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Subject: A whole universe to explore rss

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Rick Scholes
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In the KS comments "MP63", a backer in France, expressed what I wish I'd said: "[T]he 7th continent is not just vaste land to discover. It's a whole universe in which you are pleased to come back."

Although there are many references to the "choose your own adventure" books, this game is much more varied and thematically richer. The PnP showed that it is not just the geography. It is how many different ways there are to experience each bit of it.

There are now 923 exploration cards. Based on what we've seen so far, they average at least three actions each. That is almost 2,800 decision points, not counting hidden numbers, word puzzles, random events, etc.

Each decision will potentially lead you through the continent on a different route. Even with excellent spatial reasoning and memory you will not remember everything. Just wandering about to see what leads where will be thoroughly enjoyable.
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Curtiss Cox
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Reading the title of this made me realize just how easily this rule set could be applied to all sorts of different themes - just like the Choose Your Own Adventure books did.

Smaller modules designed to have some replay-ability but not quite an entire continent in scope like:

A Haunted House
A Mission to Mars
An Underwater Sea Lab
Ancient Greek Mythic Adventures
Time Traveling

I hope they've locked down the rights to this system...
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Rick Scholes
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I hope so too. And that Serous Polup produces all you have suggested and more.
 
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Kevin B. Smith
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CheddarLimbo wrote:
I hope they've locked down the rights to this system...

Being a fan of open systems, and a hater of patents, I kind of hope they haven't locked anything down besides the copyrights and trademarks. But I very much hope they develop it as you suggest. Or that someone else does, if they don't. A space-based version (with friendly aliens) would be awesome, and would probably convince my wife to buy in.
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John Hutchinson
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Pedant Post:

I get where you are coming from but I think you've gone awry with your numbers.

In the PnP we were given 22 Exploration Cards (Green/Gold). These cards averaged less than 1 "new" action per card ("new" being used to point out that cards that come into play when you discover a hidden number only provide 1 "new" action)

Not all of the exploration cards will be terrain, so 923 x 3 isn't quite right.
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seb seb2
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CheddarLimbo wrote:
Reading the title of this made me realize just how easily this rule set could be applied to all sorts of different themes - just like the Choose Your Own Adventure books did.

Smaller modules designed to have some replay-ability but not quite an entire continent in scope like:

A Haunted House
A Mission to Mars
An Underwater Sea Lab
Ancient Greek Mythic Adventures
Time Traveling

I hope they've locked down the rights to this system...


i was thinking about this for a spatial exploration game,where you explore galaxies and planets...using you fuel/energy to move from tile to tile,landing on planet...
 
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* J *
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Stretch Goat! Still makes me smile.
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Frank Rugolo
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CheddarLimbo wrote:
Reading the title of this made me realize just how easily this rule set could be applied to all sorts of different themes - just like the Choose Your Own Adventure books did.

Smaller modules designed to have some replay-ability but not quite an entire continent in scope like:

A Haunted House
A Mission to Mars
An Underwater Sea Lab
Ancient Greek Mythic Adventures
Time Traveling

I hope they've locked down the rights to this system...


As soon as I read about 7th Continent, I started thinking about how well this type of game could be applied to the super hero genre. Imagine instead of curses shuffled in you could shuffle in cards representing different super villains...
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David Waller
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bankrupt wrote:
There are now 923 exploration cards. Based on what we've seen so far, they average at least three actions each. That is almost 2,800 decision points

I wonder how many of those decisions that are actually a simple matter of choosing the order but doing everything anyway.

Partly it will come down to how limiting the action deck resource is; will the short supply force you to really choose what you want to do, or will you mostly be able to do everything?

Also; in a comparable adventure video game most of us probably would explore every nook and cranny. But on the 7th continent the random events and random picking of same-numbered exploration cards guarantee that you won't see everything anyway, which might be enough to counter that urge.
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Christel Puech
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peakhope wrote:
CheddarLimbo wrote:
I hope they've locked down the rights to this system...

Being a fan of open systems, and a hater of patents, I kind of hope they haven't locked anything down besides the copyrights and trademarks. But I very much hope they develop it as you suggest. Or that someone else does, if they don't. A space-based version (with friendly aliens) would be awesome, and would probably convince my wife to buy in.


In few words.

In France, you couldn't copyright a concept or an idea, you could only copyright a technical/ingeniering system. So, if I invent the "wheel", I couldn't copyright the "wheel" itself but i could copyright the technic process that I use to create the "wheel".

So maybe this game could inspire some others games developpers like Dominion/Magic have inspired (and continue to) many others games developper.

And maybe The 7th Continent is the first chapter of a long and prolific serie by Serious Poulp.
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Rick Scholes
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"And maybe 7th Continent is the first chapter of a long and prolific serie by Serious Poulp."

+100
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