Stand By, Ready
2. We treat no enemies as meaning no enemies on the same tile for scavenging, healing and trading items. If enemies share the tile then you have to be adjacent and can't scavenge at all.
This is wrong by the rules. While any enemies are on the map, even if there are none on your tile, you are still in a Fight and so can only trade adjacent, can't do either sort of search, etc. Even if they are in another world from you.
There are specific scenarios (Some of the Fixed Map ones) that allow scavenging if there are no enemies on your tile.
A Hero may transfer an Item (or Side Bag Token) to another Hero adjacent to them (or on the same Map Tile if there are no Enemies on the board)
It would say tile rather than board if it meant just the map tile you were on.
Once all of the Enemies on the board have been defeated, the Fight immediately ends and it is time for the Heroes to Catch Your Breath, Recover from being KO’d, and collect Loot for the Fight. This ends the current turn as well as the Fight itself.
Would have very odd results if you were correct in your interpretation there.
These engagements are called Fights and cover the time from when Enemies appear until the last Enemy is defeated and the Fight is over.
for the other actions
As noted in the section on Hero Movement, Searching and Room Exploration may not be done during a Fight (this includes Scavenging as the Heroes are a little busy).