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Subject: Can you play without Enchantments? rss

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John Baldock
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I'm getting my Niece and Nephew into gaming and the next stage would be a game like this. However I think it will still be a bit overwhelming for them so I was wondering if the game would remain balanced and fun if you played without any Enchantment cards? That would cut out a layer of complexity for them.
 
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Jeff Dunford
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Falesh wrote:
I'm getting my Niece and Nephew into gaming and the next stage would be a game like this. However I think it will still be a bit overwhelming for them so I was wondering if the game would remain balanced and fun if you played without any Enchantment cards? That would cut out a layer of complexity for them.


While you could play without enchantments... I don't think this is a game I'd introduce if I were worried about complexity. There are oodles of good gateway games, including head-to-head match games on similar themes, that I'd introduce first if complexity is an issue. What ages are we talking about? And what other designer board games have they played and enjoyed?
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Gergo Tothmihaly
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I would probably start with Summoner Wars first.
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John Baldock
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iNano78 wrote:
Falesh wrote:
I'm getting my Niece and Nephew into gaming and the next stage would be a game like this. However I think it will still be a bit overwhelming for them so I was wondering if the game would remain balanced and fun if you played without any Enchantment cards? That would cut out a layer of complexity for them.


While you could play without enchantments... I don't think this is a game I'd introduce if I were worried about complexity. There are oodles of good gateway games, including head-to-head match games on similar themes, that I'd introduce first if complexity is an issue. What ages are we talking about? And what other designer board games have they played and enjoyed?

My niece can play Smash Up & Legendary: Villains while my nephew can just play Smash Up with the straight forward damage and buffing decks. His reading isn't great, he is dyslexic like wot I am , but he can just about read a card though struggles with complex words.
 
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John Baldock
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tmgergo wrote:
I would probably start with Summoner Wars first.

I am looking for a shorter game that doesn't have positional strategy involved. I've tried them with BattleLore, they weren't ready at the time, which will fill that nitche in my collection. I was thinking about Dice Masters though, but I'm not sure if that would be any easier.
 
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Aaron Morgan
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Falesh wrote:
tmgergo wrote:
I would probably start with Summoner Wars first.

I am looking for a shorter game that doesn't have positional strategy involved. I've tried them with BattleLore, they weren't ready at the time, which will fill that nitche in my collection. I was thinking about Dice Masters though, but I'm not sure if that would be any easier.


One nice thing about Dice Masters is the multiple cards for each character. If the kids have favorite heroes that they really want to use in a game, you still have a few options if one of the character cards' rules are a little too complex.
 
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