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Subject: Some ideas to improve the game with two rss

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Thomas
United States
Michigan
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We mainly play the game with two and while we enjoy it there are a couple things that don't seem to scale.

First, the statue scoring tiles. We decided to only include 3 of them each game. Us the 3,5,7 or 3,6,9 with the expansion. It adds more tension to the canal building.

Second, is the market cards from the expansion. The 5 or 6 actions (scrolls) on the cards seems like too much for two. We ruled it that a 5 is a 1 and a 6 is two. This way there is more pressure to use the market ability sooner.

Any thoughts?
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Ken Thibodeau
Canada
Quebec
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We do the same for statues and we have similar variant for markets: we replace the 5 with 2 and the 6 with 3. In this way, being first doesn't grant you the opportunity to monopolize the market. For 3-p games we use 3 instead of 5 and 5 instead of 6.
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Charles Snakes et Lattes
Canada
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These are certainly interesting changes. My friend and I over our many plays have found that some market cards are hardly used because of when they come up (for example, "contingency plan" on the first turn when each player has only one or two threats). But for the popular ones (profiteering, price-fixing), this would add a level of tension to the game.

As for three statues - I would leave the 2-point statue in play as well, 7-5-3-2 seems fair. Otherwise, you are reducing the appeal of boats and the appeal of boats is very strong to me.
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