I played this game again recently. The other players and I seriously considered:
1. Cutting the player boards into their individual regions instead of keeping 2 boards with three regions each on them. In doing this, you can rearrange the boards in front of you to match the resolution order for that turn segment thus making it a LOT easier to plan the sequence of your card plays.
I was fine with just turning one the "wrong" direction so the regions were clearly east to west from left to right in front of me. Was easy to see which regions had cards played on them.
2. Forbidding the "Military Campaign" card. Almost every other card requires advanced planning but this card lets a player capture resources way too easily.
It requires its own sort of planning. Have only played once so do not know if it'll end up seeming too powerful to me.