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Subject: Shared vision question, need answer quick please! :) rss

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Jonathan Brodeur
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Rules say : "The ghost picks three vision cards from his hand. These cards form a shared vision and must all point to the same group. One of the three cards must point to the character in the target group, another to the location, and the final card to the object. "

In a scenario where the ghost can't find any card to hind the location but he has to cards that can point to the character, shouldn't he play these two? The mediums will certainly see what is his intention!

But is doing so breaking the game?
 
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MGS
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I don't know if this breaks the game but if the rules tell you one thing and you don't follow them, it could be considered cheating.
 
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Mark Turner
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I wouldn't worry about it. The game is meant to be a fun exercise in alternative communication, not an exam.

The 1 card/indicator is a guideline... you'll never get all three to perfectly match up, it's almost impossible. So you go with the best you can.
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Jared Parkinson
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I wonder if a better variant would be to let the ghost revel the cards in a fixed order of suspect, location, weapon instead of shuffling them before the reveal.
 
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Nico
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But I don’t want to go among mad people
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Oh, you can’t help that, we’re all mad here.
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Saca_Muela wrote:
I wonder if a better variant would be to let the ghost revel the cards in a fixed order of suspect, location, weapon instead of shuffling them before the reveal.


Why would that be better? I think you would decrease the difficulty.
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Laura "lelo" D. Arrowsmith Deddens Gerard
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Volt26 wrote:
Rules say : "The ghost picks three vision cards from his hand. These cards form a shared vision and must all point to the same group. One of the three cards must point to the character in the target group, another to the location, and the final card to the object. "

In a scenario where the ghost can't find any card to hind the location but he has to cards that can point to the character, shouldn't he play these two? The mediums will certainly see what is his intention!

But is doing so breaking the game?


I try to make my cards match 1:1 but with secondary clues for other cards. Like if I'm trying to clue the Governess with the keys I might give two cards with keys in them one for the Governess and the other that points to the location but who's keys are secondary clues for the Governess. If you have no card for the location, the best you can do is pick one that will have those secondary clues.
 
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Jared Parkinson
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ZdadrDeM wrote:
Saca_Muela wrote:
I wonder if a better variant would be to let the ghost revel the cards in a fixed order of suspect, location, weapon instead of shuffling them before the reveal.


Why would that be better? I think you would decrease the difficulty.

That's my point. He's saying that they couldn't find three good vision cards to match the three clues so the just used two. Maybe releasing the visions in sequence would be a better alternative for them. Making it slightly easier doesn't make it worse if it helps them enjoy the game more.
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Ponder Stibbons
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I give myself very good advice, But I very seldom follow it. That explains the trouble that I'm always in.
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you could lay the three cards out in order. or you could just draw extra visions (who'd notice?). maybe players could watch the ghost's eyebrows over the divider to gauge how confident they are for each vision. but, then why not allow the ghost to hum and point and complain out loud about how hard it is to find key/tool/gun cards wink wink? playing it as a light party game might appeal sometimes to a certain crowd and i know there are players for whom the win makes the journey: whatever gets 'em to the table! personally, i'm in it for the experience with all the challenge of finite resources intact and i'd encourage anyone to try it the "hard" way a few times.
 
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Markus
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Dont worry if one or two cards doesnt match.
The players got clues in previews rounds they
use to figure out the murderer.
 
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