change the OR to an AND for the Scientist. I'm wondering whether this was playtested?

Fun game!
 
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