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Subject: Polish Robots and Kickstarter rss

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Bob Pony
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I've gathered up some of my thoughts on the game and published them on my blog:

http://windthefrogblog.com/polish-robots-and-kickstarter/

There's also a short list of tips for new players at the end of the post.

I'm looking forward to retiring my pnp copy next Summer!
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Morten Monrad Pedersen
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bobpony wrote:
I've gathered up some of my thoughts on the game and published them on my blog:

http://windthefrogblog.com/polish-robots-and-kickstarter/

There's also a short list of tips for new players at the end of the post.

I'm looking forward to retiring my pnp copy next Summer!
Thank you very much for the post, it means a lot to me that it was the Automa helped win you over.
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Chris Laudermilk
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Great post there. You triggered an epiphany for me. I need to print out Morten's Automa deck and use that as a 3rd player when my son and I play. It should crowd up the board a bit and also give us a class on how to play better.
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Christopher B
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mortenmdk wrote:

Thank you very much for the post, it means a lot to me that it was the Automa helped win you over.
Without Automa I would not have backed this game... so thank YOU!
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Eric O.
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I would have backed the game without Automa BUT, I am way more excited to have the game with Automa. The game is probably on the heavier side for my wife and too heavy for my daughter so I'm sure I will be learning against Automa and then when I just have to play it I will always have solo as a choice if my wife isn't up for it.
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Stephen Miller
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mayneric wrote:
I would have backed the game without Automa BUT, I am way more excited to have the game with Automa. The game is probably on the heavier side for my wife and too heavy for my daughter so I'm sure I will be learning against Automa and then when I just have to play it I will always have solo as a choice if my wife isn't up for it.
Similarly; my main game partner, my fiance, sometimes is put off by attritional conflict, so we weren't sure if he'd enjoy Scythe's combat (I wouldn't go as far as to put him on Rahdo and Jen's level of carebearness, it's specific styles of direct getting at each other player that he doesn't get on with) or if it would be non-attritional enough for him, but with the Automa that isn't so much of a problem - I can get this to the table weather or not he enjoys it.
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Craig C
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Gizensha wrote:
mayneric wrote:
I would have backed the game without Automa BUT, I am way more excited to have the game with Automa. The game is probably on the heavier side for my wife and too heavy for my daughter so I'm sure I will be learning against Automa and then when I just have to play it I will always have solo as a choice if my wife isn't up for it.
Similarly; my main game partner, my fiance, sometimes is put off by attritional conflict, so we weren't sure if he'd enjoy Scythe's combat (I wouldn't go as far as to put him on Rahdo and Jen's level of carebearness, it's specific styles of direct getting at each other player that he doesn't get on with) or if it would be non-attritional enough for him, but with the Automa that isn't so much of a problem - I can get this to the table weather or not he enjoys it.
From what I've seen, combat is just about as non-attritional as you can get.
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Stephen Miller
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bird94us wrote:
Gizensha wrote:
mayneric wrote:
I would have backed the game without Automa BUT, I am way more excited to have the game with Automa. The game is probably on the heavier side for my wife and too heavy for my daughter so I'm sure I will be learning against Automa and then when I just have to play it I will always have solo as a choice if my wife isn't up for it.
Similarly; my main game partner, my fiance, sometimes is put off by attritional conflict, so we weren't sure if he'd enjoy Scythe's combat (I wouldn't go as far as to put him on Rahdo and Jen's level of carebearness, it's specific styles of direct getting at each other player that he doesn't get on with) or if it would be non-attritional enough for him, but with the Automa that isn't so much of a problem - I can get this to the table weather or not he enjoys it.
From what I've seen, combat is just about as non-attritional as you can get.
It's the loss of any resources on the hex I'm unsure about. The loss of the territory itself should be fine, he enjoys Twilight Struggle for example.
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Craig C
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Gizensha wrote:

It's the loss of any resources on the hex I'm unsure about. The loss of the territory itself should be fine, he enjoys Twilight Struggle for example.
That's a real thing. Can't let the supplies sit too long on the shelf. It's a neat aspect of the game; the things you produce exist in the region where they're produced instead of being magically whisked off to safety.
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Stephen Miller
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bird94us wrote:
Gizensha wrote:

It's the loss of any resources on the hex I'm unsure about. The loss of the territory itself should be fine, he enjoys Twilight Struggle for example.
That's a real thing. Can't let the supplies sit too long on the shelf. It's a neat aspect of the game; the things you produce exist in the region where they're produced instead of being magically whisked off to safety.
Not saying it's a bad thing for the game, and it's an aspect of the game I'm looking forward to; it just might make the game slightly too attritional for his usual tastes.
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Bob Pony
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bird94us wrote:
Gizensha wrote:

It's the loss of any resources on the hex I'm unsure about. The loss of the territory itself should be fine, he enjoys Twilight Struggle for example.
That's a real thing. Can't let the supplies sit too long on the shelf. It's a neat aspect of the game; the things you produce exist in the region where they're produced instead of being magically whisked off to safety.
When I first tried combat I'll admit that I didn't think it through. I just wanted to shake things up a bit, saw that someone had some oil, and I was lucky enough to have the player mat that paired Move with Upgrade (which uses oil). So I moved in, beat the other guy down, and then spent his oil on my Upgrade. Ha ha!

But as I noted in the blog, he then saw that I was short on military power and very vulnerable, and decided to take the territory right back for a star. Of course his oil was all gone by then.
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Bob Pony
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mortenmdk wrote:
bobpony wrote:
I've gathered up some of my thoughts on the game and published them on my blog:

http://windthefrogblog.com/polish-robots-and-kickstarter/

There's also a short list of tips for new players at the end of the post.

I'm looking forward to retiring my pnp copy next Summer!
Thank you very much for the post, it means a lot to me that it was the Automa helped win you over.
I think what the Automa deck did was it gave me a big bump in cycles of learning. I can get through an Automa game in about seventy-five minutes, and each time it gives me something new to think about.
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Paul Bradley
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mortenmdk wrote:
Thank you very much for the post, it means a lot to me that it was the Automa helped win you over.
Without the automa, I would not have backed Scythe, and that is despite my love of Jakub's artwork and world-building. Thank you, Morten.
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Jamie Maltman
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mortenmdk wrote:
bobpony wrote:
I've gathered up some of my thoughts on the game and published them on my blog:

http://windthefrogblog.com/polish-robots-and-kickstarter/

There's also a short list of tips for new players at the end of the post.

I'm looking forward to retiring my pnp copy next Summer!
Thank you very much for the post, it means a lot to me that it was the Automa helped win you over.
It really hooked my interest, after just casually following the progress before that. With automa I can still play if my wife doesn't like it, until my sons do too. But once I started reading about how combat is more of a push+resource+star grab rather than elimination, that gave me hope my wife will play it too.

But automa started me down that road, so a hearty thank you!
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Morten Monrad Pedersen
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Thank you for the kind words, guys modest.
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