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Subject: BGG Star Realms League -- Season 13, Gold Tier, Dreadnaught Division rss

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Remy Gibson
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Welcome to the BGG Star Realms League!
This thread is for the thirteenth season of play, Gold Tier, Dreadnaught Division.
Following are the league rules:



Every player should subscribe not only to their own divisional thread, but also to the main discussion thread. This is the only place that I will post notification about upcoming seasons. Additionally, if any player fails to thumb or post in this thread before the start of round 3, that player will be removed (unless I have received prior notification).

Please respect the preferences of the players in your division, if at all possible, for playing with expansions. The divisions have been formulated as much as possible to group preferences together. (Though the Platinum and Gold Tiers are notable exceptions.) (For more details, see the Division Structure section below.)


NEW RULES FOR SEASON 13

- The new system of tiebreakers for promotion and relegation is now permanent. In short, there will generally be no playoff. For more details, see the first post of the main announcement thread.

- The new system for the Tier Championships is now permanent. In short, only the division winners will qualify. For more details, see the section on Tier Championships (below).

- Each division will be overseen by a Division Commissioner (DC). The DC has been authorized to act on behalf of -- and be in many ways functionally the same as -- the League Commissioner (LC). All league rules questions and notifications about time away should be directed to your DC.


ROUND STRUCTURE

- A round begins when the standings for the round just finished are posted along with the pairings for the next round. (For the first round, the round begins with this post.)

- The maximum duration of a round is 72 hours (rounded to the next morning, CDT). Matches that are not completed within the 72-hour timeframe will still count once they are completed. A post at the 48-hour mark will indicate which games are still unfinished.

- Each round will be played discretely. In other words, players will not generally "play ahead" by playing matches against divisional opponents in quick succession (unless they have notified their DC of an absence).

- In this league, "match" is defined as "one game against an opponent."


DIVISION STRUCTURE

- The duration of the season is 11 rounds, as each player will play each other player in the division once.

- Standings will be posted upon the conclusion of each round.

- Standings are determined by a player's record of wins and losses.

- The columns you will see in the standings are as follows:

W - wins
L - losses
Pct - winning percentage (wins divided by games played)
Card Pref - the player's preference for playing with expansions:
A - all expansion material
V - no expansion material ("vanilla")
1 - Year 1 Promos only
G - Gambits only
B - Bases & Battleships only
1G, 1B, BG - corresponding combination of above options
NP - no preference

- If a division has an assigned type (for example, "Type 1B"), then all games should generally be played as that type.

- If a division does not have an assigned type, players should try to come to a mutual understanding. If that is not possible due to player's insistence on their preference, the game will be played according to whichever player has the "lower" preference; in this context, A is highest, followed by combinations (1G, 1B, BG), then individual types (1, G, B), then V. If two players have an "equal" preference -- e.g. 1 and B -- they may default to V.

- The current roster of the Platinum Tier will vote on the next season's assigned type at the start of the current season's round 10. In Season 13, there will also be a non-binding vote performed in the same manner in the Gold Tier.

- The regular operation of a division is overseen by a Division Commissioner (DC). The DC has been authorized to act on behalf of -- and be in many ways functionally the same as -- the League Commissioner (LC). All league rules questions and notifications about time away should be directed to your DC.


LEAGUE STRUCTURE

- The league is divided into five tiers: Platinum, Gold, Silver, Bronze, and Iron.

- The tiers are arranged in a pyramidal structure, with a different number of divisions in each tier, as follows:

Platinum - 1 division
Gold - 2 divisions
Silver - 3 divisions
Bronze - 5 divisions
Iron - 9 divisions

- The top 2 players in every division but the Platinum Tier will be promoted. In other words, if they wish to play in the next season, they will be placed in the next higher tier.

- The bottom 4 players in the Platinum Tier and the bottom 3 players in the Gold, Silver, and Bronze Tiers will be relegated. In other words, if they wish to play in the next season, they will be placed in the next lower tier. (Exceptions: To accommodate promotion from below, an extra player will be relegated from one of the Silver Tier divisions and three extras from the Bronze Tier, based on record.)

- In the event that there are players who do not wish to continue for the next season of play, the exact number of players being promoted or relegated may be adjusted downward and/or upward, at the discretion of the LC.

- In the event of a tie for a promotion or relegation spot, tiebreakers will be applied (see next section).

- Player ratings are available here: BGG Star Realms League player ratings.


TIEBREAKERS FOR PROMOTION AND RELEGATION

See the first post in the main announcement thread: https://boardgamegeek.com/article/18950296#18950296


TIER CHAMPIONSHIPS

Each tier will have available to it one prize -- generously provided by White Wizard Games. The Platinum Tier winner will have first choice of prize, followed in turn by the champion of the Gold, then Silver, then Bronze, then Iron Tier.

The prizes are determined no later than the start of the Tier Championships.

The champions of each tier will be determined by having a playoff among the division winners, including all those tied for first.

Tournament structures for any particular number of players are detailed in the first post of the main announcement thread: https://boardgamegeek.com/article/18950296#18950296

Prize support will continue going forward for as long as White Wizard chooses to provide it. If you like this idea and want White Wizard to continue, head over to this link to let them know: http://www.starrealms.com/contact-us/.


REMINDERS, TIPS, NOTES, & CLARIFICATIONS

- Please check in at regular intervals to BGG -- daily, if possible. It would also be a good idea to subscribe to this thread.

- Please endeavor to play at a good pace. Though there is no system in place for penalizing slow play, if it becomes burdensome to the other players in the division, the LC (at the recommendation of the DC) may be forced to remove a lagging player from the league.

- When matches are posted, either player may send the challenge.

- When matches conclude, either player may post the result. Screenshots are not necessary. Final scores are not necessary. The player who does not post the result should give a thumbs-up to the player who did post the result (by clicking the green thumbs-up icon on the post).

- If at some point during the season you anticipate being unavailable for more that a day or two, please notify me as far in advance as you can. In this situation, I am willing to double up games from the rounds you will be absent for so as not to delay the entire division.

- If a player fails to post to this thread by the time the pairings for round 3 are posted, that player will be removed or replaced.

- In the event that a player unexpectedly stops responding to invitations or games being played and it becomes apparent to the DC that the player has abandoned the league, that player will be removed (if it is later than round 3). When a player is removed, all of a player's games are vacated, including games already played; this means that a player's games already played will not count and that future opponents will have a bye for a round.

- If a challenge to another player times out, that challenge should be reissued. If it times out a second time, the match will be forfeited by the timed-out player.

- If a match times out after it has begun, it will be forfeited by the timed-out player.

- Players are not expected to compensate for bugs in the game itself.

- Players should generally be playing with the most up-to-date version of the app.



If you have any questions, please don't hesitate to post them (or geekmail your DC, if you prefer).

The Division Commissioner for this division is:
Biggs Larkdighter
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Round:1
Dagaren v.tiggers (1)
JTLondon v.icesphere (V)
Jigmelingpa v.Arc (V)
matdav v.McHippY (1)
ozmethod v.JayT (1)
ppizarroj v.Scrooge (V)


Edit: Forgot to put in the type each game should be played as. This will obviously be in the standings going forward.
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Jonathan Bauer
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Challenge sent! Good luck everyone.
 
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John Thorpe John Thorpe
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Challenge sent
 
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Thomas Lovett
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Scrooge beats ppizarroj

Nonone has ever conceded against me before

(I was 34 v 3, with a base up)
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Biggs Larkdighter
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Hello all. I am Rick (aka Darklighter), and I will be your Division Commissioner this season. Here are the player preferences for Season 13 in the Dreadnaught Division of the Gold Tier:

Name BGG Name Card Pref
Dagaren Dagaren 1
JTLondon jthorpe V
Jigmelingpa jigmelingpa 1B
matdav matdav 1B
ozmethod ozmethod 1
ppizarroj ppizarroj V
Scrooge scrooge82 V
JayT jt4jc 1B
McHippY Gasher Bloodspu 1
Arc digitalfirefly V
icesphere icesphere 1B
tiggers tiggers 1B



See Remy's original post regarding the default expansion to use for each match-up. You all know the drill, but feel free to ask me any questions.
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John Thorpe John Thorpe
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Jt over icesphere.

Straight up race. I didn't quite understand why you trashed the 3 cost red base as soon as you played it and didn't use it as life extension? Would like to hear the rationale now!

GG!
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John
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jthorpe wrote:
Jt over icesphere.

Straight up race. I didn't quite understand why you trashed the 3 cost red base as soon as you played it and didn't use it as life extension? Would like to hear the rationale now!

GG!
I was kind of experimenting

You had a 5/6 chance of destroying it for free, which you would have done. So I figured I might as well scrap it so it wouldn't slow down my deck.

I was also influenced by the results of my simulator:
https://boardgamegeek.com/article/20785198#20785198
 
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Simon "that sci-fi guy"
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Challenge sent to Dagaren
 
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John Thorpe John Thorpe
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icesphere wrote:
jthorpe wrote:
Jt over icesphere.

Straight up race. I didn't quite understand why you trashed the 3 cost red base as soon as you played it and didn't use it as life extension? Would like to hear the rationale now!

GG!
I was kind of experimenting

You had a 5/6 chance of destroying it for free, which you would have done. So I figured I might as well scrap it so it wouldn't slow down my deck.

I was also influenced by the results of my simulator:
https://boardgamegeek.com/article/20785198#20785198
I did have a 5/6 chance of getting it that turn, but you only had one ship (admittedly a dreadnought), and then bought the 3 cost yellow ship, so you had no offense. Even if I had killed your base for free I think it would have still been of use in absorbing damage to allow for your dreadnought to keep racking up damage.

It also signalled to me that I needed to buy bases when this happened as I realised that the make-up of your deck wouldn't suit anymore bases and you would need high offense ships, which allowed me to buy a couple of bases and the 5 cost blue ship for some life.

Enjoyable game though and one I had to think about quite thoroughly!

I don't know about the simulator - I'll check it out.
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challenge sent
 
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Gasher Bloodspuer
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Matdav gets the win over McHippY.

GG Matdav. Not being able to deal with that starmarket quick enough hurt . Your trade made all the difference though. Getting the blob carrier and then the ark was too much for me to handle with no outposts or authority gain. Was there even an outpost on trade row all game?

Not being able to scrap any scouts hurt the most. The last hand was mostly scouts while all my power cards were in the last six.

Well played. Good luck the rest of the way.
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Thanks for the quick game.

If you could have taken out the starmarket on your last turn I wouldn't have been able to pair my cutter and think you would have had me.

Good game.
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John
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jthorpe wrote:
icesphere wrote:
jthorpe wrote:
Jt over icesphere.

Straight up race. I didn't quite understand why you trashed the 3 cost red base as soon as you played it and didn't use it as life extension? Would like to hear the rationale now!

GG!
I was kind of experimenting

You had a 5/6 chance of destroying it for free, which you would have done. So I figured I might as well scrap it so it wouldn't slow down my deck.

I was also influenced by the results of my simulator:
https://boardgamegeek.com/article/20785198#20785198
I did have a 5/6 chance of getting it that turn, but you only had one ship (admittedly a dreadnought), and then bought the 3 cost yellow ship, so you had no offense. Even if I had killed your base for free I think it would have still been of use in absorbing damage to allow for your dreadnought to keep racking up damage.

It also signalled to me that I needed to buy bases when this happened as I realised that the make-up of your deck wouldn't suit anymore bases and you would need high offense ships, which allowed me to buy a couple of bases and the 5 cost blue ship for some life.

Enjoyable game though and one I had to think about quite thoroughly!

I don't know about the simulator - I'll check it out.
Those are good points.

I was really sad when you took the imperial frigate earlier in the game - that was a really smart purchase on your part. I would have much rather had that over the red base.

I was thinking you would destroy it for free that turn and possibly the next time it was out, so it might not even have given me life, and I thought even if I got 5 life it wouldn't be enough, since you had the better deck in my opinion, so I decided to scrap it to increase the chance of drawing the dreadnought more and hoping for lucky draws to finish you off.
 
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Jonathan Bauer
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Jig defeats Arc.

GG.
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Biggs Larkdighter
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2 games remaining in round 1

Dagaren v.tiggers (1)
ozmethod v.JayT (1)
 
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Biggs Larkdighter
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Standings in round 1*
Tier: Gold Division: Dreadnaught


Name W L Pct Card Pref
Jigmelingpa 1 0 100 1B
JTLondon 1 0 100 V
matdav 1 0 100 1
Scrooge 1 0 100 V
Dagaren 0 0 0 1
JayT 0 0 0 1B
ozmethod 0 0 0 1
tiggers 0 0 0 1B
Arc 0 1 0 V
icesphere 0 1 0 1B
McHippY 0 1 0 1
ppizarroj 0 1 0 V


2 games remaining in round 1

Dagaren v.tiggers (1)
ozmethod v.JayT (1)



Round Matchups: 2

Dagaren v. icesphere
JTLondon v. Arc
Jigmelingpa v. McHippY
matdav v. JayT
ozmethod v. Scrooge
ppizarroj v. tiggers
 
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Darren Austin
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Dagaren over tiggers
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Simon "that sci-fi guy"
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Dagaren wrote:
Dagaren over tiggers
Well done. You got your fleet combat ready much quicker than I.

As usual I start the season with a loss.
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John
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icesphere over Dagaren - GG
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Pablo Pizarro
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ppizarroj over tiggers; good game!
 
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John Thorpe John Thorpe
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Apologies I was in Rome only just challenged
 
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matdav defeats JayT
GG

 
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John Thorpe John Thorpe
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JT over arc - GG. Another race which I won.
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Gasher Bloodspuer
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McHippY gets the win over Jigmelingpa.

GG Jigmelingpa. The trade row was pretty cruel to your megahauler. More ships in the trade row and things could very well have been different.
 
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Biggs Larkdighter
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Standings after round 2
Tier: Gold Division: Dreadnaught
Name W L Pct Card Pref
JTLondon 2 0 100 V
matdav 2 0 100 1B
Scrooge 1 0 100 V
Dagaren 1 1 50 1
icesphere 1 1 50 1B
Jigmelingpa 1 1 50 1B
McHippY 1 1 50 1
ppizarroj 1 1 50 V
ozmethod 0 0 0 1
JayT 0 1 0 1B
Arc 0 2 0 V
tiggers 0 2 0 1B


1 game remaining in round 1

ozmethod v.JayT (1)

1 game remaining in round 2:

ozmethod v. Scrooge (V)

Round: 3

Dagaren v. Arc (V)
JTLondon v. McHippY (V)
Jigmelingpa v. JayT (1B)
matdav v. Scrooge (V)
ozmethod v. ppizarroj (V)
icesphere v. tiggers (1B)
 
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