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Subject: Reheating an old flame with a Dilgar War scenario rss

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Matti Mäkäräinen
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I'm picking up the game for the first time in a few years. Trying to get back into the flow of things, first by playing by myself. Maybe later against someone else.

I'm bound to make mistakes with rules, and more so with tactics (especially as the EW allocation will be known to me, unless I randomize most of them - which I might do).

First scenario will be A Good Trap Gone Bad (Showdowns-4, pg. 22) where Raiders attack a Dilgar fleet.

I'm in process of making a Vassal module to facilitate the map tracking, but the SCSs will be kept up to date by hand.

Setup
Terrain: Small moon centered at 3220.
Raider: Galleon (3724-6), Schooner (3626-6), Wolf Raider (3725-6), Xebec (3625-6), Felucca (3826-6), all at speed 6.
Dilgar: (In Pentacan formation, to benefit from Ni'Tratha's Command bonus) Ni'Tratha (0304-3), Senchuka-1 (0406-3, Expert Tactician), Senchuka-2 (0504-3), Senchuka-3 (0508-3) and Senchuka-4 (0804-3), also all at speed 6.

* Expert Tactician has not been defined in any B5Wars publication as far as I can tell, so I'm using the "+6 initiative" ability that I saw somewhere else (on some other officer).



Turn 1

Initial Actions Step
No power adjustment is necessary.
Galleon and Schooner will launch all Delta-V fighters (12 each).
Initiative order: Ni'Tratha (4), Schooner (10), Galleon (10), Xebec (14), Senschuka-4 (16), Wolf Raider (20), Felucca (20), Senschuka-2 (26), Senschuka-3 (32) and Senschuka-1 (40)
Electronic Warfare: I'll focus on playing with the Raiders, and will more randomize the Dilgar EW. As it is, we're so far apart, that the weapons will have little or no chance of hitting, so all Raider EW will focus on making the odds even smaller - all in DEW for all vessels. I'll use a d10 to determine the amount of DEW for the Dilgar and randomize the target for each offensive EW. Ni'Tratha (DEW:6, Wolf Raider:1), Senschuka-1 (DEW:2, Felucca:3, Schooner:1), Senschuka-2 (DEW:4, Galleon:1, Wolf Raider:1), Senschuka-3 (DEW:4, Felucca:1, Xebec:1) and Senschuka-4 (DEW:6)

Movement Step
Ni'Tratha stays at speed 6, and will turn to starboard.
Schooner and Galleon will fly straight, providing the fighters a decent start direction and velocity for next turn. Xebec will stay with them.
Senschuka-4 accelerates to stay in formation. Still well within its engine power and thruster capability.
Wolf Raider picks up speed and heads in front of the formation. Felucca does the same, only better due to its better engine and thrusters.
The remaining Senschukas maneuver to stay in formation.

Combat Step
I'll have the Dilgar takes the shots if there is at least a 50-50 chance of hitting. Full DEW and the range mean there will be no shots, yet.

End of Turn Actions Step
Fighters are deployed from Schooner and Galleon.



Turn 2

Initial Actions Step
No power adjustment is necessary.
Initiative order: Wolf Raider (11), Felucca (13), Delta-V-3 (13), Ni'Tratha (17), Schooner (17), Senschuka-4 (20), Delta-V-4 (21), Senschuka-1 (22), Galleon (24), Senschuka-3 (25), Xebec (26), Senschuka-2 (29), Delta-V-1 (30), and Delta-V-2 (30).
The fighters win the initiative, even with the -10 launch penalty. Starting to look good.
Electronic Warfare: Raiders will devote half their EW into targeting the nearest enemy - Senschuka-4. Remainder stays in Defensive EW.
Dilgar will now have fighters up their nose, so I'll roll d6 for CCEW and d6 for DEW, but will have at least one lock on, just to keep the Raiders honest.
Ni'Tratha (DEW:4, CCEW:2, Wolf Raider:1), Senschuka-4 (DEW:1, CCEW: 4, Galleon:1), Senschuka-1 (DEW:2, CCEW: 3, Schooner:1), Senschuka-3 (CCEW: 5, Galleon:1), and Senschuka-2 (DEW:4, CCEW: 1, Felucca:1).

Movement Step
Wolf Raider and Felucca keep speeding up and engage the enemy at point-blank range. Delta-V-3 leaves some thrust available for combat pivots.
Schooner will keep her distance.
Senschuka-4 speeds towards Schooner, expecting her target, Galleon to arrive that way too.
Delta-V-4 slides towards Senschuka-4 to protect their mothership.
Senschuka-1 speeds up, and tries to also arrive to the vicinity of Schooner, who is her primary target.
Galleon joins Schooner.
Senschuka-3 moves to be the anti-fighter escort for Ni'Tratha.
Xebec joins Schooner and Galleon.
Senschuka-2 gets up close and personal with Felucca, but is then engaged by the Delta-V squadrons 1 and 2.

Combat Step
Now the space lights up. A lot of bolter, plasma and laser flashes abound.
CCEW:
Senschuka-1 all 3 against Delta-V-3
Senschuka-2 the only point against Delta-V-1
Senschuka-3 all 5 against Delta-V-2
Senschuka-4 all 4 against Delta-V-4

Shots declared:
Delta-V-1 - Senschuka-2 (Range: 1) (11-2+3=12)

Delta-V-2 - Senschuka-2 (Range: 1) (11-2+3=12)

Delta-V-3 - Senschuka-2 (Range: 4) (11-8+3=6)

Delta-V-4 - Senschuka-4 (Range: 7) (11-14+3=0)

Felucca - Senschuka-2 (DEW: -4; Range: 1) SPB2 (11-4+4-2=9)
Felucca - Senschuka-4 (OEW-DEW: +2; Range: 7) SPB1 (11+2+4-7=10)
Felucca - Defensive fire: SPB3

Galleon - Senschuka-4 (OEW-DEW: +2; Range: 12) PC2 (11+2+4-6=11), MPC4 (11+2+4-12=5), SPB7 (11+2+4-12=5)
Galleon - Defensive fire: SPB7, TA10

Ni'Tratha - Wolf Raider (OEW-DEW: -2; Range: 7) LB5 (13-2+2-7=6), LB6 (13-2+2-7=6), LB7 (13-2+2-7=6), LB8 (13-2+2-7=6), LB9 (13-2+2-7=6), LB10 (13-2+2-7=6)

Schooner - Senschuka-4 (OEW-DEW: +0; Range: 11) LLC2 (11+1-11=1), SPB3 (11+4-11=4), SPB4 (11+4-11=4)

Senschuka-1 - Defensive fire: LB3, LB4, LB5, LB6

Senschuka-2 - Felucca (OEW-DEW -1; Range: 1): MB1 (13-1+2-1=13), MB2 (13-1+2-1=13), LB4 (13-1+2-1=13), PT7 (13-1-1=11), PT8 (13-1-1=11)
Senschuka-2 - Delta-V-1 (CCEW: 1; Range: 1): LB3 (5+1+3-1=8)
Senschuka-2 - Defensive fire: LB5, LB6

Senschuka-3 - Felucca (DEW -2; Range: 5): PT7 (13-2-10=1), PT8 (13-2-10=1)
Senschuka-3 - Delta-V-2 (CCEW: 5; Range: 5): LB3 (5+5+3-5=8)
Senschuka-3 - Defensive fire: LB4, LB5, LB6

Senschuka-4 - Delta-V-4 (CCEW: 4; Range: 7): LB4 (5+4+3-7=5)
Senschuka-4 - Defensive fire: LB3, LB5, LB6

Wolf Raider - Senschuka-4 (OEW-DEW: +2; Range: 7) PC1 (11+2+4-4=13), PC3 (11+2+4-4=13), SPB5 (11+2+4-7=10), SPB7 (11+2+4-7=10)
Wolf Raider - Defensive fire: SPB6, SPB8, SPB9

Xebec - Senschuka-4 (OEW-DEW: +2; Range: 11) MLC1 (11+2+2-6=9), MLC2 (11+2+2-6=9), SPB4 (11+2+4-11=6), SPB5 (11+2+4-11=6)

Defensive Fire allocation:
Felucca SPB3 (Senschuka-2 MB2: 13-2 = 11)
Galleon SPB7, TA10 - no shots at Galleon
Senschuka-1 LB3, LB4, LB5, LB6 - no shots at Senschuka-1
Senschuka-2 No defensive weapons facing the direction the shots are coming from.
Senschuka-3 LB4, LB5, LB6 - no shots at Senschuka-3
Senschuka-4 LB3 (Galleon PC2: 11-1 = 10), LB5 (Felucca SPB1: 10-1 = 9)
Wolf Raider SPB6 (Ni'Tratha LB8: 6-2 = 4), SPB8 (Ni'Tratha LB9: 6-2 = 4), SPB9 (Ni'Tratha LB10: 6-2 = 4)

Shots
Felucca - Senschuka-2 SPB2 (9): 20, miss
Felucca - Senschuka-4 SPB1 (9): 20, miss

Galleon - Senschuka-4 PC2 (10): 8, hit
damage: 10+15-6 = 19, raking -> 10+9
1st sub-volley, 7, 1: Medium Bolter 1, 8 damage through - destroyed
2nd sub-volley, 2: Retro Thrust, 7 damage through
Galleon - Senschuka-4 MPC4 (5): 9, miss
Galleon - Senschuka-4 SPB7 (5): 13, miss

Ni'Tratha - Wolf Raider LB5 (6): 8, miss
Ni'Tratha - Wolf Raider LB6 (6): 2, hit
damage: 12
location, 2: Retro thrust, 8 damage through - destroyed.
Ni'Tratha - Wolf Raider LB7 (6): 3, hit
damage: 12
location, 17: structure - 9 damage through.
Ni'Tratha - Wolf Raider LB8 (4): 2, hit
damage: 12
location, 6, 2: Particle Cannon 2 - 8 damage through - destroyed.
Ni'Tratha - Wolf Raider LB9 (4): 10, miss
Ni'Tratha - Wolf Raider LB10 (4): 14, miss

Schooner - Senschuka-4 LLC2 (1): 18, miss
Schooner - Senschuka-4 SPB3 (4): 7, miss
Schooner - Senschuka-4 SPB4 (4): 5, miss

Senschuka-2 - Felucca MB1 (13): 16, miss
Senschuka-2 - Felucca MB2 (11): 4, hit
damage: 18
location, 20: PRIMARY
17: Hangar, 2 damage through - destroyed, 10 damage to Structure.
Senschuka-2 - Felucca LB4 (13): 11, hit
damage: 12
location, 20: PRIMARY
11: Cargo D - 9 damage through
Senschuka-2 - Felucca PT7 (11): 10, hit
damage: 23
13: Structure, 20 damage through
Senschuka-2 - Felucca PT8 (11): 16, miss
Senschuka-2 - Delta-V-1 LB3 (8): 7, hit
damage: 12
Delta-V-1 #6 is destroyed

Senschuka-3 - Felucca PT7 (1): 18, miss
Senschuka-3 - Felucca PT8 (1): 6, miss
Senschuka-3 - Delta-V-2 LB3 (8): 9, miss

Senschuka-4 - Delta-V-4 LB4 (5): 1, hit
damage: 12
Delta-V-4 #6 is destroyed

Wolf Raider - Senschuka-4 PC1 (13): 11, hit
damage: 26, raking = 10+10+6
1st sub-volley, 13: Structure, 7 damage through
2nd, 20: PRIMARY
7: Port Thrust, 8 damage through - destroyed
3rd, 17: Structure, all 6 damage through
Wolf Raider - Senschuka-4 PC3 (13): 8, hit
damage: 23, raking = 10+10+3
1st location, 18: PRIMARY
2: Port Thrust, destroyed -> Structure takes 7 damage
2nd location, 9: Structure, 10 damage
3rd location, 18: PRIMARY
11: Plasma Torch #7, takes 2 damage
Wolf Raider - Senschuka-4 SPB5 (10): 4, hit
damage: 10
location, 4: Retro thrust takes 3 damage and is destroyed, Structure takes 2 damage
Wolf Raider - Senschuka-4 SPB7 (10): 19, miss

Remaining fighters open fire
Delta-V-1 (5 ftrs) - Senschuka-2 (12): 2, all hit
1st damage (3), location, 11: Structure, no damage gets through
2nd damage (4), location, 1: Retro thrust, 2 damage gets through
3rd damage (4), location, 17: Structure, 1 damage gets through
4th damage (4), location, 17: Structure, 1 damage gets through
5th damage (7), location, 5: Light Bolter #4, 6 damage gets through - destroyed

Delta-V-2 (6 ftrs) - Senschuka-2 (12): 4, all hit
1st damage (6), location, 12: Structure, 3 damage gets through
2nd damage (6), location, 11: Structure, 3 damage gets through
3rd damage (5), location, 4: Retro Thrust, 3 damage gets through
4th damage (2), location, 19: PRIMARY, 12: Structure, no damage gets through
5th damage (4), location, 15: Structure, 1 damage gets through
6th damage (4), location, 15: Structure, 1 damage gets through

Delta-V-3 (6 ftrs) - Senschuka-2 (6): 12, 0 hit

End of Turn Actions Step
Critical Damage:
Senschuka-2, Retro Thruster - 10+5=15: Outlet failure
Senschuka-4, Plasma Torch #7 - 3+2=5: no effect

End of turn notes:
As I remembered, close range shots are devastating, even with these "archaic" weapons. Wolf Raider is probably the worst off. It lost its retro thruster and its hull cannot take the stress pivoting would require (i.e. its Pivot Cost is N/A), so it can only accelerate and/or turn. Flying at speed 10, and having a turn cost of 1 x speed means it'd require 5 thrust from aft and port/starboard thruster to turn, when its reactor only can provide 8 points of thrust and its side thrusters can safely manage only 4 thrust.
Even though Senschuka-4 has similar damage (it's missing its retro and port thruster), it's agile and can easily pivot to use its aft thruster to slow itself down.




To be continued...
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Sean Davis
United States
Craig
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Nice session report. It's good to see I'm not the only one still enthusiastically playing this game, and apparently I'm also not the only one playing solitaire. My focus has been more on the Coming of Shadows scenarios.
 
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