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Todd Warnken
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Yoko-Shan Warworld is a sourcebook for Silent Death covering one of the twelve major houses of the Silent Death universe. This 80 page supplement was written by John Hopler. Miniatures are available for the ships.

The Yoko-Shan Warworld is the pre-eminent mercenary force in human space. The founders of the Warworld came from eastern and southern Africa and the culture evokes the feeling of African tribesmen such as the Zulu. They a have strict code of honor and are known to turn down contracts (such as the one that would have led to the destruction of the Sigurd Archdiocese). The leader of the Warworld, Makhtar Mutumbe is determined to reunite all of humanity under a new republic and has a four phase plan to accomplish it.

A description of the major systems in the Warworld is included along with a section covering some of the Yoko-Shan squadrons, and rules for their honor system and how they gain “spots” which are a measure of a pilot’s bravery and combat prowess. This is interesting if you are flying Yoko-Shan ships in a campaign.

Three new systems are added in the book all based on plasma technology. Plasma missiles are an improved missile system. They use D8’s instead of D6’s. Also when attacking a unit with no armor (either through design or battle damage) each missile that gets by point defense does an additional point of damage (High + 2/missile instead of High +1/missile). I can’t prove it but I think this weapon was created to counter the ship designs in the Fighter Tactics Manual which have no armor and point defense. Against those ships a volley of ten missiles will probably inflict over 30 points of damage.

The Plasma Shell Cannon is similar to the plazgun except rolling triples does not destroy the weapon (it only has to cool down for a turn), and the weapon has limited ammunition.

The Plasma Defense System (PDS) replaces the normal point defense. This system has a limited number of charges. Unlike normal point defense it works against torpedoes and missiles in the same turn. Also any fire at or by a ship using this system is penalized.

Ten scenarios are included in the book along with a mercenary campaign. The campaign is made up of six contracts. Each player submits a bid for each contract which is awarded to the lowest bidder. The winner is the player who had the highest profit to force ratio.

Eight ships are presented in the supplement.
The Iklwa is a small, fast, one man fighter. It is armed with a splattergun and a plasma missile launcher.
The Iklwa II downgrades the missile launcher to a standard version but doubles the firepower of its splattergun.
The Jii is a one man fighter with a dual meld laser, plaz shell cannon, and a plasma missile launcher. It has good speed and armor, but has a low defensive rating. It also has a PDS with 3 charges.
The Iwisa is another one man fighter. It carries a quad pulse laser, dual plaz shell cannon and four torpedoes. It is slow for its size, and easy to hit but has decent armor. It also has a PDS with 3 charges.
The Death Wind YS has improved speed over the base model. It mounts an ion ram, plasma missile launcher, dual splatterguns, and four torpedoes.
The Kraal is a heavy gunboat. As expected it is slow and heavily armored. It has a lot of weapons for its crew of five: triple pulse laser, heavy plazgun, impulse gun, two dual plaz shell cannons, three plasma missile launchers, and 26 torpedoes.
The Kraal ECM replaces many of the weapons with an ECM suite normally found only on escort sized vessels.
The Cetshwayo is a medium sized escort. It has a tactical operations center to improve the fleet’s initiative and carries four small fighters into battle. It has average speed and defenses for its class. The weapon coverage is well balances with four sets of missile launchers, dual splatterguns, and plaz shell cannons. In addition there is an ion cannon up front. This is one of a few escorts that does not have any torpedoes.

In summary Yoko-Shan Warworld is a good supplement to the Silent Death universe. It might not be the first one I would recommend to someone but it would be in the top half. The new systems are not overpowering and the plasma missile does serve as a deterrent to the emerging trend of fast unarmored fighters. In terms of background material the Warworld is one of the few good guys in the universe pursuing a noble (if improbable) goal of restoring the Terran Federation.


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Donald Dennis
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Mundane wrote:
I can’t prove it but I think this weapon was created to counter the ship designs in the Fighter Tactics Manual which have no armor and point defense.


Yup, you have your proof. That's why we created Plasma Missiles. (I was the brand manager/line developer at the time.)
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John Lopez
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Walsfeo wrote:
Mundane wrote:
I can’t prove it but I think this weapon was created to counter the ship designs in the Fighter Tactics Manual which have no armor and point defense.


Yup, you have your proof. That's why we created Plasma Missiles. (I was the brand manager/line developer at the time.)


Interesting... this is one of the books I didn't pick up for the game, so I wasn't familiar with this counterbalance. It would have been nice to have restored some balance to the designs being flown in our group.
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