I'd like to hear your thoughts on a new game we are close to publishing.
The game is called GG, with each deck, you can add 2 more players into the game (1 deck = 2 players, 3 decks = 6 players) and there is no limit for max players, it is suitable for team or FFA games.
GG for 2 players contains 2 decks of 32 cards each and 24 strategy cards. Each GG deck has the following cards
Strategy cards can be used instead of challenging an opponent. Here are some of the strategy cards:
Before starting a game, each player gets a deck, review their cards and makes 4 piles of 8 cards (face down) using their cards. Players should decide the order of cards based on their game strategy. GG card is place below one of those 4 piles.
Each player gets 2 strategy cards randomly. Players play rock-paper-scissors to choose the player to make the first move. The goal of the game is to reach the GG card of the rivals and throw the her/himout ou the game.
The first player opens one of the top card in one of this piles along with the top card of one of the opponent’s piles. This is called challenging. If the challenger wins s/he continues to play after the loosing card is taken out. If s/he looses, the losing card is taken out and the next player clockwise takes the turn. When identical cards are faced up, both cards are taken out and the next player takes the turn.
Strategy cards can be played instead of challenging an opponent. Then the turn passes to the next player unless it is stated otherwise on the strategy card.
When a player destroys the last card of a pile then s/he draws a strategy card from the strategy cards deck.
Rock wins over the scissors, scissors wins over the payer and papır wins over the rock, regardless of their strength. .
If 2 cards of the same kind open at the same time, then the stronger card wins.
When challenge with Bomb;
Challenging Bomb card is taken out
If Wallcard is challenged then it is taken out.
If the challenged card is not the Wall card, then challenged card and and the card below it are left out of the fame. If the next card is Bomb, the card below the Bomb card is also left out of the game.
The turn for play is passedon to the next player.
When the Bomb card is challenged, the Bomb card and the card below it are left oft of the game (having your Bomb card challenged is the worst thing that can happen to you!).. The player who challenges continues to play,
Wall card cannot be used fpr challenging. When the Wall card is challenged the Wall card and card that challenges it is left out of the game. The turn for play passes on to the next player.
Looking at cards other than the top and bottom cards is not advised if you want to fully enjoy the game.
All lost cards are taken out of the game, placed face down and are not looked at.
The GG card can't be used for challenging.
Hope you've liked it!
No Lizard and Spock?
- Last edited Fri Oct 30, 2015 7:49 pm (Total Number of Edits: 1)
- Posted Fri Oct 30, 2015 7:48 pm
We didn't want to include lizard and spock, instead there are walls and bombs which adds more strategy to the game.