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All Things Zombie: Reloaded» Forums » Variants

Subject: Custom sat maps -- play *your* world rss

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Josh
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I was thinking it'd be interesting to overlay a hex grid on sat maps of your own neighborhood. The scale is a bit diff and everything is a lot more dense, but I think it would be doable and fun.

I might need to increase the hex size and rule that the terrain type is the feature in the hex that describes the hex, even if the feature is not the majority of the hex, like a farm house in the corner of a hex that is mostly fields.

Here's a suburban map that includes my house:


And a rural map a little to the west:
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Ed Teixeira
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Would work really well.
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Ruben Rigillo
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Nice idea!!
May I ask where the hexgrid is from?
 
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Josh
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I just googled hex grid overlay. This is the first one that came up. If I was going to print it I would look harder for a better one with center dots and numbering.
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Paolo Desalvo
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joshaubry wrote:
I just googled hex grid overlay. This is the first one that came up. If I was going to print it I would look harder for a better one with center dots and numbering.

But I think you would have used one with the hexes turned of 90°, as I made in my Flat Top and I'm doing with my MechWar '77, or you would have kept the hexes oriented in this way?
 
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Craig Truesdell
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How do you get the grid overlay on the google snapshot? This may motivate me to buy the new game and/or even the miniature game.
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Paolo Desalvo
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ctcharger wrote:
How do you get the grid overlay on the google snapshot? This may motivate me to buy the new game and/or even the miniature game.

I don't know how acted Josh of if there is a more modern way, my is an old one.
Once I've the back ground, in this case the satellite view, I open the back ground with Paint, then I import the hex-grid.
Once I've imported the grid I switch on the transparent option on, so I can see through the hex-grid.
At this point I can drag the grid in the position that I want. Once the hex-grid is where I want it I confirm the importation and save with a new name.
For MechWar '77 I'm working on a map centered on an airfield, so I first designed the airfield that I wished, then I positioned the hex-grid on it. Once I will have decided the position of the airfield inside the map I will over impose the hex-grid with the hex identification digits in the SPI system. If it was an Avalon Hill game I would have used the hex grid with their hex identification system. I've areas of the Pacific where I could decide to use Flat Top or C.V., so I've blank hex-grids with the The Avalon Hill Game Co and the Yaquinto identification systems.
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Josh
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BlackSheeper wrote:
joshaubry wrote:
I just googled hex grid overlay. This is the first one that came up. If I was going to print it I would look harder for a better one with center dots and numbering.

But I think you would have used one with the hexes turned of 90°, as I made in my Flat Top and I'm doing with my MechWar '77, or you would have kept the hexes oriented in this way?


I didnt do anything with the image, I just googled it and took the first transparent one that was big enough. I think this is the one I used: http://2.bp.blogspot.com/-7ddmFBemMJY/UZy726LC2LI/AAAAAAAAC7... .. this was just meant to be a quick proof of concept. If I was going to print it out for actual use, I'd take more time and find a nicer overlay or make one.

The all I did was take a screen capture of the sat map (using Snagit, but both Win & Mac also have built-in ways of taking basic screen captures). Open up your fav image editor and drop the hex map on top of the sat map, position, crop, and save.

I used the Sangit image editor for this, but mainly out of convenience--the screen capture was already there. On Win, you can get the free paint.net app to do this (or maybe mspaint will work?).
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Mr G
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That is a GREAT shout.
 
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